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A Matter of Coordination ETO (id:#62137)
(Facing the Blitz II ID: VHN 2)   [next]   [previous]
See Also: A Matter of Coordination by Critical Hit A Matter of Coordination by Critical Hit
Vroenhoven, Belgium 1940-05-10 (80 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE15: Contested Landing (Fanatic Pack 2)
FE36: Wings of War (Fanatic Enterprises: Internet)
FE87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (The Dutch Pack)
FE 153: Battalion for Special Missions (The Dutch Pack)
FE 154: The Hero Maduro (The Dutch Pack)
FE 155: Moerdijk Massacre (The Dutch Pack)
FE 156: Ypenburg Airfield (The Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sure (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (Casus Belli #11)
Designer: Pedro Ramis
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

The German seizure of the Vroenhoven bridge perimeter had been accomplished at dawn in less than fifteen minutes by the paratroopers under Lt. Schadt. At daybreak, they were reinforced by half a platoon of paratroopers that were dropped-in to bolster the defensive perimeter in anticipation of a Belgian counterattack. Despite the fact that orders had been issued to re-take the bridge, coordination of movement was non-existent and only a handful of soldiers from the second company arrived near the bridge.
Attacker: Belgian (Many elements of the 18th Regt de Ligne)
Defender: German (Sturmgruppe Beton and elements of 7th Fallschirmjäger Division)  
6 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:21.0 D:8.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: reinforcement dr determines entry; could be delayed
Map Board(s): Vroenhoven
Overlays: NONE
Errata (source)
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hoxson1 Modified the misc. rules2019-10-09 22:45:12
hoxson1 Modified the overview2019-10-09 22:43:37
hoxson1 Modified the Unit Elements2019-10-09 22:36:33
hoxson1 Modified the overlays2019-10-09 22:35:51
hoxson1 Uploaded an Image2019-10-09 22:18:57
FileDescriptionUserViews
(fallschirm belg may 5.png)Imagehoxson1496
(belg-germ.png)Imagehoxson1406
(matter coord map.png)Map Imagehoxson1411
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Statistics:
Avg Rating: n/aVotes: 0
Views: 2535
To-Play list count: 0
Estimated Play time: 4.5 hours
Recorded Games: 0
Archive recorded plays:
Belgian0
German0
Drawn:0

ROAR Data: (as of November 2021)
A Matter of Coordination
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[A] Belgian 0
[D] German 0
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