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Choiseul Few PTO (id:#62272)
(Rally Point # 9 ID: RPT85)   [next]   [previous]
Sangigal, Choiseul 1943-10-30 (1 other)
SP199: Para-Trap (Schwerpunkt #17)
Designer: Hugh Downing
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican (USMC)
55.555555555556%

Overview:

The Allies planned to land on Bougainville, but wanted a diversion to distract the Japanese defenders into thinking the real invasion would come from a different location. The island of Choiseul was chosen as the diversion. The unit chosen for this job was the 2nd Parachute Battalion, 1st Marine Parachute Regiment commanded by Lieutenant Colonel Krulak. This small force of about 650 men had the task of making the Japanese defenders think they were a much larger force. After landing on the 28th of October, Colonel Krulak decided to attack the village of Sangigai, even though his scouts had informed him it was defended by a larger garrison than first thought. The Colonel enlisted the aid of several local guides to lead his attack through the jungle. Krulak decided to do a double envelopment, personally leading a force around the town to the southern end with the main attack rushing in from the north.
Attacker: Japanese (Elements of the 6th Division, 17th Army)
Defender: American (USMC) (Elements of the 2nd Parachute Battalion, 1st Marine Parachute Regiment)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:13.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: roads exists, brush remains brush). D: 5-5-8s are Paramarines (G17.111)
Map Board(s):
8a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 9 To the Bridge!8a
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-01-19(D) Mark Thompson vs Peter Rogneholt (Japanese) American (USMC) winThe American plan contemplated conducting a fighting withdraw from the middle hill/building toward the southern hill/building, where the main defense was anchored around the 10-3/HMG, and using the reinforcements to seize the northern building and to make a play to retake the middle hill/building. Units were careful to set-up out of LOS or beyond Banzai range. The Japanese nicked up the retreating Americans, but reached the southern hill/building with a smaller force so that they could also defend the middle hill/building. The American reinforcements successfully seized the northern building and pressed the middle hill/building, keeping Japanese force there dedicated to its defense. Nonetheless, the Japanese penetrated the southern building but ultimately failed to eliminate the 10-3 stack in CC, and then made them berserk in Japanese Turn 5 by firing into the Melee, and the Japanese conceded. Fun scenario.
2019-11-25(D) Tuomo Lukkari vs Tommi Kangasmaa Japanese win[Imported from ROAR]
2019-11-06(D) James Rimmer vs Jean-Francois Fortin Japanese win[Imported from ROAR]
2019-10-11(A) Jason Wert vs Cliff Welsh Japanese winASLOK 2019
2019-08-28(A) Simon Staniforth vs Japanese win
2019-02-15(D) X von Marwitz vs Michael Koch American (USMC) winThis scenario presents an interesting situation as it has a Japanese on-board force reinforced in Turn 1 attack an on-board Marine defender which is also reinforced in Turn 2 with his reinforcements entering on the same side as the Japanese. Then, there is a set of 3 Victory Conditions, of which 2 need to be fulfilled for a Japanese win. As usual with most Schwerpunkt scenarios, the time frame is quite tight. Probably this scenario needs several playings to really find out the best approach for the defender and counter-tactic for the attacker. I played the defending Marines and my plan was to hold the 3 hex temple and capture the second multi-hex building close to the entry edge of the reinforcements while keeping a token force in the third building. The Japanese tactic was to attack with the Schwerpunkt on the left flank of the Marines (towards the 3 hex building) and to block the Marine reinforcements upon entry while holding the building close to the entry edge. I felt that I could do little to prevent the Japanese from approaching the Marine position around the 3 hex building, so that the Japanese could get dangerously close before serious firing erupted. If in this case, the Japanese manage to overcome (most) of the Marine onboard-force, then they are in business. But if the Marines can break up this assault, then probably they will win as the Japanese don't have much time and cannot lose units en masse if they don't want to forfeit the exit-option. The Marines can possibly muster a 36FP FG lead by a 10-2 at ADJACENT range. But they will very likely have to redeploy their troops to react to whatever approach the Japanese will take. On the reinforcement board edge, the Japanese could opt to rush to reinforce the onboard force or to stay behind to tie down the Marine reinforcements. Or something in between. In our game, the Marine kept strong forces (including HIP) in the back, which could have made Marine entry quite miserably. But I was lucky to find the one hole in the Japanese defence that enabled me to quickly enter my reinforcements unscathed and to place them in position to overwhelm the building in that area. The Japanese must definitely make best use of his DC-Heroes to soak up Marine defensive fire in an attempt to overwhelm the allied defence. In our game, the Japanese player felt quite frustrated attempting to tackle the strong Marine Firepower up close. On the other hand, I felt quite anxious, that my defence in the 3 hex temple could be swarmed and overcome in Turn 2. Maybe the Japanese tarried a bit too long in the approach which allowed me to reinforce the area just in time. After this, the Marines were at an advantage and won the game. The Japanese player thought it was tough on the Axis. I think the scenario is difficult to grok: The "best" approach is not easy to determine for either side IMHO. If the attack "matches" the defense, then things might get tight. If they don't, then one side might have a definite advantage. Hard to tell.
2018-01-26(D) Rich Weiley vs Dave Wallace Japanese winCANCON 2018 - Round one.
2016-01-14(A) Simon Staniforth vs Japanese win
2015-10-09(D) Richard Jenulis vs Hank Witchaar American (USMC) winASLOK 2015 Hard fought mini that went late into the night.
2015-05-18(A) Will Willow vs J. DeYoung American (USMC) winASL OPEN
View all or balance report
ActionDate
Hutch Modified the gps location2024-11-12 18:04:45
Thompsonmg(MGT) Added a playing2024-02-10 19:30:01
hoxson1 Linked the scenario to ROAR2022-02-23 18:41:56
Hutch Modified the Attacker's Guns2020-12-05 16:35:48
Hutch Modified the unit counts2020-12-05 16:35:48
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(jap-usmc.png)Imagehoxson11077
(marines MMG jungle.png)Imagehoxson11036
(RPT085 Choiseul Few Scenario Archive.png)Map Imagevon Marwitz1044
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Statistics:
Avg Rating: 5.88Votes: 8
Views: 3927
To-Play list count: 0
Estimated Play time: 2.9 hours
Recorded Games: 10
Archive recorded plays:
Japanese6
American (USMC)4
Drawn:0

ROAR Data: (as of today)
Choiseul Few [Confirmed]
[A] Japanese 14
[D] American 12
All Rights Reserved. (c)2022 Dave Ramsey.