homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Teltow Two-Step ETO (id:#62283)
(Schwerpunkt #20 ID: SP234)   [next]   [previous]
Neukölln, Germany 1945-04-24 (10 others)
J17: Clearing Kakazu (ASL Journal # 2)
VV25: Impitoyable (Vae Victis # 33)
1: The Last Fire Mission (Berlin: Fall of the 3rd Reich)
Mission 9: Futile Fanatics (Band Of Brothers)
SP202: Fiery Finale (Schwerpunkt #17)
GJ141: Shulzhenok and the Three StuG's (Grumble Jones)
FT252: Fratelli.... (Franc-Tireur #14)
Berlin I #1: The Last Fire Mission (Berlin Final Days)
FT286: The Last Fire Mission (Franc-Tireur #15)
MM89: Task Force Darby (March Madness 2023 10th Mountain Division Pack)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman (SS)
50%

Overview:

The Soviet 9th Rifle Corps had crossed the Spree River and was attacking into the heart of Berlin. Simultaneously, elements of Aufklarungs Abteilung 11 were withdrawing northward from Britz, across the Teltow Canal toward Neukolln. Stalin tanks from the 89th Guards Heavy Tank Regiment were attempting to seize the bridge to cut the German escape route.
Attacker: Russian (Elements 9th Rifle Corps, 396th Guards Heavy SU Regt. & 89th Guards Heavy Tank Regt., 5th Shock Army)
Defender: German (SS) (Elements of SS Freiwillingen-Grenadier Division 11)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:12.5
AFVs: A:6
IS-2m x 3
T-34/85
ISU-122 x 2

AFVs: D:5
PzKpfw VIB
StuH 42 (L)
SPW 250/1 x 3

Guns: A:0
PTRD-41 ATR
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bridge destruction dr after 2nd 250/1 crosses, another after 3rd crossing
Map Board(s):
20 51 Show/hide map dependencies
PublicationBoard
ASL 12 - Armies of Oblivion51
ASL 12 - Armies of Oblivion (2nd Edition)51
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (3rd Edition)20
Overlays: Rv1
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-04-01(D) Kermit Mullins vs Dan Best German (SS) winVery fun game. Russians came in hard and managed to punch their tanks through the German line, but the Russian infantry got bogged down. The German reinforcements managed to get a halftrack across the bridge on Turn 2, with the other two hiding and waiting until Turn 5. Meanwhile, Dan's armor jammed the road to the bridge, but without their supporting infantry fell victim to street fighting and Panzerfausts. When the final Russian tank went down, the Germans were able to exit the required victory points for the game.
2023-04-01(A) Dan Best vs Kermit Mullins German (SS) win
2021-08-28(D) Paolo Cariolato vs Alberto Biserni German (SS) win
2020-08-07(D) X von Marwitz vs Michael Koch Russian winScenario set during the last days of the war in Berlin. Some SS-units (with an ELR of 2) have to retreat across the Teltow Canal via a bridge that is set up by SSR to possibly blow up depending which German vehicles cross it.

True to the typical Schwerpunkt-style, this one goes right into action. However, this scenario feels like Schwerpunkt "extreme": Theoretically, the Germans can rush sufficient forces across the bridge in the turn they enter. But it is a gamble. And to get any forces across, they will have to sacrifice other units that are scarce. On the other hand, the Russians - being equipped lavishly these days - must crash forward to interdict the path that the Germans can take. Unless the Germans have a flawed setup, this will make the Russians bleed.

Being a short 5-Turn affair with the situation as described, there is a certain danger for the scenario to be fickle. There is not much room for mistakes nor for an unbalanced share of good and bad DRs for both sides. If these prerequisites are met, then it will be a blast to play. Otherwise, it may be over for one side or the other pretty soon.

I had the Germans in this one. Unfortunately, despite 'knowing' that the units that have to cross the canal enter on turn two (i.e. after two Russian turns), I had it somehow in my head that they were entering only after one Russian turn. That makes, of course, a fundamental difference. That said, my setup would have been a bit different.

The Russians attacked along the southern flank with the objective of interdicting my entry area. The units I had there did not perform: I got down a FL with the LMG but then cowered with the inherent FP, cancelling the FL. This allowed the Russians to close in quickly in force. Had my mind put the timing of the German entry correctly, I would have had an extra squad in the area which was now sorely missing. Besides that, in Russian turn 2, I missed about 5 PF shots and X'ed out the PSK on the first shot. As a result, the Russians were in position to interdict my turn 2 units in force.

With my situation precarious at best, I decided to force a decision needing some luck by now. It was not to be: Two half-tracks were taken out by the T34-85 which had kept ROF. The StuH which I sacrificed for the passage of the halftracks did KIA the Russian FT and tied up some of his infantry including the 9-2. But as a 19 hex long-range CMG shot totally screwed up my infantry on foot attempting to rush past on the board edge, I was done in with not enough VP to get across the bridge.

I could have moved my reinforcements more prudently for sure, but my erroneous perception about the timing of the entry of my forces was the key to defeat.
2019-06-29(A) Tuomo Lukkari vs Jarkko Autio Russian win[Imported from ROAR]
View all or balance report
ActionDate
Danno Added a playing2023-04-02 01:35:50
grumblejones Added a playing2023-04-01 16:17:10
Bongiovanni Added a playing2023-03-01 11:40:48
Hutch Modified the Attacker's Guns2022-03-04 20:16:01
Hutch Modified the unit counts2022-03-04 20:16:01
FileDescriptionUserViews
(!sov-germSS.png)Imagehoxson11011
(is tanks small.png)Imagehoxson1788
(teltow map.png)Map Imagehoxson1815
(SP234 Teltow Two-Step Scenario Archive2.jpg)Map Imagevon Marwitz865
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 7.17Votes: 6
Views: 4364
To-Play list count: 0
Estimated Play time: 5 hours
Recorded Games: 6
Archive recorded plays:
Russian4
German (SS)2
Drawn:0

ROAR Data: (as of today)
Teltow Two-Step [Confirmed]
[A] Russian 7
[D] German 9
All Rights Reserved. (c)2022 Dave Ramsey.