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A Moi La Garde! DTO (id:#62301)
(Vae Victis HS #10 ID: VV52)   [next]   [previous]
Oran, Algeria 1942-11-08 (24 others)
80: Play Ball (ASL 10 - Croix de Guerre)
PL C: Decision at Safi (Platoon Leader)
FE 120: Nasty Business (Oblivion Pack)
RBF-33: Brought Low in Lojev (Recon by Fire! #3)
O117.2: A Bad Start (On All Fronts #117)
3: Buying Time (ASLOK 2005 - 20th Anniversary Scenario Pack)
SP55: Batterie Du Port (Schwerpunkt # 5: Medal of Honor)
SX 4: With Friends Like These (Southern Cross Scenario Pack `96)
DB048: Erstwhile Allies (Dispatches from the Bunker #21)
VV37: La Bataille d'Alger (Vae Victis # 58)
SP143: The Battle for St. Cloud (Schwerpunkt #12)
RPT10: Slovak Salvation (Rally Point # 1)
HP36: Grudge Match (Hero PAX 4: Mediterranean Theater of Operations)
AK 38: Short of the Goal Line (Afrikakorps - AK005 Operation Torch)
AK 45: Surprise at Cap de Fedala (Afrikakorps - AK006 Combined Arms)
OA24: Buying Time (Out of the Attic #2)
OA31: With Friends Like These (Out of the Attic #2)
VV69: Espoirs ... (Vae Victis # 94)
GS12: Hell and No Water (Quickfire Challenge 2)
FT261: The Battle of Algiers (From The Cellar Pack # 9)
80: Play Ball (ASL 10a - Croix de Guerre)
RB#14: Back And Forth (Stalingrad Baby Bounce 1)
RPT179: Operation Terminal (Rally Point #18)
J250: Priests at St. Cloud (ASL Journal #15)
Designer: Philippe Naud & Emmanuel Batisse
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

"They Are Ours!" -- As part of Operation Torch, the combined landing in Algeria and Morocco, the 40,000 men of the Centre Task Force, under Major General Fredendall, were tasked with securing the region around Oran. They landed at three sites around the city, hoping to encounter only symbolic resistance. At the Andalusian Bay, Beach Y saw the arrival of elements of the American 1st Infantry Division. The Big Red One, well-trained, was nonetheless inexperienced, and achieved its landing only with difficulty, despite the absence of resistance. However, the Army of Africa remained loyal to the Vichy regime and decided to fight. The 2nd Group of the 7th Guard Regiment mobilized its two squadrons to repel the invaders. After the police, the Guard was a solid force designed for policing, but well-trained and well-armed. At 0600, one squadron left its barracks to take up position in support of the coastal batteries. Having arrived, the Guards heard gunfire to the west and deployed.
Attacker: Vichy French (Elements 7th Regiment de la Garde, 160th Batterie de DCA)
Defender: American (Elements 16th Infantry Regiment, 1st Infantry Division)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:18.0
AFVs: A:0
AFVs: D:0
Guns: A:3
Canon de 75 CA mle 32 x 2
Mitr. de 20 CA mle 39 O
D:1
M1 81mm Mortar
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: no Quarter is NA. A: Guns set up Emplaced but no HIP
Map Board(s):
4 16 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)4
ASL 3a - Yanks (2nd Edition)16
ASL 3 - Yanks16
Overlays: X9
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the gps location2024-05-22 22:02:58
hoxson1 Modified the Defender's Guns2024-05-22 22:01:31
hoxson1 Modified the unit counts2024-05-22 22:01:30
hoxson1 Modified the unit counts2024-05-22 22:00:28
hoxson1 Modified the Attacker's Guns2024-05-22 22:00:28
FileDescriptionUserViews
(vichy-usa.png)Imagehoxson11035
(VV52 they are ours map.png)Map Imagehoxson1834
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3557
To-Play list count: 0
Estimated Play time: 6.1 hours
Recorded Games: 0
Archive recorded plays:
Vichy French0
American0
Drawn:0

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