homepage
  • Your recently viewed scenarios
    • Behind in the Count
      Danno played the scenario
      Wasp Sting
      von Garvin played the scenario
      "Lightfoot"
      galletto played the scenario
      Shoot or Shovel
      Bongiovanni played the scenario
      Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Kleisoura Pass MTO (id:#62534)
(Rally Point #11 ID: RPT102)   [next]   [previous]
Kleisoura, Greece 1941-04-14 (9 others)
J91: The Sooner The Better (ASL Journal # 6)
M1: An Obligation Fulfilled (Rout Report # 1)
LASSH 8: The Devil's Pass (Leibstandarte Pack 1 - Blitzkrieg!)
AK 17: Goschen's House (Afrikakorps - AK002 Benghazi Handicap)
AK 18: Last Act at Post R33 (Afrikakorps - AK002 Benghazi Handicap)
AK 48: A Fighting Withdrawal (Afrikakorps - AK006 Combined Arms)
HG-5: Tanks Take Rook (High Ground 2)
VV89: Le Pont De Krepeni (Vae Victis # 115)
VV-109: L'Ennemi Intime (Vae Victis # 136)
Designer: Evan Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)Greek
33.333333333333%

Overview:

The German advance through Yugoslavia had been unexpectedly swift and successful. As a result, the Greek Central Macedonia Army Section consisting of the 12th and 20th Divisions began a withdrawal to new positions to the southwest. The 1st SS Panzer Division was attacking south to cut off the retreat and seize Kastoria. Spearheading this attack was Sturmbannfuhrer Kurt Meyer, commanding the 1st SS-Aufklarungs Abteilung, whose intermediate objective was to capture the Greek II Corps Headquarters at Koritza. To reach Koritza, Meyer had to first clear the heavily defended Kleisoura Pass.
Attacker: German (SS) (Elements of SS-Aufklarungs Abteilung 1, SS-Panzer Division 1 (Leibstandarte))
Defender: Greek (Elements of the Greek 6th Positional Machine Gun Battalion and 1st Battalion, 80th Regiment, 20th Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:11.0
AFVs: A:2
PSW 231(8 rad) x 2

AFVs: D:0
Guns: A:2
15cm sIG 33
8.8cm FlaK 18
D:2
65mm wz.06 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: One 4-5-8 is Assault Engineers; DC in OB can be a set DC.
Map Board(s):
2a 5a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 6 A Decade of War2a
ASL Action Pack # 8 Roads Through Rome5a
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-10-15(A) Tuomo Lukkari vs Matias Dahlbäck German (SS) win[Imported from ROAR]
2018-03-01(A) Paul Legg vs Nigella Blair German (SS) win
2016-11-21(A) Eric Partizan Eric vs Greek win
2016-06-19(D) Gordon Jupp vs Nick Holmshaw Greek winFantastic game full of action and as below, one to play! Highlight for the Greeks was getting a crit hit on the German kill stack containing Meyer and rolling a 2 KIA to take him out... :)
2015-11-12(A) X von Marwitz vs Edo Giaroni German (SS) winA nice „King of the Hill“-type scenario with some attractions. The Germans have to clear the Greeks from all level 3 hill hexes. The Greeks have a number of trenches and foxholes along with two DCs that may set up as Set DC, two 65mm INF Guns and numerous MG's to fend off the Germans. The German attackers are a hard-core SS-formation including a 10-2 leader, a heavy 150mm INF Gun and an 88AA Gun in the ground-support role along with two PSW232 Acht-Rad AC's.

My opponent set up much of his force in level 3 „plateau“ hexes or blinded by woods rising from level 2 to German LOS. I would have to go adjacent to engage the entreched positions which would be nasty.

The Germans set up both Guns, two 50mm MTRs and the 10-2 with HMG/MMG on a level 2 hill from where they could blast one flank of the Greek force, that is those units that were in LOS. In this they were pretty effective so that the German infantry on that flank did not lose much time to rush forward. On the other flank, suppression was not possible as the Greek was protected from view, again allowing the Germans to rush forward quickly. There, I outflanked one of the Greek INF Guns which actually had to turn two hex-spines to get at the attackers that were very close and subsequently able to take out that gun quickly. Both AC's proceeded to flank the left hill to get into the back of the Greeks to gain LOS and mess up routs.

Then came the difficult part: Moving ADJACENT to a 8-1 led stack of three squads with HMG and MMG in a trench system is, well, „tricky“... The first „volunteers“ were beaten back on several sides and (luckily only) one HS blasted to kingdom come by a Set DC. No chance to get into CC. The other main hill put up stiff resistance as well, killing off one of the nicely placed AC's with snakes on an MG shot. With the German „Gun Hill“ out of meaningful targets, the 10-2 rushed forward to get at that second main hill. As 10-2s always seem to roll elevens or twelves, this one was no exception. He first pinned when targetted by the second Greek INF Gun popping out of HIP while his two accompanying squads with MMG/HMG went unscathed. That is until the 10-2 broke after a subsequent attack by infantry, which pinned both squads by LLTCs. The next attack of my much impaired killer stack was boxcars with RS malfunctioning both the HMG and MMG. So what was supposed to be a killer-stack poised to engage the 2nd „main hill“ ended up to be two pinned squads without MG's and leader in a doubly acquired hex by the enemy Gun and in LOS by nearby enemy Infantry that I counted on being blasted to smithereens... Splendid! I decided to voluntarily break both squads (SS after all) and hope for the 10-2 to self-rally despite being under DM. Luckily, this worked out and everyone was back to Good Order after the next RPh, though only with one broken MMG.

The „recovered“ 10-2 stack with some others and the AC's managed to encircle the second „main hill“, break everybody after some fruitless attempts and eliminate the killer-stack defenders by failure to rout. On main hill number 1 on the left the Germans had no choice but to get close and personal: I advanced ADJACENT to the Greek killer-stack in four hexes simultaneously to hope for the best. Fortunately for the Germans, the Greeks gacked two important rolls so that only the attackers in one of the four hexes were blasted while the others remained unpinned. CC ensued, of course, which gnawed away from both sides slowly. The Germans could reinforce the Melee, though while the Greek could not. That way, the Greeks eventually succumbed giving the Germans the win.

A great, tense scenario that was a lot of fun to play. Go for it!
View all or balance report
ActionDate
Bongiovanni Added a playing2023-02-21 12:17:19
Paul Legg Added a playing2020-06-11 09:12:42
hoxson1 Uploaded an Image2020-02-26 23:22:35
hoxson1 Modified the misc. rules2020-01-05 19:43:19
hoxson1 Modified the overlays2020-01-05 19:42:38
FileDescriptionUserViews
Kurt Meyer (kurtmeyer.png)Imagehoxson11117
(ss-greek new.png)Imagehoxson1809
(kleisoura pass map.png)Map Imagehoxson1918
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

Kurt Meyer
 
Statistics:
Avg Rating: 7.50Votes: 4
Views: 4233
To-Play list count: 0
Estimated Play time: 3.9 hours
Recorded Games: 5
Archive recorded plays:
German (SS)3
Greek2
Drawn:0

ROAR Data: (as of today)
Kleisoura Pass
[Log in to Confirm or Edit]
[A] Greek 0
[D] German 4
All Rights Reserved. (c)2022 Dave Ramsey.