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Needed Elsewhere WTO (id:#62559)
(Hell's Highway ID: HH5)   [next]   [previous]
Mariaheide, Holland 1944-09-23 (10 others)
CDN25: Veritable Jungle (The Canadians In Italy 3: D-Day Dodgers)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE02: The Bend in the Road (ASL Starter Kit Historical Module 1: Decision at Elst)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American/BritishGerman
53.333333333333%

Overview:

Word of the corridor being cut soon reached Lieutenant-General Horrocks at Malden, on the outskirts of Nijmegen. He immediately ordered 32 Guards Brigade to turn back and open the road by attacking from the north. Passing through Uden, confirmation of the northern enemy positions was made at the level railroad crossing two miles to the south. However, in the gathering darkness, little could be achieved beyond reconnoitering and preparing a hasty defense to prevent the enemy moving north. Attacking from the north, the Guard’s plan was simple. The Grenadier Guards were to force their way south through the 2,000 yards of German held road to meet up with the Americans. The start of the Grenadier Guards’ attack was delayed so that it could be coordinated with that of the American 506th PIR from Veghel.
Attacker: American/British (Elements of 32 Guards Brigade with armor support from Coldstream Guards and elements of the 506th PIR)
Defender: German (Elements of Kampfgruppe von Mltzahn)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:8.0
AFVs: A:11
Sherman V(a) x 6
Sherman VC(a) x 3
M5(a) x 2

AFVs: D:6
PzKpfw VG x 3
SPW 251/9
SPW 251/21 x 2

Guns: A:0 D:1
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
HH Show/hide map dependencies
PublicationBoard
Hell's HighwayHH
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2020-08-26(A) Jason Wert vs Michael Daschbach German win
2019-01-18(D) A Fifteen vs Sean Deller American/British win
2019-01-06(A) Jeff Waldon vs Will Willow American/British winVASL
2018-01-13(A) nathan wegener vs Scott Martin American/British winEnjoyable scenario - enjoyed the mix of toys and tactics. Benefited from turn 3 arrival of the Kilted ones. Definitely swung momentum my way. Able to swarm both panthers and take them out. My infantry did well up the gut clearing the village.
2017-04-20(D) Michael Dorosh vs Marcus Leja German winPlayed German via VASL with Marcus. Marcus played a textbook game, inflicted lots of casualties with very few losses. Excellent tactics on his part, used smoke and covering fire very well. I managed a cheesy win by parking a Panther in bypass on the very edge of the map. He came at me with tanks, smoke and infantry and unfortunately failed a couple of PAATC and then pinned while trying to get Gammon Bombs. Always good to play Marcus as he knows the rules and is aggressive on attack, leaving nothing to chance.
View all or balance report
ActionDate
A15.4er Added a playing2024-06-03 02:29:27
hoxson1 Modified the Theatre2021-03-08 17:28:19
hoxson1 Set the designer field2020-10-26 17:44:17
hoxson1 Modified the overlays2020-10-26 17:43:59
jwert02 Added a playing2020-08-26 23:55:32
FileDescriptionUserViews
(allied-germ.png)Imagehoxson11057
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Statistics:
Avg Rating: 7.13Votes: 8
Views: 4058
To-Play list count: 0
Estimated Play time: 7.1 hours
Recorded Games: 6
Archive recorded plays:
American/British4
German2
Drawn:0

ROAR Data: (as of today)
Needed Elsewhere
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[A] German 4
[D] Allied 5
All Rights Reserved. (c)2022 Dave Ramsey.