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Initial Skirmish ETO (id:#62712)
(Nor'easter XX ID: YASL#2)   [next]   [previous]
Hannut, Belgium 1940-05-12 (30 others)
NEWS48: For One More Hour (ASL News # 26)
ASL News 48: For One More Hour (ASL News Pack #1)
EP48: For One More Hour (Euro-Pack I - Early War Actions)
GTF 2: Bitter Day (Gembloux: The Feint)
GTF 3: Reluctant Withdrawal (Gembloux: The Feint)
GTF 4: Thisnes at Dusk (Gembloux: The Feint)
4: The Clog (Dezign Pak 1)
NFNH 4: Dragoons in Holland (Waffen-SS III: Neither Fear Nor Hope)
O106.2: Defénse de Doubler (On All Fronts #106)
CEP 17: Armed Reconnaissance (OAF Playtester's Journal # 5)
16: Dutch Treat (Dezign Pak 2)
FE 157: French Forward! (Dutch Pack)
SP186: Beaufort's Feast (Schwerpunkt #16)
SP195: Retreat From Hannut (Schwerpunkt #17)
GTF 2: Bitter Day (Gembloux II)
GTF 3: Reluctant Withdrawal (Gembloux II)
GTF 4: Thisnes at Dusk (Gembloux II)
#7: For One More Hour (Retro Pak III)
ESG122: Jump the Curb (Dezign Pak 10)
BWN 4: Brush at Tilburg (Blitzkrieg in the West - Northern Campaign)
BWN 5: Breda Bash (Blitzkrieg in the West - Northern Campaign)
JAVA09: As Good As They Got (ASL For Fun-LCP)
KVxx: Burning Bjerkvik (Klementi Voroshilov Blog Scenarios)
DN02: Chasseurs at Yvoir (ASL 10a - Croix de Guerre)
BWC-10: Wrong Position (Blitzkrieg in the West - Central Campaign)
RPT171: Pentecost Sunday Meeting (Rally Point #18)
RPT172: L’embuscade du Geneste (Rally Point #18)
2GM-6: De Noche Y A Pulso (Alea #37)
ASLN48: For One More Hour (Critical Hit #8.2)
Scripts 2: Fritz's Feint (Red Banner 2024 Q1)
Designer: Stephen Johns
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
50%

Overview:

On the first day of the eventual five day battle of the Gembloux Gap, the French screening force holding Hannut was scheduled to fall back at 0800 hours. At that same time the lead elements of Panzer Regiment 35 led by Leutnant Rauschbanch approached the hamlet. The Germans were surprised to be counterattacked by two Pan-hard armored cars led by Sous-Lieutenant Paumé of the 12th Cuirassiers.
Attacker: German (II/35th Panzer Regiment, 4th Panzer Division)
Defender: French (11ème Régiment de Dragons Portés &12ème Cuirassiers, 3ème Division Légère Mécanique)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:5.0
AFVs: A:5
PzKpfw IIA x 2
PzKpfw IB x 3
Motorcycle w/Sidecar x 3
Motorcycle x 5

AFVs: D:2
AMD 35 x 2

Guns: A:0
PzB 39 ATR
D:0
Canon de 37 mle 16 TR
Fusil Antichar Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is in Season. Voluntary AFV Abandonment (D5.4) is NA.
Map Board(s):
70 Show/hide map dependencies
PublicationBoard
ASL Action Pack #1070
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-21(A) Len Kay vs Chuck Tewksbury French winVery tight, lots of fun. I lost by 1 VP. Motorcycles!
2024-11-14(A) Ian Morris vs Neil Brunger German winI managed to get up to the village without much harm, just a broken squad, and two Malf'ed Pz IBs on back-to-back rolls of 11 for bounding fire - both repaired in the French rally phase. Everybody was dismounted, the motorbikes played no further part. I kept the panzers in motion throughout the game - Neil rarely hit them, and all survived. Neil drove his armoured cars into the centre of the village, where eventually I was able to knock one out. Having got into his rear and with little left to stop me, Neil conceded.
2024-11-14(A) David Ramsey vs Martin Barker French winThe French armoured cars sat in the middle of the town and held off the German tanks which when killed left too many CVP to chase.
2024-07-02(D) Paolo Cariolato vs Federico Corso French winNice little scenario with some options for both players.
2023-11-23(D) Andy Bagley vs Mike Grogan French winThe Germans launched their infantry towards the north with their tanks further south, but quickly ran into trouble with two tanks malf'ing their MA early on, then rolled 6's on subsequent repair attempts. I brought my Armoured Cars on to the south behind his tanks, but thought the luck had evened out when both were Shocked by lucky hits. Fortunately however they recovered, which left two remaining German tanks caught between these armoured cars and my crew with the 37mm Inf gun which refused to break despite numerous shots against it. Meanwhile the German infantry was unable to make sufficient headway against my line of defenders in hexrow J, and the Germans surrendered on turn 3 when it was evident their losses were too great.
View all or balance report
ActionDate
Hutch Modified the Unit Elements2025-03-22 06:36:30
waaayback Added a playing2025-03-22 01:04:19
Gamer72 Added a playing2024-11-18 14:41:51
Dave Added a playing2024-11-15 13:18:16
Hutch Modified the unit counts2024-10-08 16:52:15
FileDescriptionUserViews
(YASL2 Initial Skirmish.vsav)VASL Setupmikegrogan436516
(!germ-french.png)Imagehoxson11110
AMD 35 (AMD35 2.png)Imagehoxson11261
(YASL2 Initial Skirmish Scenario Archive.jpg)Map Imagevon Marwitz1074
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AMD 35
 
Statistics:
Avg Rating: 6.57Votes: 23
Views: 5840
To-Play list count: 0
Estimated Play time: 2.9 hours
Recorded Games: 21
Archive recorded plays:
German10
French11
Drawn:0

ROAR Data: (as of today)
Initial Skirmish [Confirmed]
[A] German 22
[D] French 21
All Rights Reserved. (c)2022 Dave Ramsey.