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Zon with the Wind WTO (id:#62799)
(ASL 3a - Yanks (2nd Edition) ID: 188)   [next]   [previous]
See Also: Zon with the Wind by Avalon Hill
Zon, The Netherlands 1944-09-17 (46 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABtF01: The Prize (HASL 6 - A Bridge Too Far)
ABtF CG I: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ABtF CG III: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
ASL WO16: Wildcat Strike (Winter Offensive Bonus Pack 2015)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
BISt #4: New Allies (Steel And Blood)
HFP #8: Along The Opalos-Vilagos Line (Freedom's Price - Hungary 2)
Designer: Jon Mishcon
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
44.578313253012%

Overview:

Colonel Robert Sink and the 506th PIR had orders to seize the main highway bridge over the Wilhelmina Canal and then secure Eindhoven, the southernmost objective of the airborne “carpet” and only ten miles distant from the British armor waiting to surge forward from the Meuse-Escaut Canal bridgehead. With his regiment down in good order along the edge of the Zonsche Woods, Sink sent his 1st Battalion racing to grab the great bridge. There was almost no opposition . . .until the paratroopers reached the northern outskirts of the village of Zon. As they entered the village, fire erupted from a concealed heavy AA piece, one of several in place to protect the vital bridge from Allied bombers.
Attacker: American (1st Battalion, 506th Parahute Infantry Regiment, 101st Airborne Division)
Defender: German (Selbständige FlaK Batterie (att.), Flieger-Division 7)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:5.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:2
8.8cm FlaK 18 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: AA guns must set up unlimbered in trenches, may utilize HIP if in woods
Map Board(s): 24
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-10-30(A) Craig Renier vs Dave Mareske German win
2022-10-30(D) Dave Mareske vs Craig Renier German winThe middle game found the Germans making their MCs and the Americans failing some of theirs. The biggest delay was the Americans were unable to rally their units quickly and some risky German chances were rewarded by keeping them DM. The Americans also forgot their smoke and rolled several 6's trying to place some, further delaying their movement. The sprint on turn 6 left the Americans facing a fairly full compliment of German units. Hard fought, but the Germans prevailed this time.
2022-09-14(A) Jack Wilson vs Craig Renier German winWell-played game on Craig's part. He did an excellent job of combining skulking and concealment in the early turns which took some of the bite out of my American FGs. Eventually, with the help of some good dice, I was able to drive back most of his screening force and set myself up for the sprint for the exit on turn 6.

There appeared to be a glimmer of hope when one of his 88s X'ed out on an IF shot. On the last turn I had to navigate a MMC w/LMG and his last 88 lining their sights up on my exit hexes. Game came down to one last all-or-nothing 6 down 2 SFF shot. Not great odds by any stretch, but his 2KIA result ended all doubt.

Great game, and I learned a thing or two along the way.
2022-09-14(D) Craig Renier vs Jack Wilson German winThe Germans effectively delayed the American advance while simultaneously retaining concealment. Also, a very lucky shot broke 2 American MMCs and a 9-2 leader on the east side costing the Americans a full turn to get off the board. The Americans rallied and thrust quickly on the east and west sides. The first German AA gun revealed itself and got a CH against two squads and a leader crossing a road, but did not keep ROF. The AA gun IF'd against another MMC crossing the road and rolled boxcars, eliminating the gun. On the final turn, a broken German MMC in a board edge building blocked part of the approach to exit. The Germans helped by making another DFF blunder offering a window of a chance for an American victory. The 2nd AA gun missed on its first shot and only pinned one MMC with IF. The last American stack with more VPs needed to exit, was forced to face a 6-2 shot. The Germans rolled a 2KIA ending any chance for an American victory. The dice on the last turn handed the Germans a victory despite a number of significant blunders.
2022-08-25(A) Jonathan Kapleau vs Cusick, John American win
View all or balance report
ActionDate
Heloanjin Added a playing2022-10-30 21:35:03
dmareske Added a playing2022-10-30 01:43:29
Jwil2020 Added a playing2022-09-14 02:25:25
Heloanjin Added a playing2022-09-14 02:16:43
igycrctl Added a playing2022-08-25 16:08:46
FileDescriptionUserViews
VASL Setup File (ASL188 - Zon With The Wind.vsav)VASL Setupwargamehq234
(!usa-germ.png)Imagehoxson1666
(88cm Flak 18 direct fire.png)Imagehoxson1702
VASL Log file (188 Zon with the Wind_Dmitry(US)_Fedor(G).vlog)VASL Game LogMoriQuessir190
VASL Log file (188_Zon_with_the_Wind_20220414_AK_vs_FM.vlog)VASL Game LogLastViking154
VASL Log file (188 Zon with the Wind_Dmitry(G)_Fedor(US).vlog)VASL Game LogMoriQuessir195
VASL Log file (ASL - 188 - Zon With The Wind MGT v NotSure FINAL.vlog)VASL Game LogThompsonmg(MGT)176
My Americans tried to force their way through the gully route. Paid the ultimate price, nigh collapsing turns 1 forces. (ASL 188 Zon with the Wind Stew and TonyF COMPLETE .vlog)VASL Game LogStewart121
VASL Log file (ASL 188 Zon with the Wind Stew and TonyF COMPLETE .vlog)VASL Game LogStewart156
(ASL188 Zon With The Wind Scenario Archive.jpg)Map Imagevon Marwitz436
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Statistics:
Avg Rating: 7.20Votes: 59
Views: 5221
To-Play list count: 5
Estimated Play time: 2.4 hours
Recorded Games: 43
Archive recorded plays:
American16
German27
Drawn:0

ROAR Data: (as of November 2021)
Zon with the Wind [Confirmed]
[A] German 21
[D] American 19
All Rights Reserved. (c)2022 Dave Ramsey.