Zon with the Wind WTO (id:#62799)
Zon, The Netherlands
1944-09-17 (44 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABTF 1: The Prize (HASL 6 - A Bridge Too Far)
ABTF CG 1: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ATFB CG 3: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
ASL WO16: Wildcat Strike (Winter Offensive Bonus Pack 2015)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
ABTF 1: The Prize (HASL 6 - A Bridge Too Far)
ABTF CG 1: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ATFB CG 3: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
ASL WO16: Wildcat Strike (Winter Offensive Bonus Pack 2015)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
Designer: Jon Mishcon
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
Colonel Robert Sink and the 506th PIR had orders to seize the main highway bridge over the Wilhelmina Canal and then secure Eindhoven, the southernmost objective of the airborne “carpet” and only ten miles distant from the British armor waiting to surge forward from the Meuse-Escaut Canal bridgehead. With his regiment down in good order along the edge of the Zonsche Woods, Sink sent his 1st Battalion racing to grab the great bridge. There was almost no opposition . . .until the paratroopers reached the northern outskirts of the village of Zon. As they entered the village, fire erupted from a concealed heavy AA piece, one of several in place to protect the vital bridge from Allied bombers.Attacker: American (1st Battalion, 506th Parahute Infantry Regiment, 101st Airborne Division)
Defender: German (Selbständige FlaK Batterie (att.), Flieger-Division 7)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:11.0 D:5.0 |
AFVs: A:0 D:0 |
Guns: A:0 D:2 8.8cm FlaK 18 x 2 |
Misc Rules: | D: AA guns must set up unlimbered in trenches, may utilize HIP if in woods |
Map Board(s): | 24 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Result | Comments | |
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2022-05-16 | (D) Tony Fermendzin | vs | Stephen Stewart | German win | The German force seemed brittle in this one, so the plan was to conduct a fighting withdrawal with the emphasis on withdrawal. The Germans were able to capitalize on a good shot on the first turn eliminating an American squad along with the Americans 8-1 leader. The Germans were then able to pull back each turn, trading space for time. Trying to delay the Americans and hoping that the Americans would not get close and tear them up in the AFPh. The Germans held up quite well until near the end when they malfunctioned one of the 88's, and the American fire just became too much too handle. But then on their last turn, seemingly out of nowhere, they were able to repair the gun and rally nearly all of their forces, even managing to roll snake eyes on a self rally attempt, creating an additional leader to assist with holding back the Americans as they made their final push to get off the map. The Germans, now a formidable force, with their newly found courage proved to be too much for the Americans in the end as every shot seemed to hit home on the last turn breaking the Americans as they tried to get off the map to the bridge. Thanks Stew for the great game. |
2022-05-16 | (A) Stephen Stewart | vs | Tony F | German win (VASL Log) | My Americans tried to force their way into the dried out gully...seeking a clean end around to the 88's. Tripping up in an Ambush, Cpl Stew refuses to yield and pays the ultimate price. Turn 1 Disaster, no leadership no momentum and the 88's haven't even awoken. Turn 2 sees the necessity to send Leadership and reinforcements to the Gully GI's...While the Big Boy 9-2 has to go it alone into the Teeth of the Wermacht. Smoke nades being tossed around like Hot Potatoes! Blurring every approach...Good progress made albeit with no German casualties, but progress none the less.... BOOM...BOOM 88's have awakened... Bring them Bazookas up NOW!! Units berzerking under the pressure, Paratroopers getting shredded in the streets YET we manage to take out an 88 crew (well, his 12 MC helped a little) Poised for the ULTIMATE plan of attack...The Germans, inspired by the heroes of the Gully Ambush ALL RALLY and take up defensive positions to repulse the YANKS from ever leaving the village.... Seeing themselves being flanked...Americans have lost the will to fight... MC's just not holding up after numerous empty smoke nades tossed into the deadly roadway leading to some hard awaited R&R... The Fury of MG fire ends the last push of the Paratroopers as they approached the victory exit... |
2022-05-04 | (A) Mark Thompson | vs | German (Not Sure) | German win (VASL Log) | German victory. After shaking off a few dents when entering, the two wings of the American attack advanced as mutually supporting columns down the gully and West side of the village and reached the approaches to the exit hexes relatively unscathed. The Germans skillfully retreated to delay the columns, but were unable to hold them back and lost one 88L to AFph and CC/Melee. However, the American's concentrated push in the West failed to cover one 4-4-7/LMG in the East moving to block one of the exit hexes. On the American's final turn, 14 Exit VP were in reach of exiting - and victory seemed assured when the one remaining 88L rolled boxcars - but 8 VPs (including the 9-2 leader) were unable to push through the FF, SFF, FPF and the wall of residual thrown by the one blocking 4-4-7/LMG, all failing MCs., leaving the Americans with 1 VP short of the 7 required to win. A very thin margin that ultimately went to the German's skillful defense and the American's inexplicable failure to drop smoke on one the blocking 4-4-7's hex to lessen the effect of its Defensive Fire. Good game @NotSure |
2022-04-20 | (D) Mark Thompson | vs | Americans (Squire of Gothos) | German win | German victory. In this intense, seesawing scrap, the Americans were pinned and badly attritted in their entry hexes in Turns 1 and 2 through a combination of smiling Dice Gods and FTR. Payback came in Turns 3 and 4 in the form of a devastating American sniper attack (KIA on German 8-1/break 4-6-7 via LLMC), which sent the Germans scurrying back to their "Alamo" entrenchments with 88Ls near exit hexes with 2 GO squads (some others cut-off when caught in over-zealous route cutting attempts). The tide swung back to the Germans with a sniper attack (KIA on HoB-generated hero/break Baz 44 toting 7-4-7) and 88L hits on another 7-4-7 in bypass and a 9-2/7-4-7 stack caught in the open with a risky intensive fire. This proved to be decisive as these units had the best prospects of exit. Tough scenarios if Germans use forward defense and get good early rolls and Americans fail multiple smoke attempts..... |
2022-04-20 | (D) Dmitry Klyuykov | vs | Fedor Melnikov | German win (VASL Log) | Americans tried a rush for a quick distance advantage, but German fire was deadly and 2 initial US squad disappeared. Second wave entered more cautiously, but 88's fire from the woods was unforgiving. US conceded after dr 6 on smoke attempt at Turn 3, as German defense was still intact. |
Action | Date |
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acfe Added a playing | 2022-05-24 04:15:35 |
acfe Rated the scenario | 2022-05-24 04:00:19 |
Stewart Added a playing | 2022-05-19 07:23:55 |
Stewart Rated the scenario | 2022-05-19 07:21:55 |
Stewart Uploaded a VASL Log file | 2022-05-19 07:11:57 |
File | Description | User | Views |
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VASL Setup File (ASL188 - Zon With The Wind.vsav) | VASL Setup | wargamehq | 113 |
(!usa-germ.png) | Image | hoxson1 | 540 |
(88cm Flak 18 direct fire.png) | Image | hoxson1 | 570 |
VASL Log file (188 Zon with the Wind_Dmitry(US)_Fedor(G).vlog) | VASL Game Log | MoriQuessir | 50 |
VASL Log file (188_Zon_with_the_Wind_20220414_AK_vs_FM.vlog) | VASL Game Log | LastViking | 33 |
VASL Log file (188 Zon with the Wind_Dmitry(G)_Fedor(US).vlog) | VASL Game Log | MoriQuessir | 41 |
VASL Log file (ASL - 188 - Zon With The Wind MGT v NotSure FINAL.vlog) | VASL Game Log | Thompsonmg(MGT) | 37 |
My Americans tried to force their way through the gully route. Paid the ultimate price, nigh collapsing turns 1 forces. (ASL 188 Zon with the Wind Stew and TonyF COMPLETE .vlog) | VASL Game Log | Stewart | 15 |
VASL Log file (ASL 188 Zon with the Wind Stew and TonyF COMPLETE .vlog) | VASL Game Log | Stewart | 24 |
(ASL188 Zon With The Wind Scenario Archive.jpg) | Map Image | von Marwitz | 311 |
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