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March on Marche WTO (id:#62841)
(Dispatches from the Bunker #43 ID: DB134)   [next]   [previous]
Marche, Belgium 1940-05-11 (34 others)
46: Birds of Prey (ASL 6 - The Last Hurrah (2nd Edition))
J40: Might Makes Right (ASL Journal # 3)
J41: By Ourselves (ASL Journal # 3)
NEWS65: Frontal Collision (ASL News # 31)
G1b: Paper Line (Internet)
VHN6: Battling for Belgium (Critical Hit # 7.1)
GTF 1: Caught Napping (Gembloux: The Feint)
RBF 5: Paper Line (Recon by Fire! #1)
GD 3: Textbook Attack (Grossdeutschland Pack 1 - The Early Years)
O94.1: The Glory Bridge (On All Fronts # 94)
VV15: Piege a Marche (Vae Victis # 20)
V03: Assault on a Queen (View From the Trenches # 7)
FT 89: Too Little, My Friend ... (Franc-Tireur #11)
45: Below the Belt (Dezign Pak 4)
U18: Assault on a Queen (Turning the Tide)
46: Birds of Prey (ASL 11 - Doomed Battalions (3rd Edition))
ATF1: Paper Line (HOB's All Time Favorites)
SP207: Resiste et Mords (Schwerpunkt #18)
ESG97: Foot in the Door (Dezign Pak 8)
GTF 1: Caught Napping (Gembloux II)
VHN 6: Battling for Belgium (Facing the Blitz II)
RPT81: Garski's Fusillade (Rally Point # 9)
BWN 2: The Veluwe (Blitzkrieg in the West - Northern Campaign)
BWN 3: Schweiss Spart Blut (Blitzkrieg in the West - Northern Campaign)
MM15: Crossroads at Suxy (March Madness 2015 - The Very Best of.. .(Vol. 1))
SP 271: Zwarts' Madhouse (Schwerpunkt #23)
DN01: Prelude: Chabrehez (ASL 10a - Croix de Guerre)
BWC-7: The Maastricht Bridges (Blitzkrieg in the West - Central Campaign)
BWC-8: Rearguard Action (Blitzkrieg in the West - Central Campaign)
BWC-9: Holding The Line (Blitzkrieg in the West - Central Campaign)
BG7: Suxy Riders (Covered)
ASLN65: Frontal Collision (Critical Hit #8.2)
46: Birds of Prey (ASL 11a - Doomed Battalions (4th Edition))
Q38: Belgian Bottleneck (Quick 6 Scenario Pack VII)
Designer: Mike Augustine
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
65.853658536585%

Overview:

In order to slow down Rommel's panzers, the French command sent its fast mixed cavalry (mechanized and horse) into Belgium. The cavalry's mission was to blow up all the bridges on the Ourthe River. This they successfully did just prior to the panzers arrival. The French then pulled back towards Marche, leaving no units to watch over the river for potential crossings. German pioneers quickly threw pontoon bridges over the river. What the French expected to take days to complete was accomplished unmolested in a handful of hours. German armored cars, tanks, and motorcyclists rushed forward across the pontoon bridges and surprised the French cavalry and infantry.
Attacker: German (Elements 7th Panzer Division)
Defender: French (Elements 4th DLC)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:8.0
AFVs: A:7
PzKpfw 38(t) A x 3
PSW 221
PSW 231(8 rad) x 2
SPW 251/1

AFVs: D:5
H35 x 2
AMR 35 x 2
AMR 33

Guns: A:0
PzB 39 ATR x 2
D:1
Canon AC de 25 SA-L mle 34
Mortier de 60 mle 35

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Pontoon bridges exist in 3aM16 and M17. No voluntary AFV abandonment.
Map Board(s):
2a 3a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 6 A Decade of War2a
ASL Action Pack # 6 A Decade of War3a
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-03-08(A) Paul Works vs Tom Meier French winThis is a very fun scenario. My Germans zipped up pretty quickly. Then: a) in a single (memorable...) Player Turn, the French sniper killed a German leader, broke the accompanying squad and then proceeded to hit a squad and then a half-squad both on motorcycles - breaking both as they bailed out/crashed the cycles (ouch!); and b) his 25LL ACs destroyed three of my AFVs (ouch again). That did not help the German advance. Additionally, a well set up defense by Tom really slowed the German advance. While I was able to kill both his H35s toward the end, I just did not have enough squads to fight my way into the last victory building in the time allowed. Favors the French a bit, but totally fun.
2022-01-14(A) Andy Bagley vs Mike Grogan German winVery exciting, with the Germans taking the final victory building on their last turn to win it. The Germans are mobile, but have a huge distance to cover so have to keep moving - one of my motorcyclists didn't dismount until turn 7! On the other hand, there's no CVP cap and the French tanks are not much of a threat - poorly armed, platoon movement and can't control buildings if the Germans occupy. Even so I thought around turn 5 that I would probably lose, because the last two (westernmost) victory buildings are on the southern side of the village and most of my forces were towards the north.. But I threw everything at the defenders on my last two turns, aided by a VBM freeze and successful CC; the French couldn't shoot everyone so I was able to get people where I needed to. Last defenders broke in my final PFPh, allowing me to move in. Good game.
2021-02-22(A) patrick palma vs Fabio Mazzucchelli French win
2020-11-01(D) Jonathan Kapleau vs Duenskie, Ron German win
2020-04-24(A) Rick Galli vs Donald Holland French win
View all or balance report
ActionDate
Hutch Modified the gps location2024-10-09 10:48:06
Hutch Modified the unit counts2024-10-09 10:47:13
Hutch Modified the Defender's AFVs2024-10-09 10:47:13
Hutch Modified the unit counts2024-10-09 10:46:44
Hutch Modified the Defender's AFVs2024-10-09 10:46:44
FileDescriptionUserViews
(!germ-french.png)Imagehoxson11076
(panzers color.jpg)Imagehoxson11084
Rommel's advance on Dinant (marche advance rommel 7th.png)Imagehoxson11141
(DB134map.png)Map Imageoybj1131
(marche_map_pontoons.png)Map Imagehoxson1782
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Rommel's advance on Dinant
 
Statistics:
Avg Rating: 7.00Votes: 18
Views: 5069
To-Play list count: 2
Estimated Play time: 7 hours
Recorded Games: 11
Archive recorded plays:
German4
French6
Drawn:0

ROAR Data: (as of today)
March on Marche
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[A] French 23
[D] German 8
All Rights Reserved. (c)2022 Dave Ramsey.