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March on Marche WTO (id:#62841)
(Dispatches from the Bunker #43 ID: DB134)   [next]   [previous]
Marche, Belgium 1940-05-11 (31 others)
46: Birds of Prey (ASL 6 - The Last Hurrah (2nd Edition))
J 40: Might Makes Right (ASL Journal # 3)
J 41: By Ourselves (ASL Journal # 3)
NEWS65: Frontal Collision (ASL News # 31)
G1b: Paper Line (Internet)
VHN6: Battling for Belgium (Critical Hit # 7.1)
GTF 1: Caught Napping (Gembloux: The Feint)
RBF 5: Paper Line (Recon by Fire! #1)
GD 3: Textbook Attack (Grossdeutschland Pack 1 - The Early Years)
O94.1: The Glory Bridge (On All Fronts # 94)
VV15: Piege a Marche (Vae Victis # 20)
V03: Assault on a Queen (View From the Trenches # 7)
FT 89: Too Little, My Friend ... (Franc-Tireur#11)
45: Below the Belt (Dezign Pak 4)
U18: Assault on a Queen (Turning the Tide)
46: Birds of Prey (ASL 11 - Doomed Battalions (3rd Edition))
ATF1: Paper Line (HOB's All Time Favorites)
SP207: Resiste et Mords (Schwerpunkt #18)
ESG97: Foot in the Door (Dezign Pak 8)
GTF 1: Caught Napping (Gembloux II)
VHN 6: Battling for Belgium (Facing the Blitz II)
RPT81: Garski's Fusillade (Rally Point # 9)
BWN 2: The Veluwe (Blitzkrieg in the West - Northern Campaign)
BWN 3: Schweiss Spart Blut (Blitzkrieg in the West - Northern Campaign)
MM15: Crossroads at Suxy (March Madness 2015 - The Very Best of.. .(Vol. 1))
SP 271: Zwarts' Madhouse (Schwerpunkt #23)
DN01: Prelude: Chabrehez (ASL 10a - Croix de Guerre)
BWC-7: The Maastricht Bridges (Blitzkrieg in the West - Central Campaign)
BWC-8: Rearguard Action (Blitzkrieg in the West - Central Campaign)
BWC-9: Holding The Line (Blitzkrieg in the West - Central Campaign)
BG7: Suxy Riders (Covered)
Designer: Mike Augustine
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
66.666666666667%

Overview:

In order to slow down Rommel's panzers, the French command sent its fast mixed cavalry (mechanized and horse) into Belgium. The cavalry's mission was to blow up all the bridges on the Ourthe River. This they successfully did just prior to the panzers arrival. The French then pulled back towards Marche, leaving no units to watch over the river for potential crossings. German pioneers quickly threw pontoon bridges over the river. What the French expected to take days to complete was accomplished unmolested in a handful of hours. German armored cars, tanks, and motorcyclists rushed forward across the pontoon bridges and surprised the French cavalry and infantry.
Attacker: German (Elements 7th Panzer Division)
Defender: French (Elements 4th DLC)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:8.0
AFVs: A:7
PzKpfw 38(t) A x 3
PSW 221
PSW 231(8 rad) x 2
SPW 251/1

AFVs: D:5
H35 x 2
AMD 35
AMR 33

Guns: A:0
ATR 7.92 PzB 39 x 2
D:1
Canon AC de 25 SA-L mle 34
Mortier de 60 mle 35

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Pontoon bridges exist in 3aM16 and M17. No voluntary AFV abandonment.
Map Board(s): 2a 3a
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-01-14(A) Andy Bagley vs Mike Grogan German winVery exciting, with the Germans taking the final victory building on their last turn to win it. The Germans are mobile, but have a huge distance to cover so have to keep moving - one of my motorcyclists didn't dismount until turn 7! On the other hand, there's no CVP cap and the French tanks are not much of a threat - poorly armed, platoon movement and can't control buildings if the Germans occupy. Even so I thought around turn 5 that I would probably lose, because the last two (westernmost) victory buildings are on the southern side of the village and most of my forces were towards the north.. But I threw everything at the defenders on my last two turns, aided by a VBM freeze and successful CC; the French couldn't shoot everyone so I was able to get people where I needed to. Last defenders broke in my final PFPh, allowing me to move in. Good game.
2021-02-22(A) patrick palma vs Fabio Mazzucchelli French win
2020-11-01(D) Jonathan Kapleau vs Duenskie, Ron German win
2020-04-24(A) Rick Galli vs Donald Holland French win
2017-04-21(A) Andy Beaton vs Richard Hooks German winGerman armour pretty much wiped out but French couldn't win the infantry fight, and left a backdoor for the halftrack to sneak up behind the last building and grab it before the French could respond
View all or balance report
ActionDate
Andy_Bagley Added a playing2022-01-14 18:03:36
Andy_Bagley Rated the scenario2022-01-14 17:52:45
ppalma Added a playing2021-02-23 15:51:58
Hutch Updated the Scenario ID2021-02-21 13:57:39
hoxson1 Uploaded the Board image2021-01-29 23:35:05
FileDescriptionUserViews
(!germ-french.png)Imagehoxson1613
(panzers color.jpg)Imagehoxson1608
Rommel's advance on Dinant (marche advance rommel 7th.png)Imagehoxson1628
(DB134map.png)Map Imageoybj592
(marche_map_pontoons.png)Map Imagehoxson1268
DescriptionUploaded by
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Images

Rommel's advance on Dinant
 
Statistics:
Avg Rating: 6.88Votes: 17
Views: 3003
To-Play list count: 0
Estimated Play time: 7 hours
Recorded Games: 10
Archive recorded plays:
German4
French5
Drawn:0

ROAR Data: (as of November 2021)
March on Marche
[Log in to Confirm or Edit]
[A] French 22
[D] German 8
All Rights Reserved. (c)2022 Dave Ramsey.