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Belgian Blitzkrieg ETO (id:#62908)
(ASL Journal #12 ID: J182)   [next]   [previous]
Knesselare, Belgium 1940-05-27 (29 others)
A 108: Sudden Death (AH:ASL Annual `97)
OA05: Rear Area Defenders (Out of the Attic)
ASLUG 6: One Step Forward (ASLUG # 3)
PBP 2: The RHA at Bay (Paddington Bears '96 Pack)
NFNH 5: Foret de Nieppe (Waffen-SS III: Neither Fear Nor Hope)
IC 6: Rear Area Defenders (In Contact)
PBP 2: The RHA at Bay (Aussie `96 Pack)
SP10: Bring Up the Boys (Schwerpunkt # 1)
SP22: Tod's Last Stand (Schwerpunkt # 2)
SP40: Stand at Festubert (Schwerpunkt # 4)
SP105: Black Monday (Schwerpunkt # 9)
TAC43: Massacre au Paradis (Tactiques # 6)
: The Last Action (Origins `89)
U19: Hasty Pudding (Turning the Tide)
GJ135: The Merville Rush (Grumble Jones)
S16-2: South of Dunkirk (Sweet 16 4-Pack 1)
JAVA05: Get Your Men Out, Now! (ASL For Fun-LCP)
: Hussar Hussar (View From the Trenches - Brit Pack)
MM 44: Cassel Defense (March Madness 2018 Players Pack)
Q1: Simple Mission (Quick 6 Scenario Pack)
#5: Break Contact (Stand at Vinkt)
#8: Woe to the Mighty (Stand at Vinkt)
#9: The Orchard Road (Stand at Vinkt)
#10: Farm Van Hoe (Stand at Vinkt)
237: Sudden Death (ASL 10a - Croix de Guerre)
FT INOR15: "À Moi la Légion!" (The Green Hell of Inor)
FT INOR16: Not Men but Demons! (The Green Hell of Inor)
DB168: What's Up Yours? (Dispatches from the Bunker #53)
NEV10: Le Cornet Malo (New England Volunteers Play Pack 2)
Designer: Lionel Colin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBelgian
63.793103448276%

Overview:

On 27 May, the Germans renewed their offensive on the Lys River line. The Belgian 11ème division d’infanterie was unable to withstand the German attack, and a gap appeared in the Belgian lines. The only reserves available were the Groupement Morel de Westgaver consisting of two carabiniers cyclistes regiments and some AFV from the chasseurs d’cheval. This group was tasked to close the gap near the village of Knesselare to allow the 11ème DI to regroup. German Heinkel bombers had severely punished the village, destroying the church and rubbling or setting fire to much of the rest. Forward elements of the group pushed through the village just in time to delay the German advance guard, and heavy fighting quickly erupted.
Attacker: German (5ème Compagnie, 4ème Carabiniers Cyclistes)
Defender: Belgian (Kompanie 1, Infanterie-Regiment 338, Infanterie-Division 208)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:11.0
AFVs: A:0
Opel Blitz x 2

AFVs: D:2
T-13 Type III(b)
T-15(b)

Guns: A:2
3.7cm PaK 35/36 x 2
5cm leGrW 36
D:1
75mm FRC M27 AA
50mm DBT MTR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Pre-game Rubble creation, Grain in Season. A: Assault Fire
Map Board(s):
71 Show/hide map dependencies
PublicationBoard
ASL Action Pack #11 29 Let's Go!71
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-19(A) Richard Webb vs Steve Hall German wininteresting scenario. I put 2 2suads and a leader as reinforcements. 1 Squad cam on on foot Gt2, the other deployed into 2 HS each coming on in one of the turn three trucks w/PAK 37.
The first building was a tough nut to crack, despite my berserkers, this held out till GT5, due to mad CC
VC was any two building and i had enough flexibility and manoeuvrability to sneak in on GT7 and take a second one for the win
2025-01-29(D) Tuomo Lukkari vs David Ramsey Belgian win
2025-01-03(A) Douglas Leslie vs Dave MareskeD Belgian winAs the German attacker, I allocated all of my elite units and my 9-1 leader to enter as turn 3 reinforcements. I should perhaps have simply bypassed the forward victory building but decided to to attack with the remainder of my starting force. The first attacking shot promoted the Belgian 9-1 leader to a
9-2 and this turned what was already a tough nut to crack into a real nightmare proposition. I got lucky when the Belgian MMG malfunctioned and its manning infantry suffered a casualty MC and this allowed my landsers to close with the defenders. Unfortunately, they forgot to pack their bayonets. During the course of the assault, the Belgians rolled three snake eyes in CC. Two didn't really matter too much, since the same mutually assured destruction could have been achieved with higher DRs, but the one that really hurt was when I had a CC attack against the sole remaining defending squad in the first victory building at 3 to 2 odds which resulted in the attackers being eliminated and the creation of a new Belgian 8-1 leader to add to the 9-2 that was rallying stragglers to the rear. The final CC resulted in everybody in the building dying apart from one Belgian HS that kept control. To the west, the attacking Germans couldn't manage to capture one building let alone two. Dave did a good job allocating defending units between the forward defenders and those guarding the VC buildings to the east and his HIP AT gun caused major disruption when I waltzed 3 squads and a leader in OG three hexes away. After that, the Germans never managed to get back on timetable to take any of the buildings in the village.

2025-01-02(D) Dave Mareske vs Doug LeslieD Belgian winThe Germans concentrated their power attacking the first stone building and reserving 5 squads to enter on Turn 3. The German progress against the first building was slow with a high power Prep Fire and some assault moving. They eventually got into the building but by game end the Belgians rolled 2 2's in CC, leaving the Germans unable to take the building. On the other end, the Germans ran into the HIP AT gun, which slowed them down, but they eventually got into the next stone building, but where not able to prevent the Belgian reinforcements from also getting there and preventing the Germans from its capture or going any further into the town.
2024-12-27(D) Paul Legg vs Steve Slunt German winASL Scenario Archive tournament 2024

This is a balancing act on defending the forward building to prevent immediate german victory and having enough to hold for the belgian reinforcements. I just held the building but none of my forces were able to fall back to aid in the delaying actions. When my overwatch unit broke there was nothing to prevent a land grab before my reinforcements arrived, with too few turns to take back captured buildings.
View all or balance report
ActionDate
Paul Legg Added a playing2025-03-28 16:18:46
Richard Webb Added a playing2025-02-25 19:54:38
comdotski Added a playing2025-01-30 23:13:40
comdotski Rated the scenario2025-01-30 23:12:02
asloser Added a playing2025-01-29 20:26:40
FileDescriptionUserViews
VASL Scenario Setup (J 182 belgian-blitzkrieg v667.vsav)VASL SetupTuruk294
(belg-germ new.png)Imagehoxson11230
M27 FRC 47 mm gun (m27 FRC belgian 47mm.png)Imagehoxson11479
VASL Log file (J182 Belgian BlitzKrieg German Turn 1.vlog)VASL Game Logslunts109
(belg blitz map.png)Map Imagehoxson11012
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M27 FRC 47 mm gun
 
Statistics:
Avg Rating: 7.28Votes: 47
Views: 6061
To-Play list count: 6
Estimated Play time: 4.8 hours
Recorded Games: 37
Archive recorded plays:
German24
Belgian 13
Drawn:0

ROAR Data: (as of today)
Belgian Blitzkrieg [Confirmed]
[A] German 50
[D] Belgian 29
All Rights Reserved. (c)2022 Dave Ramsey.