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Fill 'er up, Mac? PTO (id:#62937)
(Into The Rubble 2 ID: ITR-20)   [next]   [previous]
Manila, Philippines 1945-02-08 (15 others)
NEWS38: Time to Burn (ASL News # 22)
CH 17: Funnies at Zyfflich (Critical Hit # 2)
ASL News 39: Time to Burn (Scroungin' ASL News)
FF8: "Send in the Sand Rabbits" (Waffen-SS II: The Fuhrer's Fireman)
SP11: Pomeranian Tigers (Schwerpunkt # 1)
SP50: Paco Station (Schwerpunkt # 5: Medal of Honor)
CH 178: Crocodile Hunt (Critical Hit # 7.3)
29: Blood In The Mud (Dezign Pak 3)
AP62: Shouting Into The Storm (ASL Action Pack # 6 A Decade of War)
FB16: Crossing the Bloody Meadow (HASL 8 - Festung Budapest)
BB 04.1: Stopping the Cavalry (Coastal Fortress)
CH 17: Funnies at Zyfflich (Critical Hit Retro Magazine 2)
CH 17: Funnies at Zyfflich (Critical Hit #2 2022 reprint)
ASLN38: Time To Burn (Critical Hit #8.2)
JA 05: A Chance Meeting In the Reichswald (Internet: Jeffery T. Allen)
Designer: David Roth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
0%

Overview:

After clearing out Japanese defenses in the northern parts of Manila, the 37th Infantry Division made plans for a crossing of the Pasig River. After a preliminary artillery barrage, the first wave of boats and amtracs made it across against negligible resistance. The second wave was subjected to murderous artillery, rocket, mortar, and automatic weapons fire. As the Americans moved south they came across the Manila Gas Works. It would have to be taken.
Attacker: American (Elements of 148th and 129th Infantry Regiments, 37th Infantry Division)
Defender: Japanese (Elements of 1st Naval Battalion)  
8 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:23.0 D:23.0
AFVs: A:6
LVT(A)4 x 2
LVT4 x 2
LVT4(L) x 2
Assault Boat x 6

AFVs: D:0
Guns: A:2
M3A1 37mm AT Gun x 2
M2 60mm Mortar x 4
D:2
Type 93 Twin-Mount High-Angle Machine Gun
Type 94 Rapid-Fire Gun
Type 89 Heavy Grenade-Launcher x 4

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat Graveyard as Debris hexes. Rooftops. Orchards in Season. D: FB2, BT Level C
Map Board(s):
21 45 BFP-G Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)45
ASL 11 - Doomed Battalions (3rd Edition)45
BFP 3: Blood and JungleBFP-G
ASL 11a - Doomed Battalions (4th Edition)45
ASL 1 - Beyond Valor (1st Edition) 21
ASL 1 - Beyond Valor (2nd Edition) 21
ASL 1 - Beyond Valor (3rd Edition)21
Overlays: BFP:RC-1
Errata (source)
Players wanting to play this game/Request a match:

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-08-11(A) walter mcwilliams vs Tom Kearney Japanese winAs the record shows this is a pro-japaneese scenario and, not degrading Tom's excellent defense and superior skill, I have to agree nor do I think the balance will do much to alleviate the disparity. It's sad because the OB's, boards, etc are really cool,
2024-05-12(D) Ron Garcia vs Darryl M. Japanese winStrange scenario based on the write-up of the battle. It makes it seem that the initial American forces should be beyond the Japanese 1st Naval Battalion with the 1st NB in position to interdict the American boat reinforcements. However, the set up has the US forces on one side and the Japanese on the other. Thus, the US amphibious assault can land unmolested - with one exception.

I picked a preregistered spot right on a possible road hex where the American amphibious forces would be if they used max movement on turn one. This took out two vehicles and their passengers. That was my one shining moment for my OBA as I only got one more fire mission the rest of the game (Pleva variant used).

Because of the way the Japanese set up, being able to use the half hexes for both forces, I set up my units so all the good weapons (except the MTR's which were placed on rooftops) and leaders from the Board 45 group were stacked with forces from board 21. I transferred the weapons and moved the majority to locations with great firelane opportunities on board 21. About half of the 10 2nd line squads stayed behind to slow down the US advance and conduct a fighting withdrawal.

The Americans struggled to make headway because of their low morale. They'd make a push forward, break, regroup, and be pushed back again. By the end of turn 7, the Americans had yet to take a single building so we called it. Fun for both of us, but frustrating for my friend playing the Americans. I can see why there have been no American wins. The Japanese can pack the buildings and have serious support weapons to make getting to them very difficult.
2017-08-20(D) Andy Hershey vs Jim Brackin Japanese win[Imported from ROAR]
View all or balance report
ActionDate
SGT Mac Added a playing2024-08-04 18:53:41
Jude Added a playing2024-05-12 19:24:16
Jude Rated the scenario2024-05-12 18:58:18
hoxson1 Linked the scenario to ROAR2022-03-18 18:16:50
hoxson1 Modified the Attacker's Guns2022-03-18 18:15:53
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson11005
(manila us inf.jpg)Imagehoxson1992
(fill er up small map.png)Map Imagehoxson1870
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Statistics:
Avg Rating: 6.33Votes: 3
Views: 4035
To-Play list count: 1
Estimated Play time: 12.1 hours
Recorded Games: 3
Archive recorded plays:
American0
Japanese3
Drawn:0

ROAR Data: (as of today)
Fill 'er Up Mac [Confirmed]
[A] American 0
[D] Japanese 5
All Rights Reserved. (c)2022 Dave Ramsey.