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Cutting the Corridor WTO (id:#62942)
(Critical Hit Annual #1 ID: CHA3)   [next]   [previous]
Veghel, Holland 1944-09-22 (26 others)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (3rd Edition))
109: Dreil Team (ASL 5a - For King and Country)
A 36: Oy Veghel (AH:ASL Annual `91)
A 37: Dreil Team (AH:ASL Annual `91)
CH 26: Close Order Driel (Critical Hit # 3)
CH 26a: Close Order Driel (Critical Hit # 7.2)
MM98-E: Double Cross (March Madness `98 Pack)
SP137: The Bozsoki Relay (Schwerpunkt #12)
12: Hotel Hell (Witches Cauldron: Oosterbeek Perimeter)
TAP #5: Cross-Check (Total Axis Pack I: Eastern Front Firestorm)
VB04: A Providential Occurrence (Volfoni Brothers Scenarios)
ASLSK B3: Avanti Gurkhas (Battles Magazine #3)
S38: Raiders Along the Wall (Special Ops # 1)
BBD # 12: Hotel Hell (Brave But Doomed)
GJ147: Sturmgewehrs at Schevenhuette (Grumble Jones)
DaE01: Ambush at De Hoop (ASL Starter Kit Historical Module 1: Decision at Elst)
HH1: A Fine Spot For Tea (Hell's Highway)
HH2: Right Smack Into Them (Hell's Highway)
HH3: Tanks! Tanks! (Hell's Highway)
HHTM: Tactical Mission (Hell's Highway)
RPT112: The Bozsoki Relay (Rally Point #12)
CHA4: The Final Cut (Critical Hit Annual #1)
TD 3: Juvelize: The Finale (Trench of Death #1)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (2nd Edition) )
CH 26: Close Order Driel (Critical Hit #3 2022 Reprint)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (1st Edition) )
Designer: Dave Lamb
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

During Operation Market Garden, desperation had set in for both the Allies and Germans. The Americans were seeking to keep the supplies and reinforcements flowing along the highway, in order to aid their comrades further north at Nijmegen and Arnhem. Recognizing the precarious situation facing their enemy, the Germans threw everything against this thin corridor – known as ‘Hell’s Highway’.
Attacker: German (Elements of Kampfgruppes Richter and Walther and the 107th Panzer Brigade)
Defender: British / American (Elements of US 2nd Battalion, 506th PIR and 327th Glider Regiment and elements of British 44th RTR and ‘Nijmegen’ 30 Corps AA Battery)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:9.5
AFVs: A:7
PzKpfw VG x 2
StuH 42 x 2
SPW 251/1 x 2
SPW 251/16
3.7cm FlaK LKW

AFVs: D:3
Sherman VC(a)
Cromwell IV x 2
Jeep(a)
2 1/2-Ton

Guns: A:0 D:3
M1 57mm AT Gun
OQF 40mm AA x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: EC Wet, Soft Ground, Valley hexes are Bog Terrain. A: 8-3-8s are Assault Engineers.
Map Board(s):
41 42 13 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)41
ASL 5a - For King and Country13
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
ASL 10 - Croix de Guerre41
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the unit counts2022-08-16 21:19:14
SRenaudin Modified the Defender's Guns2022-08-03 10:33:14
SRenaudin Modified the unit counts2022-08-03 10:33:14
hoxson1 Modified the Theatre2021-03-08 17:31:23
hoxson1 Uploaded the Board image2017-11-02 13:28:39
FileDescriptionUserViews
(germ-allied.png)Imagehoxson11021
(hells hiway grave.png)Imagehoxson11044
(cutting corr map OK.png)Map Imagehoxson1994
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4119
To-Play list count: 0
Estimated Play time: 6.2 hours
Recorded Games: 0
Archive recorded plays:
German0
British / American0
Drawn:0

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