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Bocage Breakout WTO (id:#62965)
(ASL For Fun-LCP ID: JAVA07a)   [next]   [previous]
La Haye-du-Puits, France 1944-07-03 (6 others)
AP11: Swamp Cats (ASL Action Pack # 2)
RBF-36: Fizzled Fury (Recon by Fire! #3)
Scenario 4: Operation Bagration: Liberation of Minsk (OCTOBear 1999)
KSM007: Kinderheim-Hoehe (Grumble Jones)
OST 12: Liberation of Minsk (Ost Front Pack 2: Liberation of Minsk)
OtO 31: Schmidt’s Roadblock (Onslaught To Orsha 2)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
100%

Overview:

Scenario and VASL map available for free on Lone Canuck website . . .During the first phase of the US VIII Corps’ drive to Coutances, General Wyche was expected to clear his zone as far south as the Ay River estuary, seven miles away. He anticipated little difficulty. To reach his objective, he had first to secure the high ground in his path near La Haye-du-Puits – the Montgardon Ridge and its high point, the flat top of Hill 84. Capture of the height would give General Wyche positions dominating La Haye-du-Puits and the ground descending southward to the Ay, would make La Haye-du-Puits untenable for the Germans, and would permit the 79th to meet the 90th approaching from the corps left. To take the Montgardon Ridge, the 79th Division had to cross six miles of hedgerowed lowland defended by remnants of the 243rd Division and under the eyes of a battalion of the 353nd Division entrenched on the ridge. Only a frontal assault was possible. The division was also to seize the incidental objective of Hill 121, a mound near the left boundary that provided good observation toward La Haye-du-Puits and Montgardon. General Wyche planned to send the 314th Infantry against Hill 121 on the left while the 315th moved toward the Montgardon ridge on the right. Attempting to outflank Hill 121, the 314th Infantry drove toward La Haye-du-Puits on the rainy morning of 3 July with a rifle company on each side of the main road.
Attacker: American (2nd Battalion, 314th Infantry Regiment, 79th Infantry Division with Divisional Support)
Defender: German (Kampfgruppe Koenig)  
12 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:46.5 D:23.0
AFVs: A:15
M4A1 x 7
M4 x 8

AFVs: D:6
StuG IIIG x 3
Buessing-NAG x 2
Opel Blitz x 12

Guns: A:6
M1 81mm Mortar x 6
M2 60mm Mortar x 9
D:12
7.5cm leIG 18 x 2
5cm PaK 38 x 3
2cm FlaK 38 x 3
8cm GrW 34 x 2
8.8cm FlaK 18 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Each side’s SAN may never be < 2; any action which would reduce < 2, instead pins that side’s sniper
Map Board(s):
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Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-02-25 16:59:06
hoxson1 Modified the Defender's Guns2020-03-14 18:36:56
hoxson1 Modified the unit counts2020-03-14 18:36:56
hoxson1 Modified the overview2019-03-12 17:34:03
peacmyer Rated the scenario2018-08-23 23:24:57
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson11038
(us inf bocage rd march.png)Imagehoxson1997
JAVA 7 Bocage Breakout Map (JAVA 7 Bocage Breakout.PNG)Map ImageGeorge Kelln1063
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Statistics:
Avg Rating: 6.00Votes: 1
Views: 3541
To-Play list count: 0
Estimated Play time: 34.8 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of today)
Bocage Breakout
[Log in to Confirm or Edit]
[A] American 1
[D] German 0
All Rights Reserved. (c)2022 Dave Ramsey.