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Battle for Wiltz WTO (id:#63426)
(ASL For Fun-LCP ID: JAVA15)   [next]   [previous]
Wiltz, Luxembourg 1944-12-19 (57 others)
KGP CG I: Clash at Stoumont (HASL 2 - Kampfgruppe Peiper I)
KGP CG III: Decision at La Gleize (HASL 3 - Kampfgruppe Peiper II)
G44: Abandon Ship! (AH:The General # 32.2)
NEWS53: Fuel Depot #2 (ASL News # 28)
NEWS54: Devils in the Graveyard (ASL News # 28)
NEWS55: Roadblock at Stoumont (ASL News # 28)
NEWS59: Misty Morning (ASL News # 29)
ASLUG 2: Château Cherry (ASLUG # 1)
ATP03: Peiper's Progress (At the Point # 11-12)
EP53: Fuel Depot #2 (Euro-Pack II - The Bulge)
EP54: Devils in the Graveyard (Euro-Pack II - The Bulge)
O1: Peiper's Progress (Rout Report # 1)
KE 16: Tiger 222 (March Madness `99 Pack)
TOT 4: Stoumont: The Break-In (Time on Target # 1)
TOT 5: Retrograde out of Stoumont (Time on Target # 1)
TOT 6: Bastard Tanks & Shootin' Fools (Time on Target # 1)
TOT 7: Tiger 222 (Time on Target # 1)
WAR7: Audacity on Omaha (Wacht Am Rhein)
O115.2: The Golden Lion's Final Swipe (On All Fronts #115)
WCW5: Abandon Ship! (ASL Open `96 Scenario Pack)
SC9: Château Cherry (ASL Digest # 3.05)
AP61: Desobry Defiant (ASL Action Pack # 6 A Decade of War)
ESG #77: The Trouble with Tito (Dezign Pak 6)
HB3 Bonus 2: Ligneuville Surprise (Hell's Bridgehead 3)
BB 03.1: Cherry Pickin (Coastal Fortress)
J156: Mageret Mixer (ASL Journal #10)
BP1 #5: Beyond Baugnez (Battle of the Bulge I)
BP1 #6: Devils in the Graveyard (Battle of the Bulge I)
BP1 #7: Fuel Depot #2 (Battle of the Bulge I)
1: Bourcy Probe (Fateful Stand)
2: Houffalize Road Probe (Fateful Stand)
3: Fateful Stand (Fateful Stand)
4: Fanwise Forward (Fateful Stand)
8: Into the Gap (Fateful Stand)
: Parthian Shots (Yaah! Issue 5)
: Spirited Defence (Yaah! Issue 5)
193: Abandon Ship! (ASL 3a - Yanks (2nd Edition))
MM 50: The Wrong Choice (March Madness 2018 Players Pack)
WaR 7: Audacity On Omaha (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #27: Wo Ist Engelsdorf? (Teutonic Terror 4)
T-TERROR #28: "Damn Engineers!" (Teutonic Terror 4)
T-TERROR #29: Peiper's Petrol (Teutonic Terror 4)
NY#1: Cemetery Stand (Purple Heart)
NY#2: A Town By Any Other Name (Purple Heart)
KR#7: No Bug Out (Krinkelt-Rocherath)
NEV 3: Battle In The Ardennes (New England Volunteers Play Pack 1)
J212: Shoulder to Shoulder (ASL Journal #13)
ASLN53: Fuel Depot #2 (Critical Hit #8.2)
ASLN54: Devils In The Graveyard (Critical Hit #8.2)
ASLN55: Roadblock At Stoumont (Critical Hit #8.2)
ASLN59: Misty Morning (Critical Hit #8.2)
STAV1: Mohnke's Orders (Critical Hit #8.2)
STAV2: Panther 111 (Critical Hit #8.2)
STAV3: Yank Riposte (Critical Hit #8.2)
STAV4: Damned Engineers (Critical Hit #8.2)
AP196: Silver & Bronze (ASL Action Pack #18 Oktoberfest XXXVII)
S114: Blunting the Spearhead (Basic Training: Issue One)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Campaign Scenario and VASL map available for free on Lone Canuck website...As the American 110th Infantry Regiment gave way along the Our River, the Germans were under orders to bypass Wiltz, in order to rush Bastogne and capture it as quickly as possible. However, one regiment of the 5.Fallschirmjägerdivision ignored the order and attacked Wiltz. Soon other German units were sucked into the vortex of battle. The rest of 5.Fallschirmjägerdivision and the following 26.Volksgrenadierdivision had to be committed to deal with Major-General Norman Cota’s stubborn Keystone troops of the 28th Infantry Division; who reinforced by Lieutenant-Colonel Kjeldseth’s 44th Engineer Combat Battalion and an ad hoc force of clerks, cooks, & orderlies of the 28th’s Headquarters prepared them to meet the advancing Germans. Under command of the 110th Infantry Regiment’s Executive Officer, Lieutenant-Colonel Daniel Strickler, the Americans held the German divisions at Wiltz for 24 hours, before they were forced to withdraw towards Bastogne. As the Americans withdrew, they made life difficult for the pursuing Germans. In the end the battle had cost the Germans nearly two days, urgently needed to reach the Meuse before American reinforcements arrived.
Attacker: German (Elements of the II/78.Volksgrenadierregiment, 26.Volksgrenadierdivision and the II/14.Fallschirmjägerregiment, 5.Fallschirmjägerdivision and Fallschirmjägerkompanie 4)
Defender: American (Elements of 3rd Battalion, 110th Infantry Regiment and HQ & Quartermaster Companies 28th Infantry Division, reinforced by 707th Tank Battalion, 630th Tank Destroyer Battalion, 447th Anti-Aircraft Battalion, 687th Field Artillery Battalion)  
24-32 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:60.0 D:45.0
AFVs: A:15
StuG IIIG x 3
JgdPz 38(t) x 12
Opel Blitz x 3

AFVs: D:18
M4A1 x 3
M4A3 x 3
M18 GMC x 3
M15A1 MGMC
M16 MGMC
M8 HMC x 4
M3 ht x 3
Jeep

Guns: A:12
7.5cm PaK 40 x 3
8cm GrW 34 x 3
7.5cm leIG 18 x 6
D:4
M5 3-in AT Gun x 3
M1 57mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mist, Soft Ground, Wiltz River fordable by infantry, Pine Woods, all Streams are Deep
Map Board(s):
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Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the Theatre2021-03-15 21:20:33
Hutch Modified the Defender's AFVs2020-11-16 18:02:08
Hutch Modified the unit counts2020-11-16 18:02:08
George Kelln Modified the unit counts2020-03-17 06:55:13
George Kelln Modified the Attacker's Guns2020-03-17 06:54:39
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson1929
(germ wiltz.png)Imagehoxson1944
(wiltz small map.png)Map Imagehoxson11000
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Statistics:
Avg Rating: 9.00Votes: 1
Views: 4823
To-Play list count: 0
Estimated Play time: 115.5 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

ROAR Data: (as of today)
Battle for Wiltz
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[A] German 0
[D] American 0
All Rights Reserved. (c)2022 Dave Ramsey.