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Gotta Get Out WTO (id:#63441)
(HASL 9 - Hatten in Flames ID: HF7)
See Also: Gotta Get Out by Multi-Man Publishing
Hatten, France 1945-01-13 (13 others)
GD-A: To the Last Man (AH:The General # 24.1)
JS 13: The Tigers of Winter (Internet)
VV39: Le Choc des Titans (Vae Victis # 61)
JS 13: The Tigers of Winter (ASL Digest # 7.06)
JW 09: Des Russes en Prusse (The Russians in Prussia) (Assurbanipal)
VV43: Panzer Dans la Brume (Vae Victis # 66)
ITR-6: The Ceramic Factory (Into The Rubble)
LMA5: The Story of Easy Company: Frères d’arme – 5 (Frères d'arme)
: Afonyin's Hammer (Coastal Fortress)
7: Back to Foy (Fateful Stand)
S61: Help Our Troops Out (Special Ops 7)
DASL 34: To The Last Man (Deluxe Advanced Squad Leader)
HF07: Gotta Get Out (ASL European Union Championship 2022)
Designer: Andy Rogers
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
57.446808510638%

Overview:

Four days into the battle, the 14th Armored Division, supported by infantry from two battalions of the 315th Infantry Regiment, had managed to temporarily halt the momentum of Panzer-Korps XXXIX. Switching to the offensive, American tankers sought to reclaim Hatten and Rittershoffen, the majority of which remained in German hands. Combat Command R was assigned the task of pushing the Germans out of the southern section of Hatten, which included the key locations of the railway station, the cemetery, and the southeast road out of Hatten. Elements of Panzergrenadier-Division 25 had been rigorously defending this piece of terrain for several days. They would not be easily dislodged.
Attacker: American (B Company, 19th Armored Infantry Battalion and 3rd Platoon, C Company, 47thTank Battalion, 14th Armored Division)
Defender: German (Kompanie 3, Bataillon I, Panzergrenadier-Regiment 35, Panzergrenadier-Division 25 with Panzer-Abteilung 1, Panzer-Regiment 22, Panzer-Division 21)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:10.0
AFVs: A:6
M4A3(76)W x 2
M4A3(75)W x 2
M3(MMG)
M3A1 ht

D:2
PzKpfw IVJ x 2

Guns: A:0
M2 60mm Mortar x 2
D:1
7.5cm PaK 40
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: HF SSR. D: Variable ordnance choice: PaK 40 OR Mortar + PSK
Map Board(s): Hatten
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-04-30(A) Eric Topp vs Jules Honour American winMy Shermans smoked the German positions relentlessly. The GIs moved up and CC-ed the VC buildings.
2021-01-16(D) Kevin Sanders vs Rob Brown American wingeneral bad luck ass kicking here. Hard to defend what you need too as Germans in this one. Good smoke from Americans (SSR) and my 1st shot of my PSK breaks it turn 1. Follow one by two sets of snakes by US troops and then down hill from there. Was a quick one...over T3
2020-04-02(A) Jeff B vs Magnus Rimvall American winNot a lot of time in this one, so the Americans must use the early smoke and dawn LV to close in quickly. I sent a couple of my tanks to the eastern graveyard along with my HTs, which I would quickly strip of their 3 MGs and BAZ {only to find out later this is illegal per Hatten SSRs). I didn't know if they would be able to provide much help being so far away, but they proved instrumental in my endgame. Magnus surprised me by having a first line defense consisting mainly of dummies, and by the end of Turn 2 I was already pushing the VC perimeter. Turn 3 saw me lose a tank to a sneaky long PSK shot, malf another's MA, and forget to reposition one tank in the graveyard. Thankfully I blazed up a Panther with a BAZ, but his remaining tank would be difficult to deal with in such a short time. Next turn I got lucky again with a BAZ, but only after losing another one of mine (despite being HD). Without any tanks to protect them, and with a lot of American firepower in their faces, the Germans crumpled by the end of the turn.
2020-02-23(A) Christian Knudsen vs Neil Andrews American winNeil conceded after his Turn 2 when we realized that we both had completely forgotten about his reinforcing tanks. I think I did a bit better managing the Americans with all their tools this time, but I still need to remember about doing smoke first in the DFPh too, and that BAZ have WP in 45, and that I have WP infantry smoke too! I'm not sure why I find the Americans so hard to drive in offense, but I'll get it one of these days...
2019-12-04(D) Daniel Alm vs Peter Lindahl American winGermans were looking like winners until turn 3. Then the American assault came crashing in on both sides of the frontline. In the end the Germans conceded victory at end of turn 4, with only one AFV (malf MA), a broken crew and a broken squad left.
View all
ActionDate
etopp Added a playing2021-04-30 11:42:25
etopp Rated the scenario2021-04-30 11:40:11
hoxson1 Modified the Theatre2021-03-04 00:02:31
hoxson1 Modified the misc. rules2021-02-18 18:01:37
hoxson1 Modified the Unit Elements2021-02-18 17:53:39
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1425
(sherman burning hatten.png)Imagehoxson1397
(gotta get out map.png)Map Imagehoxson1397
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Statistics:
Avg Rating: 6.59Votes: 17
Views: 2441
To-Play list count: 1
Estimated Play time: 4.1 hours
Recorded Games: 13
Archive recorded plays:
American11
German2
Drawn:0

ROAR Data: (as of January 2022)
Gotta Get Out [Confirmed]
[A] American 16
[D] German 18
All Rights Reserved Dave Ramsey.