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Insanity at the Sanitarium WTO (id:#64973)
(Internet: Rudy Marmaro ID: RM06)   [next]   [previous]
St. Edouard, Belgium 1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Rudy Marmaro
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

The Battle of the Bulge was in full swing, and the Americans were hard pressed to repulse the German onslaught. But by this time, the counter-offensive was beginning to pay off. Surrounding Kampfgrupper Peiper, the Americans held them to two small villages, Stoumont and La Gleize, Held in a crumbling sanitarium, the German forces were trying to hold off American tanks and troops. The Sanitarium was the key to getting Stoumont. The Americans poured it on, and the Germans and civilians holed up in the cellar were to take a pounding.
Attacker: American (30th Division and 704th Tank Battalion)
Defender: German (SS) (Kampfgruppe Peiper)  
6 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:13.0 D:12.0
AFVs: A:4
M4A1 x 4

AFVs: D:1
PzKpfw VIE (L)

Guns: A:0
M2 60mm Mortar x 2
D:1
7.62cm PaK 36r

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Ground Snow. Sanitarium rubbled. D: Gun sets up in Sanitarium
Map Board(s):
22 32 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country32
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 4 - Partisan!32
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
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DateReporterOpponentBal.ResultTimeComments
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ActionDate
tommyl Modified the gps location2022-08-22 02:46:56
hoxson1 Modified the Theatre2021-03-16 23:05:46
hoxson1 Uploaded an Image2020-02-27 21:42:31
hoxson1 Uploaded an Image2020-02-05 13:04:04
hoxson1 Modified the misc. rules2020-02-05 12:55:55
FileDescriptionUserViews
Rubbled Sanitarium after the battle (sanitarium st edouard.png)Imagehoxson1921
(!usa-ss new.png)Imagehoxson1832
(insanity asylum map.png)Map Imagehoxson1890
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Rubbled Sanitarium after the battle
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 5.3 hours
Recorded Games: 0
Archive recorded plays:
American0
German (SS)0
Drawn:0

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