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Wrong Position ETO (id:#65180)
(Blitzkrieg in the West - Central Campaign ID: BWC-10)   [next]   [previous]
Louvain, Belgium 1940-05-12 (30 others)
NEWS48: For One More Hour (ASL News # 26)
ASL News 48: For One More Hour (ASL News Pack #1)
EP48: For One More Hour (Euro-Pack I - Early War Actions)
GTF 2: Bitter Day (Gembloux: The Feint)
GTF 3: Reluctant Withdrawal (Gembloux: The Feint)
GTF 4: Thisnes at Dusk (Gembloux: The Feint)
4: The Clog (Dezign Pak 1)
NFNH 4: Dragoons in Holland (Waffen-SS III: Neither Fear Nor Hope)
O106.2: Defénse de Doubler (On All Fronts #106)
CEP 17: Armed Reconnaissance (OAF Playtester's Journal # 5)
16: Dutch Treat (Dezign Pak 2)
FE 157: French Forward! (Dutch Pack)
SP186: Beaufort's Feast (Schwerpunkt #16)
SP195: Retreat From Hannut (Schwerpunkt #17)
GTF 2: Bitter Day (Gembloux II)
GTF 3: Reluctant Withdrawal (Gembloux II)
GTF 4: Thisnes at Dusk (Gembloux II)
#7: For One More Hour (Retro Pak III)
ESG122: Jump the Curb (Dezign Pak 10)
YASL#2: Initial Skirmish (Nor'easter XX)
BWN 4: Brush at Tilburg (Blitzkrieg in the West - Northern Campaign)
BWN 5: Breda Bash (Blitzkrieg in the West - Northern Campaign)
JAVA09: As Good As They Got (ASL For Fun-LCP)
KVxx: Burning Bjerkvik (Klementi Voroshilov Blog Scenarios)
DN02: Chasseurs at Yvoir (ASL 10a - Croix de Guerre)
RPT171: Pentecost Sunday Meeting (Rally Point #18)
RPT172: L’embuscade du Geneste (Rally Point #18)
2GM-6: De Noche Y A Pulso (Alea #37)
ASLN48: For One More Hour (Critical Hit #8.2)
Scripts 2: Fritz's Feint (Red Banner 2024 Q1)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
50%

Overview:

The night of 11 May, the British 3rd Infantry Division, under the command of Major-General Bernard Law Montgomery, reached its position on the Dyle River at Louvain. However the Belgian 10ème Division d’Infanterie had arrived the day prior and refused to move, forcing the Montgomery to place his division under the Belgians command, despite knowing that when the German shells began to fall the Belgians would withdraw.
Attacker: German (31 Aurfklarungabteilung)
Defender: British (Coldstream Guards)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:6.5
AFVs: A:2
AFVs: D:3
Guns: A:2 D:1

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Variable OoB choices
Map Board(s):
1a 9b Show/hide map dependencies
PublicationBoard
ASL Action Pack # 6 A Decade of War1a
ASL Action Pack # 9 To the Bridge!9b
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-04-24(A) O Ramaille vs Macari Samuel British winThe Germans reinforced by armored cars entered along the Southern road and hit the British hard by knocking down an AT gun and two squads. The British carriers arrived very quickly in reinforcement on turn 2. Their annoying little size prevent the German AC to destroy them. The German infantry dismounted and entered the town in order to hold the British infantry at bay. The other hidden AT guns took out 3 armored cars but were finally silented by German infantry. The carriers were successful in preventing German motorcycles to exit the board (only one HS managed it). The German infantry succeeded in escaping the town trap but several lucky fire strikes from the British infantry prevent them to exit the map. An unexpected British victory finally with 22 to 16 CVP. Reinforcements arriving later on turn 3 or 4 could greatly change the balance toward the Germans.
2021-04-24(D) Macari Samuel vs O Ramaille British winThe first two German turns suggested a clear victory for the Axis troops. The British reinforcements arrived very quickly and made it possible to halt the forward march of the attacker. Lots of mechanical losses on both sides and rather unreliable guns ...
2020-10-10(D) Gordon Jupp vs Derek Cox German winDerek was more circumspect with his Motorcycles and Armoured cars in this one and gradually introduced forces whilst probing the defence. Once he had found the ATG's it was all out and he achieved the exit win on T5.
2020-09-13(D) Dan Best vs Dave Mareske German win
2020-09-13(A) Dave Mareske vs Dan Best German winOur play through the Central Campaign continues with the Germans able to skirt the British defense on the south side. It did not help the British that they could not make a morale check, often failing bad enough to ELR. With not many forces, the British need to defend to the rears trying to protect against the fleeing Germans.
View all or balance report
ActionDate
hoxson1 Linked the scenario to ROAR2021-07-16 03:57:13
Prairial Added a playing2021-04-24 08:27:48
Prairial Rated the scenario2021-04-24 08:22:47
lt_steiner Rated the scenario2021-04-23 23:09:49
lt_steiner Added a playing2021-04-23 23:05:56
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Statistics:
Avg Rating: 7.00Votes: 7
Views: 0
To-Play list count: 0
Estimated Play time: 4.1 hours
Recorded Games: 3
Archive recorded plays:
German2
British1
Drawn:0

ROAR Data: (as of today)
Wrong Position [Confirmed]
[A] German 1
[D] British 2
All Rights Reserved. (c)2022 Dave Ramsey.