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“Black Beach Rendez-Vous” PTO (id:#65460)
(From The Cellar Pack#10 ID: FT297)   [next]   [previous]
Betio, Tarawa atoll, Gilbert Island 1943-11-22 (14 others)
67: Cibik's Ridge (ASL 9 - Gung Ho!)
BRT03: Ryan's Orphans (HASL 5 - Blood Reef: Tarawa)
BRT05: Hell Wouldn't Have It (HASL 5 - Blood Reef: Tarawa)
BRT07: Didn't Have to Be There (HASL 5 - Blood Reef: Tarawa)
J84: Makin Taken (ASL Journal # 5)
LN2-7: "Forlorn Hope" (Leatherneck 2)
BR 2: Damn Army (Blood Reef Tarawa)
BR 7: Hell Wouldn't Have It (Blood Reef Tarawa)
BFP-49: Just a Drive Along the Beach (BFP 3: Blood and Jungle)
67: Cibik's Ridge (ASL 13 - Rising Sun)
BETIO #5: Killing Ground (Tarawa: Red Beach - Blood Tide)
BETIO #6: Newsmakers (Tarawa: Red Beach - Blood Tide)
BETIO #8: Bonnyman's Forlorn Hope (Tarawa: Red Beach - Blood Tide)
67: Cibik's Ridge (ASL 13 - Rising Sun (2021))
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican (USMC)
100%

Overview:

Major Kyle and Capt. Williams and their small command numbering less than fifty men had cut the island in half on D+1. However, with no working radio and their position too exposed to send out runners to alert Col. Shoup to their location, the force spent a harrowing night alone and isolated and awaiting a Japanese night counterattack, which fortunately never materialized. With the breaking dawn, the machine gun duels versus scattered Japanese positions, which had characterized much of the previous day’s fighting, renewed their deadly staccato. Unbeknown to Major Kyle, a relief force was preparing to get underway on Green Beach to drive from west to east along the southern shore of the atoll.
Attacker: Japanese (No more details)
Defender: American (USMC) (No more details)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:11.0
AFVs: A:0
AFVs: D:2
M4A2 x 2

Guns: A:3
Type 92 70mm INF Gun
Type 93 Twin-Mount High-Angle Machine Gun
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): BRT
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2021-09-10(A) Jeff B vs Steve Etzelmueller Japanese winThe fireworks start early in this one. I suppose it could go the full six turns, but I honestly don't know how. This one seems way too dependent on the tanks, and the fact that I broke my AT gun on the first turn pushed my PMC to the absolute limit. Without both tanks I really don't see the Americans pulling this off. I was only able to eliminate one late in the game and I still eliminated Kyle Force by the end of Turn 4. They will be encircled from the get-go, and counting on much help from the reinforcements is a tall order, being how they only have a very narrow safe approach and the Japanese can just block the way with bodies. meanwhile Kyle Force should be bleeding at least a half squad every half turn with all the firepower they will be facing, and little available rout paths. Certainly not due to lack of action, but I really didn't care for this one too much.
View all or balance report
ActionDate
hoxson1 Modified the overlays2021-09-14 17:52:40
hoxson1 Modified the Attacker's Guns2021-09-14 17:51:43
hoxson1 Modified the unit counts2021-09-14 17:51:42
hoxson1 Modified the Attacker's Guns2021-09-14 17:50:47
hoxson1 Modified the unit counts2021-09-14 17:45:39
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Statistics:
Avg Rating: 4.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 2.3 hours
Recorded Games: 1
Archive recorded plays:
Japanese1
American (USMC)0
Drawn:0

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