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Always Ready PTO (id:#65553)
(ASL Action Pack #17 Oktoberfest XXXV ID: AP176)   [next]   [previous]
Papitalai Mission, Los Negros Island 1944-03-08 (2 others)
FE CG 3: San Nen Kire! (Fanatic Pack 5)
PKC 1.02: San Nen Kire! (Coastal Fortress)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
64.705882352941%

Overview:

The initial follow-up to secure Momote airdrome included the investment of the western shore of Seeadler Harbor, where Japanese command had expected the initial attack. A still disorganized Japanese command provided the opportunity for Brewer Task Force to secure the plantation on western Los Negros before moving on to Maaus Island. To that end, 2nd Squadron of the 12th Cavalry Regiment (whose motto was Semper Paratus, or "Always Ready") was sent across the mile of open harbor using every available watercraft, from the handful of LCPs to DUKWs to makeshift rafts. The 2nd Squadron did not begin its movement until the afternoon of 7 March,. and by evening only G Troop had landed near the objective.
Attacker: American (2nd Squadron, 12th Cavalry Regiment, 1st Cavalry Brigade, 1st Cavalry Division)
Defender: Japanese (229th Infantry and Sabukateo Sector Unit)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:10.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
Year-38 Type Field Gun (Improved)
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: all roads exist), Tunnels N/A. Bldgs ground level only. D: Pillbox6
Map Board(s):
73 79 Show/hide map dependencies
PublicationBoard
ASL Action Pack #12 Oktoberfest XXX73
ASL Action Pack #13 Oktoberfest XXXII79
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-10-06(D) Andy Bagley vs Björn Lorenzen American winI set my defence line well back protecting the exit area, with only a token force in the village. Trenches were stacked on pillboxes to make them bunkers, so that my units could move into them for a wider field of fire. The Americans made steady progress until two things turned the game: first, one of my MMGs went on a rate tear which caused major American casualties. But second, I forgot to advance this unit from the bunker into the trench in my APh, with the result that it was quickly overwhelmed by more Americans advancing west from the village. I tried a DC hero and a banzai charge to stop the Americans, but with no luck, and they were able to exit the necessary VPs close to 73A6 for the win.
2023-10-03(D) Michael Rodgers vs Bruce Stevenson Japanese winAmerican player sent everything towards the town. Cleared the town. Mid-game however, four failed MC allowed a Japanese counter attack to cause some FTR and return to the town.
2022-05-16(A) Eric Partizan Eric vs American win
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ActionDate
Andy_Bagley Added a playing2023-10-19 12:53:19
mtrodgers99 Added a playing2023-10-04 01:47:11
mtrodgers99 Linked the scenario to ROAR2023-09-18 02:08:19
Bongiovanni Added a playing2022-09-16 14:14:04
hoxson1 Uploaded an Image2022-01-21 23:17:10
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1646
(ap176 pic.png)Imagehoxson1655
(always ready map.png)Map Imagehoxson1657
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Statistics:
Avg Rating: 6.50Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 3.9 hours
Recorded Games: 3
Archive recorded plays:
American2
Japanese1
Drawn:0

ROAR Data: (as of today)
Always Ready [Confirmed]
[A] Japanese 9
[D] American 5
All Rights Reserved. (c)2022 Dave Ramsey.