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Crisis at Kasserine DTO (id:#65736)
(ASL 7a - Hollow Legions (3rd Edition) ID: 284)   [next]   [previous]
See Also: Crisis at Kasserine by The Bunker Crisis at Kasserine by Multi-Man Publishing
Kasserine Pass, Tunisia 1943-02-20 (7 others)
A 62: Paole Zion (AH:ASL Annual `93b)
A 112: Gift of Time (AH:ASL Annual `97)
DB007: Crisis at Kasserine (Dispatches from the Bunker # 4)
AK 28: Gore Force (Afrikakorps - AK004 Second Time Around)
OB07: Crisis at Kasserine (Out of the Bunker)
225: Paole Zion (ASL 12 - Armies of Oblivion (2nd Edition))
283: Gift of Time (ASL 7a - Hollow Legions (3rd Edition))
Designer: Tom Morin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German/ItalianAmerican/French
63.636363636364%

Overview:

Colonel Menton's veteran Panzergrenadier-Regiment Afrika had been halted by fire at Wadi Zebbeus, at which point Gruppe Stotten (I Panzer Regt 8) was committed to carry the attack, but ended up being withdrawn to bivouac after losing 5 tanks to mines. Reinforced overnight by elements of the 131st Centauro Armored Division and the 5th Bersaglieri Regiment, the grenadiers of Gruppe Menton prepared to renew the assault.
Attacker: German/Italian ((German) Battalion I, Panzergrenadier-Regiment "Afrika," Gruppe Menton with (Italian) 5° Reggimento Bersaglieri and 31° Reggimento Carri, 131° Divisione Corazzata "Centauro" with XV Battaglione Carri M and Kampfgruppe Deutsches Afrika Korps)
Defender: American/French ((American) 19th Combat Engineer Regiment, 894th Tank Destroyer Battalion, 1st Battalion, 13th Armored Regiment, 1st Armored Division and Cannon Company, 26th Infantry Regiment, 1st Infantry Division, and (French) 62ème Régiment d'Artillerie d'Afrique)  
11.5 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:42.0 D:23.0
AFVs: A:16
sIG II
Marder III(t)H x 4
M14/41 x 6
Semovente M41 da 75/18 x 2
SPW 251/1 x 3

AFVs: D:10
M3 MT x 3
M3 GMC x 5
T30 HMC x 2

Guns: A:4
Cannone da 47/32
Obice da 75/18 x 2
8.8cm FlaK 18
PzB 39 ATR x 4
Fucile-cc S x 2
Mortaio da 81/14
D:2
Canon de 75 mle 1897 x 2
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mist (E3.32) D: French guns Ammo Shortage (A19.11), American Assault Engineers
Map Board(s):
27 28 25 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)25
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)28
ASL 5 - West of Alamein25
ASL 5 - West of Alamein27
ASL 5 - West of Alamein28
Overlays: W1 W2 W3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-12-27(D) Dan Best vs Paul Works German/Italian winWith Kermit Mullins as the Italians.
2023-12-27(A) Kermit Mullins vs Dan Best German/Italian winPlayed as a three player game with Dan as the Americans & French, myself as the Italians and Paul Works as the Germans. Completed 2 full turns over SKYPE, before the elements of noise and large number of counters in play, made it no longer tenable for a Cardboard via SKYPE game. Multi-Player games over SKYPE are always challenging, but a very large scenario like this with far too many DTO rules in play, made it very difficult to play over SKYPE. Great time spent with Dan and Paul.
2023-12-27(A) Paul Works vs Dan Best German/Italian win
2023-12-20(D) Michael Rodgers vs Bruno L'Archeveque American/French winAfter five Axis turns they had 55 CVP to the Allies' 77 CVP. The German player decided he did not have enough assets to win at that point.
2022-04-18(A) Shane Pask vs German/Italian winThis is a BIG scenario. Early on the momentum was with me. I cleared the mines across the road and was ahead on the casualty count but my rocket OBA was completely ineffective and I could not stop the Yank OBA to clear the road. I delayed reinforcement entry one turn to avoid the risk but was worried about getting units off. The OBA still destroyed or delayed most of the reinforcements but I managed to get some troops across the hill (just) to make the exit VP total on turn 12. I was so worried about getting the exit VP I almost conceded on turn 9.
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ActionDate
worksp2018 Added a playing2024-02-18 16:17:35
grumblejones Added a playing2023-12-27 22:03:42
Danno Added a playing2023-12-27 21:30:31
mtrodgers99 Added a playing2023-12-21 23:41:24
SRenaudin Modified the Attacker's Guns2022-08-09 21:19:26
FileDescriptionUserViews
(ital_tanks_attack_DTO.png)Imagehoxson1639
(axis-usfrench.png)Imagehoxson1579
(OB7_Crisis_at_Kasserine.jpg)Map Imagehoxson1703
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Statistics:
Avg Rating: 6.83Votes: 6
Views: 0
To-Play list count: 2
Estimated Play time: 31.7 hours
Recorded Games: 4
Archive recorded plays:
German/Italian3
American/French1
Drawn:0

ROAR Data: (as of today)
Crisis at Kasserine [Confirmed]
[A] German/Italian 4
[D] American/Free French 3
All Rights Reserved. (c)2022 Dave Ramsey.