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Exhausted and Disheartened WTO (id:#65754)
(29 Let's Go! - Behind the Beachhead and the Drive for St. Lo ID: 7)   [next]   [previous]
Martinville Ridge, France 1944-07-11 (38 others)
104: Hill of Death (ASL 5a - For King and Country)
D16: Clay Pigeons (DASL 2 - Hedgerow Hell)
D17: They're Coming! (DASL 2 - Hedgerow Hell)
G36: Hill of Death (AH:The General # 31.2)
ATP06: Kraut Corner (At the Point # 11-12)
CH 99: Purple Heart Corner (Critical Hit # 5.2)
BTB3: Kraut Corner (Beyond the Beachhead)
BTB7: Blood on Hill 192 (Beyond the Beachhead)
KH 1: Last Gasp (King of the Hill)
KH 9: Kritz and Fritz (King of the Hill)
KE 8: Another Day, Another Field (March Madness `97 Pack)
KE 14: Another Day, Another Field (March Madness `99 Pack)
SP5: The Hornet of Cloville (Schwerpunkt # 1)
SP113: The Tigers Wrecked 'Em (Schwerpunkt #10)
AP35: A Lesson for Lehr (ASL Action Pack # 4 Normandy 1944)
TM: Purple Heart Draw (Battle of the Hedgerows - Purple Heart Draw)
PHD-1: Refuse to Retire (Battle of the Hedgerows - Purple Heart Draw)
PHD-2: Trying the Right Flank (Battle of the Hedgerows - Purple Heart Draw)
PHD-3: Diversionary Attack (Battle of the Hedgerows - Purple Heart Draw)
PHD-4: Counterattack (Battle of the Hedgerows - Purple Heart Draw)
BtB 3: Kraut Corner (Beyond the Beachhead 2)
BtB 7: Blood on Hill 192 (Beyond the Beachhead 2)
BtB 14: Swatting a Hornet (Beyond the Beachhead 2)
StW4.31: Knock Them Down! (Generic Playtesting Log)
GJ068: Over Hill 192 (Grumble Jones)
Hill 192 01: Purple Heart Draw (Hill 192)
Hill 192 02: The Objective (Hill 192)
CHA #17: Hill 192 (Critical Hit Annual #2)
#5: Death's Draw (St. Lo: The Battles for Hill 192)
#6: Heroes' Garden (St. Lo: The Battles for Hill 192)
#9: The Big Hurt (St. Lo: The Battles for Hill 192)
#13: Just Desserts (Critical Hit Annual #5)
D16: Clay Pigeons (Deluxe Advanced Squad Leader)
D17: They're Coming! (Deluxe Advanced Squad Leader)
Mission 10: Summer Blow (White Mammoths)
StW1: Secure the Crossroads (The Steelworks)
StW2: "Hunt The Hun" (The Steelworks)
StW3: Tiger Attack (The Steelworks)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
0%

Overview:

None.
Attacker: American (115th Infantry Regiment, 29th Infantry Division)
Defender: German (Fallschirmjager Regiment 9)  
9 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:23.5 D:12.5
AFVs: A:0
AFVs: D:2
Guns: A:5 D:3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
54 55 10a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 4 Normandy 194454
ASL Action Pack # 4 Normandy 194455
Winter Offensive Bonus Pack 201910a
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-10-06(D) Andy Goldin vs Stephen Worrel German winThis scenario is tough on the Americans. Stephen and I took turns playing the Americans and for both of us, the game was basically over by Turn 6. I think the scenario is designed so the at-start US forces mass at a small sector of the German line, punch a hole in it, and rush the reinforcements through the gap to one of the objectives. In our two playings of the scenario, the Americans didn't get more than six hexes from the start line. OBA is hard to use in the bocage due to limited LOS. American leadership is poor and insufficient quantity. Although the at-start forces have three leaders, one is going to be dedicated to calling fire with OBA, leaving only two leaders for 11 squads. The reinforcements are even worse off, having only two leaders for 12 squad equivalents.

Even if the aforementioned American strategy is successful, the German player can shift his unengaged forces or reinforcements to plug a hole. This requires the American to reset for another deliberate attack to create another breach to which the German can respond, and so on. Provided the German player doesn't throw away his precious Fallschrimjager, he can cover enough of the board to prevent Americans from exercising freedom of movement.

Meanwhile, the Germans have a lot of flexibility with their at-start forces as they get to buy 18 purchase points worth of pillboxes, concealment, mines, and so on. And did I mention the Germans get three 81mm mortars? I chose two pillboxes with minefields covering their blind spots. Although Stephen did take both pillboxes from me, it took him half the game to do it.
So yes, this is tough on the Americans indeed.

2022-08-06(A) Andy Goldin vs Stephen Worrel German winThis was our first attempt at the scenario. See my comments in the entry for our playing in October for more details.
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ActionDate
Agoldin Added a playing2022-10-06 03:19:23
Agoldin Rated the scenario2022-10-06 03:04:08
hoxson1 Uploaded an Image2022-01-02 20:12:56
hoxson1 Modified the Theatre2022-01-02 20:12:44
Danno Added the scenario2022-01-01 15:01:25
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(!usa-germ.png)Imagehoxson1611
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Statistics:
Avg Rating: 5.67Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 10.2 hours
Recorded Games: 2
Archive recorded plays:
American0
German2
Drawn:0

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