homepage
  • Your recently viewed scenarios
    • Halha River Bridge
      Thompsonmg(MGT) played the scenario
      Breakthrough in the Arctic
      Lorenzoknight played the scenario
      Mercury Rising
      dmareske played the scenario
      No Han Pasado!
      Jobbo_Fett played the scenario
      Such Faith
      buser333 played the scenario
      Riverfront Property
      RJenulis played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Race to the River PTO (id:#65854)
(HASL 11 - Sword & Fire: Manila ID: SF01)   [next]   [previous]
Manila, Luzon, Philippines 1945-02-05 (4 others)
FE106: Hero in Our Midst (Luzon Pack)
: Pres du Rhin (Journal du Stratège # 57)
FB12: The Black Ravens are Flying (HASL 8 - Festung Budapest)
RPT189: Manila Madness (Rally Point #19)
Designer: David Roth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
0%

Overview:

Flames from a huge fire in the Tondo District forced the Americans to alter their path of advance towards the Pasig River east into the Binondo District in Manila. To slow the American advance, the Japanese set up roadblocks at key intersections guarded by machine gun nests and anti-tank guns. Of primary importance to the Americans was capturing the bridges across the Pasig intact. Japanese engineers worked feverishly to prepare those bridges for demolition. It was a race against time for both adversaries.
Attacker: American (148th Infantry Regiment and Division Cannon Company, 37th Infantry Division and 754th Tank Battalion)
Defender: Japanese (2nd Provisional Army Battalion, Northern Force)  
8.5 turns
    Players: 2     OBA: Japanese     Night: No
Unit Counts:
Squads: A:24.0 D:19.0
AFVs: A:8
M7 HMC x 2
M4 x 4
M8 x 2
Armored Bulldozer x 2

AFVs: D:2
M3A1 SC(a) x 2

Guns: A:0
M2 60mm Mortar x 2
D:3
Type 1 Machine-Moved Gun
Type 96 25mm AA Gun Twin-Mount
Type 98 High-Angle Machine Cannon
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Buried Bomb (SF20.4), A: Sappers (B28.8), LV +1 Hinderance (E3.1) at greater than 5 hexes.
Map Board(s): SFM2
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultComments
2023-02-21(D) Stefan Fiedler vs Gustav Lidemyr Japanese winInteresting scenario. Defender need to plan well as there is not space to trade.
Building 4T6 is quite important.
Japan player had one dc on every bridge and 2 DC set outside setup area (allowed as per SSR we surmised). American player was aggressive and payed for it. Japanese OBA was effective and most of the THH was placed on-board. The OT AFVs are very fragile Mtrs and OBA killed them.
American player should go slow and safe.
2023-02-01(D) Richard Jenulis vs Dennis Hess Japanese winThe Japanese blew the 4O12 & the 4I2 bridges. The game became out of reach by the end of turn 6. Highlights for the Japanese was a flamethrower that took out a Sherman and a Dozer. IMO, this one is hard on the Americans.
2022-07-14(A) Ben Jones vs Jean B Japanese winJapanese set up to cover both bridges, but initially seemed too diluted as the Americans attacked only on the western side.

With a lot of time and a lot of engineering assets the Americans slowly ground forward with minimal casualties.

Luck had an obvious and visible effect.

The Japanese lost (on their first shot) one mortar, the AT gun and crucially the radio. They didn’t get to roll for the bridge AT set DC until T6. The buried bomb malfed. They only managed to detonate one DC throughout the whole game.

Still The Japanese managed a win by 2 points.

I had kept my attack solely on the western side of the map and whilst the Japanese there were wiped out the other islet was largely untouched.

The Americans need to attack on both sides.

Notes for a new manila player
• Lots of different building and rubble types.
• Cellars are not like the cellars we are used to.
• Reduced THH

We thought it was excellent and I’m looking forward to the rest of the pack.

Note - its not too clear if Japanese fortifications can setup HIP in shellholes or roads with shellholes. When I receive the answer to my QA I'll post it here.
View all or balance report
ActionDate
Fiedler Added a playing2023-02-21 21:31:19
RJenulis Added a playing2023-02-02 04:20:35
SRenaudin Modified the Defender's AFVs2022-08-10 14:49:20
SRenaudin Modified the unit counts2022-08-10 14:49:20
Hutch Modified the Attacker's AFVs2022-07-14 14:25:20
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1109
Race to the River board layout (SF01.png)Map Imagestyson80
(SF01.png)Map Imagestyson83
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 7.33Votes: 3
Views: 0
To-Play list count: 1
Estimated Play time: 12.9 hours
Recorded Games: 3
Archive recorded plays:
American0
Japanese3
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved. (c)2022 Dave Ramsey.