homepage
  • Your recently viewed scenarios
    • Behind in the Count
      grumblejones played the scenario
      Behind in the Count
      Danno played the scenario
      Wasp Sting
      von Garvin played the scenario
      "Lightfoot"
      galletto played the scenario
      Shoot or Shovel
      Bongiovanni played the scenario
      Currie's Favor
      jwert02 played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
No Safe Refuge PTO (id:#65858)
(HASL 11 - Sword & Fire: Manila ID: SF05)   [next]   [previous]
Manila, Luzon, Philippines 1945-02-15 (7 others)
HS21: Hervorst Hell (HSASL 2 - Operation Veritable)
FF10: Blackjack is Back! (Waffen-SS II: The Fuhrer's Fireman)
SP153: The Wrong Side of Victory (Schwerpunkt #13)
HG-16: Blood Brothers (High Ground 2)
WO20: Sealing Their Fate (Winter Offensive Bonus Pack 2016)
SF CG III: 1st Cavalry Moves North (HASL 11 - Sword & Fire: Manila)
SF CG V: Destruction of the Pearl (HASL 11 - Sword & Fire: Manila)
Designer: David Roth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
81.818181818182%

Overview:

The 2nd Battalion, 148th Infantry Regiment finally reached Taft Avenue and proceeded to attack the Japanese holed up in the Philippine University and Hospital Complex. The Japanese had fortified themselves inside the hospital and, against Geneva Convention rules, showed no reluctance to kill both patients and hospital staff at their whim. To bolster the defense, they employed numerous automatic weapons, light artillery guns, and mortars to cover all likely approaches. On 15 February, the troopers of the 5th Cavalry Regiment also reached the area and moved in to attack from the south across Herran Street. Bitter fighting ensued in every building of this large complex. The 148th was being slowed in their attacks because they still had forces engaged in clearing in the new Manila Police Station north of the complex. The Americans were also restricted by their attempts to get nearly 7,000 civilians out of the area to safety.
Attacker: American (2nd Battalion, 148th Infantry Regiment and 140th Field Artillery Battalion, 37th Infantry Division and 754th Medium Tank Battalion, with 5th Cavalry Regiment, 1st Cavalry Division, 637th Tank Destroyer Battalion and 44th Tank Battalion)
Defender: Japanese (Central Force Headquarters Battalion and 5th Naval Battalion)  
11.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:27.0 D:18.0
AFVs: A:13
M4A3
M4 x 2
M18 GMC x 3
M3 ht x 2
M4A1 x 4
M16 MGMC

AFVs: D:0
Guns: A:2
M2 107mm 4.2-inch MTR x 2
M2 60mm Mortar
D:5
Type 1 Machine-Moved Gun
Type 98 High-Angle Machine Cannon x 2
Type 93 Twin-Mount High-Angle Machine Gun
Type 89 Heavy Grenade-Launcher x 4
Type 97 Curved-Fire Infantry Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Booby Trap (B28.9), Buried Bomb (SF20.4), Fortified Bldgs (B23.9)
Map Board(s):
MMP: SF6 Show/hide map dependencies
PublicationBoard
HASL 11 - Sword & Fire: ManilaMMP: SF6
Overlays: NONE
Errata (source)
SSR3: For dr5 replace the ATR with a LMGMMP-Perry
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-06-17(D) Ron Garcia vs Darryl M. American winThis was one of those scenarios that when I laid it out, I thought there is no way I was going to win as the Japanese. I was right. There is just too much to defend and not enough to defend it with. I even basically gave up three buildings, and I still was swarmed. With no real AT assets (one 47L AT Gun, a Buried Bomb, and 6 AT mines) to defend vs 10 tanks and three HT's, the Americans can move around at will (T-H Heroes are very luck dependent). I was also a bit overwhelmed by the amount of hidden stuff I had to keep track of. I've never played using VASL, but I have read that it is good for that sort of thing. Perhaps that's the way to play this scenario. Anyway, we ended this one early.
2023-09-17(D) John Garlic vs Bohao Ning American win[Imported from ROAR]
2022-11-11(A) Jeff B vs Steve Etzelmueller American winAmericans attacked across a very wide eastern front. My opponent said he had never seen me so spread out, and he's probably right. Between their tanks and BAZs the Americans laid a lot of smoke/WP Turn 1. The breeze would eventually multiply this. I scratched my head on what to do with those 14-hex minimum range mortars, so I decided to put them on one of the few rooftops available in the Ermita Apartments. Of course that was illegal as these mortars cannot be dm. I can't say I missed them one iota. While initially not all that outnumbered, the fact of the matter is the Japanese just have way too much to protect. Certainly all their tricks can help spread their thin defense a little, but when the American reinforcements enter there is just no stopping them. At 12 turns this one is just way too long, and a more realistic VC is probably to have the Americans take every building. Even that should be fairly easy. This scenario is simply a joke, and we called it after 6 Turns with the Americans having three buildings completely in hand and 3/4 remaining (including the hospital) in realistic danger of falling the next turn. I'm done playing Manila; it's been a very disappointing product.
View all or balance report
ActionDate
Hutch Removed a map2025-02-13 12:17:02
Hutch Modified the maps2025-02-13 12:16:55
Hutch Modified the maps2025-02-13 00:51:20
Hutch Modified the gps location2025-02-12 20:28:46
Hutch Modified the gps location2025-02-12 17:30:19
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1559
(no safe ref map small.png)Map Imagehoxson1566
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 3.33Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 20.1 hours
Recorded Games: 3
Archive recorded plays:
American3
Japanese0
Drawn:0

ROAR Data: (as of today)
No Safe Refuge
[Log in to Confirm or Edit]
[A] American 6
[D] Japanese 2
All Rights Reserved. (c)2022 Dave Ramsey.