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Not Diggin' Potatoes WTO (id:#66132)
(Dispatches from the Bunker #54 ID: DB172)   [next]   [previous]
North of Vlokhoven, Netherlands 1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
Pegasus 2: Bad Stomach (Unknown)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack # 7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack # 8)
FT218: Taking Luneville (From The Cellar Pack # 8)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack #11)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
Designer: Jeffrey D. Myers
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
27.272727272727%

Overview:

On D+1 of Allied Operation MARKET-GARDEN, the 506th Parachute Infantry Regiment advanced south from Son along the main road to Eindhoven to meet up with British XXX Corps advancing from the south. Vlokhoven was a small village about midway between the two forces. On the left flank, H Company ran into a large hedge around what was discovered to be a large potato field. The Germans had a small blocking force which defended the potato field strongly.
Attacker: American (H Company, 3rd Battalion, 506th PIR, 82nd Airborne Division)
Defender: German (Fallschirm Ersatz-und-Ausbildungs-Regiment Hermann Göring)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.5 D:7.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M19 60mm Mortar
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain: Plowed Ground (B15.6), Steeple in K9 does NOT exist. CI (E2.4) in effect, NQ: N/A.
Map Board(s):
1a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 6 A Decade of War1a
Overlays: Hd9
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-12-03(D) Michael Rodgers vs Tom Cvetinovich German winAmerican paratroops try to clear an area of second line Germans in 1944 while avoiding a CVP cap of 8 points. My defence was mostly entrenched behind the second hedge but also a squad behind the first hedge and in the wooden building. I also had a HS with several dummies in the left buildings, pretending to be the MMG team with a leader. Tom knew he had to move fast and made great use of infantry smoke to protect his troops, although I still managed to break a few units. In the last American turn, they were close to being able to CC every German stack but a sniper pinned one of the squads.
2022-11-10(D) Indy Lagu vs Rob Oler German winRob's US had a tough time in this one.

Civilian and prisoner interrogation are in effect in this one,
but did not come into effect.

The Germans are brittle, and have the challenge of setting up so
that they can fend off the US onslaught. However, after setup,
there's not a lot for Jerry to do but skulk.

It's worth playing. A few poor dice rolls can collapse the German
position in a hurry.
2022-10-16(D) Ron Garcia vs Darryl M. German win
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-02-07 15:55:40
Hutch Modified the Unit Elements2025-02-07 15:49:04
hoxson1 Linked the scenario to ROAR2024-12-15 04:19:22
Jude Added a playing2023-03-02 03:10:22
Jude Rated the scenario2023-03-02 03:09:41
FileDescriptionUserViews
(!usa-germ new.png)Imagehoxson1508
(us bocage.png)Imagehoxson1510
(db172 map.png)Map Imagehoxson1571
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Statistics:
Avg Rating: 5.75Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 1.5 hours
Recorded Games: 3
Archive recorded plays:
American0
German3
Drawn:0

ROAR Data: (as of today)
Not Diggin' Potatoes [Confirmed]
[A] American 3
[D] German 5
All Rights Reserved. (c)2022 Dave Ramsey.