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Pothus Bridge ETO (id:#66134)
(Dispatches from the Bunker #54 ID: DB174)   [next]   [previous]
Pothus, Norway 1940-05-25 (14 others)
96: The Crux of Calais (ASL 5a - For King and Country)
A 22: The Crux of Calais (AH:ASL Annual `90)
J68: Unlucky Thirteenth (ASL Journal # 4)
CH103: A Splendid Counterattack (Critical Hit # 6.1)
LASSH 5: "To Hold?" (Leibstandarte Pack 1 - Blitzkrieg!)
FT 92: No Fortress Is Impregnable (Franc-Tireur #11)
GJ073: Those Bloody Guns (Grumble Jones)
ESG105: Hunters Chase (Dezign Pak 9)
#1: Flemish Flail (Stand at Vinkt)
#2: The Boar's Tusks (Stand at Vinkt)
#3: Elan and Surprise (Stand at Vinkt)
#4: Just Take The Town (Stand at Vinkt)
DB154: Saint-Georges (Dispatches from the Bunker #49)
ecz11: Blood and Brine (ECZ Tournament Director's Pack)
Designer: Øyvind Jacobsen Bjørkås
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish / Norwegian
66.666666666667%

Overview:

British forces received orders to ship out from Bodø to the new battlefields of France and hurry over Saltfjellet. Hot on their heels was Oberstleutnant Franz Sorko’s II./137th Gebirgsjäger-Regiment, who were trying to corner the British in the port of Rognan, where they would have to ferry around a mountain without the benefit of roads in order to reach Bodø. The Irish Guards and Norwegian volunteers from the Winter War under Danish Captain Ellinger, along with other British and Norwegian troops, all prepared to make a stand at Pothus to delay the German onslaught.
Attacker: German (Elements of "Gruppe Sorko" (II. Bn/Gebirgsjäger-Regt. 137), Gebirgs-Division 2)
Defender: British / Norwegian (Elements of the Irish Guards and Norwegian 1st Battalion, Infantry Regiment 14 and Volunteers)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:21.0 D:16.0
AFVs: A:0
AFVs: D:0
Guns: A:2
8cm GrW 34
7.5cm leIG 18
5cm leGrW 36
PzB 39 ATR
D:2
OQF 3.7-in. Howitzer
81mm wz. 31 Mtr
OML 2-in. Mortar
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS on Hill hexes; Grain / Orchards out of season. Air support both sides. Frigid and Deep river
Map Board(s):
7 39 5b 3b 69 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country7
ASL 13 - Rising Sun39
ASL 13 - Rising Sun (2021)39
ASL Action Pack # 6 A Decade of War3b
ASL Action Pack # 8 Roads Through Rome5b
ASL Action Pack #1069
ASL 9 - Gung Ho!39
Overlays: B2
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-11-20(D) walter mcwilliams vs Tom Kearney German winThe holiday pushed Tom and I out of our normal routine so, we put our Blood & Jungle play through on hold and I chose this scenario for our Sunday clash. What a great choice. The OoB, cool board layout, and mission all really appealed to me and I think Tom as well.
Tom is an outstanding opponent far better than me but our games are usually close and this was no exception.
My allies were having a pretty good go of it thought the first 2/3 turns. The brits on the east side of the bridge held out as long as possible and I delayed blowing the bridge until turn 6. I probably could have waited one more turn, but the east side guys finally melted away to combat ineffectiveness and the LMG on the west side threatening a Fire Lane across the bridge was double acked by Tom's mortar so I errored on the side of caution and dropped the bridge .
Blowing the bridge vs German Reinforcements is a game of chicken and both sides have to weigh the benefits/detriments of when to activate these actions. A great game within the game.
My ASL highlight of the year occured on or about turn 3. After loosing one of my aircraft to a dog fight the previous turn, my surviving AC took down both of Tom's AC rolling a 3, keeping rate, and taking out the last one with a 4 and still holding rate. First dog fights ever and came up one 1 short of an Ace!
With the bridge blown the German reinforcements came in on the east side. In a single fire phase the Allies lost the mortar, HMG and Art gun to horrible morale checks. They would never return and the Germans closed in.
Tom risked wading the river to exit off the north and this came as quite a surprise to me and my Norwegians were unable to displace in time to prevent it.
Overall, the race to the finish was quite close only because I had been successful early on but with all my overwatch positions gone, the Germans crossed the open ground and were able to rack up enough CVP for the win.

Another great Dispatches offering.
2022-11-20(D) walter mcwilliams vs Tom Kearney German winThe holiday pushed Tom and I out of our normal routine so, we put our Blood & Jungle play through on hold and I chose this scenario for our Sunday clash. What a great choice. The OoB, cool board layout, and mission all really appealed to me and I think Tom as well.
Tom is an outstanding opponent far better than me but our games are usually close and this was no exception.
My allies were having a pretty good go of it thought the first 2/3 turns. The brits on the east side of the bridge held out as long as possible and I delayed blowing the bridge until turn 6. I probably could have waited one more turn, but the east side guys finally melted away to combat ineffectiveness and the LMG on the west side threatening a Fire Lane across the bridge was double acked by Tom's mortar so I errored on the side of caution and dropped the bridge .
Blowing the bridge vs German Reinforcements is a game of chicken and both sides have to weigh the benefits/detriments of when to activate these actions. A great game within the game.
My ASL highlight of the year occured on or about turn 3. After loosing one of my aircraft to a dog fight the previous turn, my surviving AC took down both of Tom's AC rolling a 3, keeping rate, and taking out the last one with a 4 and still holding rate. First dog fights ever and came up one 1 short of an Ace!
With the bridge blown the German reinforcements came in on the east side. In a single fire phase the Allies lost the mortar, HMG and Art gun to horrible morale checks. They would never return and the Germans closed in.
Tom risked wading the river to exit off the north and this came as quite a surprise to me and my Norwegians were unable to displace in time to prevent it.
Overall, the race to the finish was quite close only because I had been successful early on but with all my overwatch positions gone, the Germans crossed the open ground and were able to rack up enough CVP for the win.

Another great Dispatches offering.
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ActionDate
oybj Modified the unit counts2023-02-24 10:02:00
oybj Modified the gps location2023-01-15 20:50:41
SGT Mac Added a playing2022-11-24 18:40:57
hoxson1 Uploaded the Board image2022-09-27 22:22:38
hoxson1 Modified the misc. rules2022-09-27 16:29:20
FileDescriptionUserViews
(germnorway brit.png)Imagehoxson1473
(pothus bridge.png)Imagehoxson1494
(db174 map GS mtns.png)Map Imagehoxson1526
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Statistics:
Avg Rating: 8.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 8 hours
Recorded Games: 2
Archive recorded plays:
German2
British / Norwegian0
Drawn:0

ROAR Data: (as of today)
Pothus Bridge
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[A] German 0
[D] British/Norwegian 1
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