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Opening Move ETO (id:#66214)
(Großdeutschland Pack 3: High Tide at Kursk ID: GD17)   [next]   [previous]
See Also: Opening Moves by Critical Hit
Butovo, Russia 1943-07-04 (10 others)
EP91: A Taste of Things to Come (Euro-Pack V - The Eastern Front)
PP03: Ukrainian Mutiny (March Madness 2009 Partisan Pack)
BFP-73: Preliminary Move (BFP 4: Crucible of Steel)
BFP-74: Coiled to Strike (BFP 4: Crucible of Steel)
PP03: Ukrainian Mutiny (March Madness 2015 - The Very Best of.. .(Vol. 1))
FF9: Difficult Affaire (FireFights: internet releases)
T-TERROR #13: Surprise at Butovo (Teutonic Terror 2)
T-TERROR #22: Surprise at Butovo (Teutonic Terror 3)
GDx18: Gertsovka Station (Generic Playtesting Log)
GD18: Gertsovka Station (Großdeutschland Pack 3: High Tide at Kursk)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
50%

Overview:

In what had become standard procedure for the Wehrmacht, the CITADEL offensive started late in the afternoon with a series of limited offensive moves designed to “blind” the forward Soviet units by capturing their observation posts and some strongpoints. This reconnaissance-in-force was also intended to supplement other intelligence by locating major defensive positions, and possibly open a lodgement against them for exploitation.
Attacker: German (III./Grenadierregiment, Panzergrenadierdivision Großdeutschland)
Defender: Russian (151st Guards Rifle Regiment, 52nd Guards Rifle Division)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:2.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bridges do not exist. Variable Reinforcements Both Sides. D: Pillbox
Map Board(s): 5
Overlays: Wd1 Wd2 Wd3
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-03-05(A) Dan Best vs Kermit Mullins Russian win
2023-03-05(D) Kermit Mullins vs Dan Best Russian winThis scenario is really about Mines. The German Player will face a ton of them and had better prepare mentally to lose a few squads to this nemesis. The Russians have next to no manpower and so must rely heavily on their fortifications and Mines to slow down and halt the German attack. If the Germans get close, it's over. I was fortunate to keep all but one squad away from my units. But one German 4-6-8 with a Hero got into my trenches, but then got stalled in a Melee that didn't end until it was too late. A single German 9-1 went into close combat on the final turn with my pillbox but was unsuccessful and ending in a Russian victory.
2022-12-14(D) Ian Morris vs Steve Hunt German winEntertaining game, not using my allotted mortar kept the mystery alive for my opponent, who was convinced I had received the extra minefields. Thought I had the game in the bag, but two HoBs on my elite troops resulted in two surrenders ! The last Russian died in the last CCPh of the last turn, so a close game.
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ActionDate
grumblejones Added a playing2023-03-06 04:03:48
Danno Added a playing2023-03-05 23:47:54
hoxson1 Modified the misc. rules2023-01-30 18:16:11
hoxson1 Uploaded the Board image2023-01-30 18:14:52
Gamer72 Added a playing2022-12-16 01:29:20
FileDescriptionUserViews
(!germ-soviet.png)Imagehoxson150
(opening move map.png)Map Imagehoxson113
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Statistics:
Avg Rating: 7.00Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 1.4 hours
Recorded Games: 2
Archive recorded plays:
German1
Russian1
Drawn:0

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