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Special Forces-Lethal St. Cloud DTO (id:#66640)
(Internet: Steven Swann ID: SF-Rng1c)   [next]   [previous]
St. Cloud, Algeria 1942-11-09 (12 others)
04: The Commissar's House (ASL 1 - Beyond Valor (3rd Edition))
HASL A02: The Commissar's House (AH:ASL Annual `92)
O118.4: Encounter (On All Fronts #118)
VV26: Baroud D'Honneur? (Vae Victis # 35)
AK 37: Rolling Thunder (Afrikakorps - AK005 Operation Torch)
ESG #75: Chopped off at the Knees (Dezign Pak 6)
WP12: Rock the Kasbah (Winpak #2)
GS11: Guns of Kasbah (Quickfire Challenge 2)
RB10: The Commissar's House (HASL 10a - Red Factories)
04: The Commissar's House (ASL 1 - Beyond Valor (2nd Edition) )
04: The Commissar's House (ASL 1 - Beyond Valor (1st Edition) )
J251: Desperate Try (ASL Journal #15)
Designer: Steven C. Swann
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

Untested Scenario-available at GS Resources Section, Special Rules for US Rangers in User Files: At daybreak on the morning of 9 November, Col Greer, the commander of the 18th Infantry Regiment made his plans for the assault on the town of St. Cloud. St. Cloud was garrisoned by elements of the 16th Tunisian Regiment and the 68th African Artillery Regiment and they were proving to be both stubborn and lethal in their defense. The attack would be spearheaded by a company of the 1st Ranger Battalion, led by Lt Klefman. The attack jumped off at 0700 hours and the Rangers advanced to within 400 yards of St. Cloud when they were raked by machine gun and artillery fire. Lt Klefman led one platoon in a bold charge across open ground while the other two platoons flanked the French positions. Shouting at the top of their lungs, the Rangers burst into the French positions with weapons blazing and grenades. Lt. Klefman, out in front, pitched a grenade into a French MG nest - but not before a burst was fired that riddled Lt. Klefman. He died almost instantly. Fixing bayonets, the remaining Rangers stormed the French in a wild charge cutting them down. The furious attack by the Rangers was costly to the defenders with dead and wounded Algerians strewn all around the strongpoint. Elsewhere the men of the 18th Infantry followed the Rangers example and were finally able to break into the town where numerous small actions broke out all through the town.
Attacker: American (1st Ranger Battalion)
Defender: Vichy French (16th Tunisian Regiment with 68th African Artillery Regiment)  
7 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:5.5 D:7.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
Canon de 75 M mle 28
Mortier de 60 mle 35

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DTO (F1.), A:Use US 6-6-8 MMC from FW, All Bldgs: Stone, Grain: Hillocks (F6.)
Map Board(s):
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ASL Starter Kit #1y
ASL Starter Kit #2x
Overlays: NONE
Errata (source)
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Hutch Modified the overview2023-07-01 11:41:23
Hutch Uploaded a Misc. file2023-07-01 11:32:23
hoxson1 Uploaded an Image2023-06-30 22:05:11
Hutch Modified the misc. rules2023-06-30 18:54:28
Hutch Modified the overview2023-06-30 18:14:12
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(usa-vichy.png)Imagehoxson1450
(Ranger Rules.pdf)Misc.Hutch585
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 2.6 hours
Recorded Games: 0
Archive recorded plays:
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Vichy French0
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