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Cpl. Anzac PTO (id:#66811)
(Franc-Tireur #16 ID: FT334)   [next]   [previous]
Sirot Island, New Guinea 1944-02-17 (18 others)
HG! 7: Skill in Khilki (High Ground!)
7: Slaughter at Shanderovka (ASLOK 2005 - 20th Anniversary Scenario Pack)
Shin 5: Sparks Fly (Shingle's List)
JS 7: Final Desperation (Internet)
Round 2: Die Weisse Holle (ANZACon 1999)
HG-11: Skill in Khilki (High Ground 2)
GARV-01: They Shall Not Sleep (The Garvin Files)
#3: Davai! Davai! (Hell's Gate II: Shanderovka)
#5: Compass Heading 22 (Hell's Gate II: Shanderovka)
#6: Halfway Home (Hell's Gate II: Shanderovka)
#5: Put To The Sword (Hell's Gate III: Khilki)
#6: Traffic Jam (Hell's Gate III: Khilki)
#3: Franz To The Rescue (Hell's Gate IV: Oktyabr)
#4: Dante's Station (Hell's Gate IV: Oktyabr)
#5: Ghost Soldiers (Hell's Gate IV: Oktyabr)
#6: Ivan, Awake (Hell's Gate IV: Oktyabr)
BP1 #10: Honsfeld Rush (Battle of the Bulge I)
Tutorial: Across the Waves (AH:The General # 28.2)
Designer: Robert Hammond
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
New ZealandJapanese
25%

Overview:

None.
Attacker: New Zealand (B Company, 30th Battalion, 14th Brigade and 1st Platoon Brigade MG Company)
Defender: Japanese (Sirot Blocking Platoon, Wada Company)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.5 D:4.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
HZ1 Show/hide map dependencies
PublicationBoard
HazMo Scenario Pack 4: Making the GradeHZ1
Overlays: X28 X29
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-20(A) Andy Bagley vs Mike Grogan New Zealand winA very unusual scenario with interesting SSRs: the Japanese are defending one or two "hidden" clearings in the jungle, which the New Zealanders must find and capture whilst also trying to prevent the Japanese retreating off-board. Our game felt a bit pro-NZ, as I moved fairly easily round the East and West flanks (fortunately avoiding straying), and the Japanese - who defended two close-together clearings - were surrounded and wiped out by the end of turn 5. But this may be about more subtle placement of the PFZs and making the most of Japanese HIP and CC advantages - plus getting a few good DRs which the Japanese didn't here. Certainly a scenario I'd play again.
2024-11-14(A) Seumas Hoskins vs Dean Japanese win
2024-06-23(A) Dan Best vs Kermit Mullins Japanese winFirst to play and post.
2024-06-23(D) Kermit Mullins vs Dan Best Japanese winJapanese got early successes against the east edge New Zealand Schwerpunkt. By Turn 6, the Kiwis had lost 5 squads and taken 2 of the PFZ's. But the Japanese still controlled the other two for the win.
View all or balance report
ActionDate
hoxson1 Updated the Scenario ID2025-04-08 19:48:35
Andy_Bagley Added a playing2025-02-20 12:09:52
Hutch Modified the Unit Elements2025-02-11 13:48:39
Hutch Modified the unit counts2025-02-11 13:47:24
Hutch Modified the turn count2025-02-11 13:45:45
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Statistics:
Avg Rating: 6.25Votes: 4
Views: 0
To-Play list count: 1
Estimated Play time: 1.6 hours
Recorded Games: 3
Archive recorded plays:
New Zealand1
Japanese2
Drawn:0

ROAR Data: (as of today)
Cpl. Anzac
[Log in to Confirm or Edit]
[A] New Zealand 0
[D] Japanese 1
All Rights Reserved. (c)2022 Dave Ramsey.