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Cpl. Anzac PTO (id:#66811)
(Franc-Tireur #16 ID: FT334)   [next]   [previous]
Sirot Island, New Guinea 1944-02-17 (18 others)
HG! 7: Skill in Khilki (High Ground!)
7: Slaughter at Shanderovka (ASLOK 2005 - 20th Anniversary Scenario Pack)
Shin 5: Sparks Fly (Shingle's List)
JS 7: Final Desperation (Internet)
Round 2: Die Weisse Holle (ANZACon 1999)
HG-11: Skill in Khilki (High Ground 2)
GARV-01: They Shall Not Sleep (The Garvin Files)
#3: Davai! Davai! (Hell's Gate II: Shanderovka)
#5: Compass Heading 22 (Hell's Gate II: Shanderovka)
#6: Halfway Home (Hell's Gate II: Shanderovka)
#5: Put To The Sword (Hell's Gate III: Khilki)
#6: Traffic Jam (Hell's Gate III: Khilki)
#3: Franz To The Rescue (Hell's Gate IV: Oktyabr)
#4: Dante's Station (Hell's Gate IV: Oktyabr)
#5: Ghost Soldiers (Hell's Gate IV: Oktyabr)
#6: Ivan, Awake (Hell's Gate IV: Oktyabr)
BP1 #10: Honsfeld Rush (Battle of the Bulge I)
Tutorial: Across the Waves (AH:The General # 28.2)
Designer: Robert Hammond
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
New ZealandJapanese
33.333333333333%

Overview:

None.
Attacker: New Zealand (B Company, 30th Battalion, 14th Brigade and 1st Platoon Brigade MG Company)
Defender: Japanese (Sirot Blocking Platoon, Wada Company)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.5 D:4.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
HZ1 Show/hide map dependencies
PublicationBoard
HazMo Scenario Pack 4: Making the GradeHZ1
Overlays: X28 X29
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-11-13(A) Alex Ashton vs Ian MorrisA New Zealand winIan gave me the balance as he wanted to play with the Japanese.
The balance provided me with a mortar. I was able to successfully lay smoke which allowed me to cross the open ground with only one unit DM.
Once across I had too much fire power and was able to edge myself forward towards the victory condition hexes.
Game came down to the last Close Combat roll which I won to secure control of the necessary victory hexes.
Without the smoke I suspect Ian’s machine guns would have shredded me trying to cross the open ground.
2025-11-13(D) Paul Legg vs Andrew KennedyD Japanese winBounding Fire Tournament PTO Mini Round 1

I setup with the two clearings in the north west, the 10-1 and hmg defended the cactus hedge line together with the 137 in the isolated single jungle hex, behind them both was one of the squads. The 237 had the mortar which never got involved, first occupying one of the clearing PFZ which had a narrow view to the south-east. It eventually retreated to cover the enclosed 3 hex clearing to prevent the New Zealanders coming from the east getting through. the east flank however lasted well to prevent the break through that was needed.
2025-02-20(A) Andy Bagley vs Mike Grogan New Zealand winA very unusual scenario with interesting SSRs: the Japanese are defending one or two "hidden" clearings in the jungle, which the New Zealanders must find and capture whilst also trying to prevent the Japanese retreating off-board. Our game felt a bit pro-NZ, as I moved fairly easily round the East and West flanks (fortunately avoiding straying), and the Japanese - who defended two close-together clearings - were surrounded and wiped out by the end of turn 5. But this may be about more subtle placement of the PFZs and making the most of Japanese HIP and CC advantages - plus getting a few good DRs which the Japanese didn't here. Certainly a scenario I'd play again.
2024-11-14(A) Seumas Hoskins vs Dean Japanese win
2024-06-23(A) Dan Best vs Kermit Mullins Japanese winFirst to play and post.
View all or balance report
ActionDate
Paul Legg Linked the scenario to ROAR2025-11-18 00:48:12
Paul Legg Added a playing2025-11-18 00:44:55
alexashton@vinecc.org Added a playing2025-11-13 13:07:02
hoxson1 Updated the Scenario ID2025-04-08 19:48:35
Andy_Bagley Added a playing2025-02-20 12:09:52
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Statistics:
Avg Rating: 6.50Votes: 6
Views: 0
To-Play list count: 1
Estimated Play time: 1.6 hours
Recorded Games: 5
Archive recorded plays:
New Zealand2
Japanese3
Drawn:0

ROAR Data: (as of today)
Cpl. Anzac [Confirmed]
[A] New Zealand 0
[D] Japanese 1
All Rights Reserved. (c)2022 Dave Ramsey.