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"Zig Zag Pass" PTO (id:#66812)
(Franc-Tireur #16 ID: FT339)   [next]   [previous]
Bataan Peninsula, Philippines 1945-02-01 (8 others)
PTO1-1: The O-Patchers! (Total Pacific Theatre Pack 1)
FE 104: An Army Travels on Its Stomach (Luzon Pack)
FE 105: Reckless Behavior (Luzon Pack)
SP29: Schloss Bübingen (Schwerpunkt # 3)
FB08: For Want of Either Crust or Crumb (HASL 8 - Festung Budapest)
DP #1: The O-Patchers! (Digger Pack I)
KN#7: Tanks For Nothing (Desperate Hours: Battle for Kesternich)
YASL 24: The Flying Column (Nor'easter Scenario Pack II)
Designer: Lionel Colin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
0%

Overview:

None.
Attacker: American (38th Infantry Division)
Defender: Japanese (10th Infantry Division)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:21.0 D:14.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
Type 97 Curved-Fire Infantry Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Variable OoB choices both sides
Map Board(s):
37 36 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun36
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)36
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido36
ASL 8 - Code of Bushido37
Overlays: 2
Errata (source)
Proper Overlay placement: https://gamesquad.com/forums/index.php?threads/lft-magazine-16-overlays.201026/Gamesquad
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-10-21(D) Ben Jones vs BrunoV Japanese winPlayed again against a more experienced opponent. He completely ignored the 2 VP hex and pushed around the flank but too slowly. He chose the large American group, I chose the small Japanese group. I think the Americans need to take the 2 VP hex. The map is too slow to ignore it. Great fun.
2024-08-20(D) Ben Jones vs Patrice! Japanese winSpoiler Alert!

Very Pretty Maps. Outstanding.

I played against an inexperienced player, and it was over by turn 4 I think, with the Japanese in extremely strong blocking positions.

This scenario is abnormal for two reasons. Normally on these maps one has to advance a very short distance as the streams, swamps and dense jungle really restrict movement.

In this scenario some of the potential American VC hexes would require near constant movement for the Americans. This is possible as the Americans have 4 leaders and potentially 7 turns. The Japanese will lose in this footrace as they are tied to defending K6 (which counts as 2 LVP) and have only 3 leaders.

What can lose the scenario for the Americans is poor choices in objective and more importantly in which RG they choose and how early they reveal this to the Japanese player.

For example, if as the Japanese I see a FT on turn one I know you have chosen Option 1, this gives me a strategic intelligence advantage. So as the Americans keep your option secret as long as you can.

Good fun, good defensive choices for the Japanese, intricate LOS rewards careful positioning of SW. Well done LC.
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ActionDate
hoxson1 Linked the scenario to ROAR2025-04-08 21:39:50
hoxson1 Uploaded the Board image2025-04-08 21:39:13
hoxson1 Modified the misc. rules2025-04-08 21:28:50
hoxson1 Modified the overlays2025-04-08 21:28:15
hoxson1 Modified the unit counts2025-04-08 21:27:35
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1322
(zig zag map.png)Map Imagehoxson113
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Statistics:
Avg Rating: 7.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 5.5 hours
Recorded Games: 2
Archive recorded plays:
American0
Japanese2
Drawn:0

ROAR Data: (as of today)
Zigzag Pass [Confirmed]
[A] American 0
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.