Didn't Have to Be There
Scenario balance report
Games with no balance used/recorded: 72 (16 on the archive and 56 on ROAR)
Attacker wins (American (USMC)): 38
Defender wins (Japanese): 34
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
882 | 877 | 51% | 2025-01-21 | Lost |
1088 | 1088 | 50% | 2020-01-04 | Lost |
1106 | 1039 | 60% | 2017-06-23 | Won |
1063 | 1018 | 56% | 2016-02-21 | Won |
1050 | 922 | 68% | 2015-11-28 | Lost |
939 | 953 | 48% | 2015-11-16 | Won |
922 | 1050 | 32% | 2015-11-14 | Lost |
870 | 1228 | 11% | 2014-07-27 | Lost |
1067 | 889 | 74% | 2013-06-06 | Won |
1067 | 889 | 74% | 2013-06-06 | Won |
889 | 1067 | 26% | 2013-03-17 | Won |
889 | 1067 | 26% | 2013-03-17 | Won |
1136 | 1193 | 42% | 2003-04-19 | Won |
1026 | 1193 | 28% | 2001-11-25 | Won |
942 | 1051 | 35% | 2000-06-20 | Lost |
1068 | 1028 | 56% | 1988-01-01 | Won |
Attacking (10 wins) average ELOs: 1000.3 vs 1034.5 has a 45.09% of winning (if the scenario was perfectly balanced).