Didn't Have to Be There
Scenario balance report
Games with no balance used/recorded: 72 (16 on the archive and 56 on ROAR)
Attacker wins (American (USMC)): 38
Defender wins (Japanese): 34
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
879 | 906 | 46% | 2025-01-21 | Lost |
1088 | 1088 | 50% | 2020-01-04 | Lost |
1110 | 1043 | 60% | 2017-06-23 | Won |
983 | 983 | 50% | 2016-02-21 | Won |
1114 | 900 | 77% | 2015-11-28 | Lost |
939 | 944 | 49% | 2015-11-16 | Won |
900 | 1114 | 23% | 2015-11-14 | Lost |
870 | 1228 | 11% | 2014-07-27 | Lost |
1066 | 895 | 73% | 2013-06-06 | Won |
1066 | 895 | 73% | 2013-06-06 | Won |
895 | 1066 | 27% | 2013-03-17 | Won |
895 | 1066 | 27% | 2013-03-17 | Won |
1121 | 1217 | 37% | 2003-04-19 | Won |
1026 | 1217 | 25% | 2001-11-25 | Won |
940 | 1061 | 33% | 2000-06-20 | Lost |
1069 | 1029 | 56% | 1988-01-01 | Won |
Attacking (10 wins) average ELOs: 997.6 vs 1040.8 has a 43.82% of winning (if the scenario was perfectly balanced).