Restoration
Scenario balance report
Games with no balance used/recorded: 14
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 10
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1113 | 1113 | 50% | 2020-04-19 | Won |
1032 | 1113 | 39% | 2020-04-17 | Lost |
1223 | 1064 | 71% | 2019-11-27 | Lost |
1029 | 1147 | 34% | 2015-03-27 | Lost |
963 | 925 | 55% | 2012-09-18 | Lost |
944 | 870 | 60% | 2012-05-03 | Lost |
951 | 957 | 49% | 2009-06-05 | Won |
848 | 880 | 45% | 2009-02-17 | Won |
1026 | 1014 | 52% | 2008-08-24 | Lost |
1228 | 1021 | 77% | 2007-02-25 | Won |
1133 | 1254 | 33% | 2002-09-21 | Lost |
1082 | 1067 | 52% | 2002-06-09 | Lost |
1121 | 1117 | 51% | | Lost |
Attacking (4 wins) average ELOs: 1053.3 vs 1041.7 has a 51.67% of winning (if the scenario was perfectly balanced).