Commando Hunt
Scenario balance report
Games with no balance used/recorded: 105 (14 on the archive and 92 on ROAR)
Attacker wins (Australian): 62
Defender wins (Japanese): 43
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1037 | 896 | 69% | 2024-05-04 | | Won |
| 1000 | 1077 | 39% | 2024-01-03 | | Won |
| 1098 | 941 | 71% | 2023-04-11 | D | Won |
| 977 | 992 | 48% | 2021-10-26 | | Won |
| 977 | 992 | 48% | 2021-10-26 | | Won |
| 950 | 1000 | 43% | 2021-10-22 | | Lost |
| 992 | 977 | 52% | 2021-10-13 | | Lost |
| 1028 | 926 | 64% | 2016-12-30 | | Won |
| 1000 | 1058 | 42% | 2010-09-10 | | Lost |
| 1151 | 1000 | 70% | 2006-03-03 | | Won |
| 1074 | 970 | 65% | 2004-06-12 | | Won |
| 970 | 1074 | 35% | 2004-03-28 | | Lost |
| 907 | 1009 | 36% | 2003-12-06 | | Won |
| 1000 | 1056 | 42% | 1988-01-01 | | Lost |
Attacking (9 wins) average ELOs: 1011.5 vs 997.7 has a 51.98% of winning (if the scenario was perfectly balanced).