Commando Hunt
Scenario balance report
Games with no balance used/recorded: 13
Attacker wins (Australian): 7
Defender wins (Japanese): 5
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1064 | 920 | 70% | 2024-05-04 | Won |
1102 | 1102 | 50% | 2024-01-03 | Won |
1010 | 1033 | 47% | 2023-04-11 | Won |
914 | 1053 | 31% | 2021-10-26 | Won |
914 | 1053 | 31% | 2021-10-26 | Won |
946 | 764 | 74% | 2021-10-22 | Lost |
1053 | 914 | 69% | 2021-10-13 | Lost |
1018 | 926 | 63% | 2016-12-30 | Won |
962 | 1110 | 30% | 2010-09-10 | Lost |
1050 | 969 | 61% | 2004-06-12 | Won |
969 | 1050 | 39% | 2004-03-28 | Lost |
928 | 1009 | 39% | 2003-12-06 | Won |
1137 | 1036 | 64% | 1988-01-01 | Lost |
Attacking (8 wins) average ELOs: 1005.2 vs 995.3 has a 51.42% of winning (if the scenario was perfectly balanced).