Commando Hunt
Scenario balance report
Games with no balance used/recorded: 14
Attacker wins (Australian): 8
Defender wins (Japanese): 5
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 998 | 906 | 63% | 2024-05-04 | Won |
| 1099 | 1077 | 53% | 2024-01-03 | Won |
| 1099 | 943 | 71% | 2023-04-11 | Won |
| 971 | 1012 | 44% | 2021-10-26 | Won |
| 971 | 1012 | 44% | 2021-10-26 | Won |
| 948 | 1031 | 38% | 2021-10-22 | Lost |
| 1012 | 971 | 56% | 2021-10-13 | Lost |
| 1028 | 929 | 64% | 2016-12-30 | Won |
| 1075 | 1058 | 52% | 2010-09-10 | Lost |
| 1156 | 1031 | 67% | 2006-03-03 | Won |
| 1060 | 970 | 63% | 2004-06-12 | Won |
| 970 | 1060 | 37% | 2004-03-28 | Lost |
| 907 | 1009 | 36% | 2003-12-06 | Won |
| 1153 | 1030 | 67% | 1988-01-01 | Lost |
Attacking (9 wins) average ELOs: 1031.9 vs 1002.8 has a 54.18% of winning (if the scenario was perfectly balanced).