Commando Hunt
Scenario balance report
Games with no balance used/recorded: 97 (8 on the archive and 89 on ROAR)
Attacker wins (Australian): 39
Defender wins (Japanese): 57
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
993 | 1026 | 45% | 2023-04-11 | Won |
949 | 949 | 50% | 2021-10-26 | Won |
924 | 983 | 42% | 2021-10-22 | Lost |
949 | 949 | 50% | 2021-10-13 | Lost |
1037 | 931 | 65% | 2016-12-30 | Won |
972 | 1110 | 31% | 2010-09-10 | Lost |
987 | 992 | 49% | 2003-12-06 | Won |
955 | 1083 | 32% | 1988-01-01 | Lost |
Attacking (4 wins) average ELOs: 970.8 vs 1002.9 has a 45.39% of winning (if the scenario was perfectly balanced).