The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 45 (9 on the archive and 36 on ROAR)
Attacker wins (Japanese): 27
Defender wins (Chinese): 18
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1181 | 1181 | 50% | 2023-09-12 | Lost |
1032 | 1015 | 52% | 2021-11-20 | Won |
945 | 940 | 51% | 2019-06-15 | Won |
1044 | 1044 | 50% | 2012-04-15 | Won |
843 | 937 | 37% | 2011-06-04 | Lost |
937 | 982 | 44% | 2011-04-29 | Lost |
957 | 950 | 51% | 2009-07-31 | Won |
999 | 999 | 50% | 2003-07-14 | Lost |
991 | 1109 | 34% | 1988-01-01 | Lost |
Attacking (4 wins) average ELOs: 992.1 vs 1017.4 has a 46.36% of winning (if the scenario was perfectly balanced).