The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 46 (10 on the archive and 36 on ROAR)
Attacker wins (Japanese): 27
Defender wins (Chinese): 19
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
993 | 1026 | 45% | 2024-01-18 | Lost |
1194 | 1113 | 61% | 2023-09-12 | Lost |
1049 | 1015 | 55% | 2021-11-20 | Won |
924 | 1006 | 38% | 2019-06-15 | Won |
1131 | 1131 | 50% | 2012-04-15 | Won |
843 | 937 | 37% | 2011-06-04 | Lost |
937 | 1016 | 39% | 2011-04-29 | Lost |
957 | 952 | 51% | 2009-07-31 | Won |
954 | 954 | 50% | 2003-07-14 | Lost |
991 | 1083 | 37% | 1988-01-01 | Lost |
Attacking (4 wins) average ELOs: 997.3 vs 1023.3 has a 46.27% of winning (if the scenario was perfectly balanced).