The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 48 (12 on the archive and 36 on ROAR)
Attacker wins (Japanese): 28
Defender wins (Chinese): 20
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1011 | 1030 | 47% | 2024-01-18 | Lost |
1130 | 1113 | 52% | 2023-09-12 | Lost |
1049 | 1015 | 55% | 2021-11-20 | Won |
955 | 932 | 53% | 2019-06-15 | Won |
1088 | 1088 | 50% | 2012-04-15 | Won |
843 | 938 | 37% | 2011-06-04 | Lost |
938 | 986 | 43% | 2011-04-29 | Lost |
957 | 951 | 51% | 2009-07-31 | Won |
978 | 978 | 50% | 2003-07-14 | Lost |
1060 | 1041 | 53% | 2000-10-28 | Lost |
1099 | 1106 | 49% | 1999-10-08 | Won |
1103 | 1058 | 56% | 1988-01-01 | Lost |
Attacking (5 wins) average ELOs: 1017.6 vs 1019.7 has a 49.7% of winning (if the scenario was perfectly balanced).