Commandos, Not Supermen
Scenario balance report
Games with no balance used/recorded: 42 (10 on the archive and 32 on ROAR)
Attacker wins (Japanese): 22
Defender wins (Australian): 20
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1156 | 952 | 76% | 2024-11-27 | | Lost |
| 1000 | 1126 | 33% | 2011-08-01 | | Won |
| 1078 | 995 | 62% | 2009-02-01 | | Won |
| 827 | 925 | 36% | 2008-02-24 | | Lost |
| 827 | 1000 | 27% | 2006-04-30 | | Lost |
| 1000 | 1035 | 45% | 2004-12-02 | | Won |
| 1035 | 1000 | 55% | 2004-11-15 | | Lost |
| 827 | 1000 | 27% | 2001-10-21 | | Lost |
| 1215 | 827 | 90% | 2001-02-10 | | Won |
| 1000 | 827 | 73% | 2001-01-12 | | Lost |
Attacking (4 wins) average ELOs: 996.5 vs 968.7 has a 53.99% of winning (if the scenario was perfectly balanced).