Commandos, Not Supermen
Scenario balance report
Games with no balance used/recorded: 42 (10 on the archive and 32 on ROAR)
Attacker wins (Japanese): 18
Defender wins (Australian): 24
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1004 | 1007 | 50% | 2024-11-27 | Lost |
1117 | 1147 | 46% | 2011-08-01 | Won |
1014 | 999 | 52% | 2009-02-01 | Won |
829 | 965 | 31% | 2008-02-24 | Lost |
829 | 940 | 35% | 2006-04-30 | Lost |
918 | 1005 | 38% | 2004-12-02 | Won |
1005 | 918 | 62% | 2004-11-15 | Lost |
829 | 926 | 36% | 2001-10-21 | Lost |
1215 | 829 | 90% | 2001-02-10 | Won |
1050 | 829 | 78% | 2001-01-12 | Lost |
Attacking (4 wins) average ELOs: 981 vs 956.5 has a 53.52% of winning (if the scenario was perfectly balanced).