Commandos, Not Supermen
Scenario balance report
Games with no balance used/recorded: 42 (10 on the archive and 32 on ROAR)
Attacker wins (Japanese): 18
Defender wins (Australian): 24
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1009 | 1011 | 50% | 2024-11-27 | Lost |
1117 | 1136 | 47% | 2011-08-01 | Won |
1024 | 999 | 54% | 2009-02-01 | Won |
829 | 965 | 31% | 2008-02-24 | Lost |
829 | 940 | 35% | 2006-04-30 | Lost |
918 | 988 | 40% | 2004-12-02 | Won |
988 | 918 | 60% | 2004-11-15 | Lost |
829 | 926 | 36% | 2001-10-21 | Lost |
1215 | 829 | 90% | 2001-02-10 | Won |
1050 | 829 | 78% | 2001-01-12 | Lost |
Attacking (4 wins) average ELOs: 980.8 vs 954.1 has a 53.83% of winning (if the scenario was perfectly balanced).