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Ghosts in the Machines ETO (id:#61184)
(Aussie Battler Pack ID: BC18)   [next]   [previous]
Rzhavets, Russia 1943-07-11 (49 others)
55: Retribution (ASL 7 - Hollow Legions (2nd Edition))
AP06: Savannah Rain (ASL Action Pack # 1)
J20: The Guns of Naro (ASL Journal # 2)
J53: Setting the Stage (ASL Journal # 3)
HoW 1: The Guns of Naro (Hell on Wheels Battle Pack)
ASL News 2: An Aborted Counterattack (Critical Hit # 4.2)
HB 2: Battle at Arm's Length (Hell's Bridgehead)
HB 3: Just Over the Highway... (Hell's Bridgehead)
HB 4: Graveyard of Steel (Hell's Bridgehead)
FE 44: Those Malign Gray Slopes (Fanatic Pack 3)
FF5: The Sound of Guns (Firefights!)
O78.2: Ambush (On All Fronts # 78)
O88.1: Stonewall Gavin (On All Fronts # 88)
TACCG1: Stalnie Prostori (Tactiques # 5)
SL 41: Swatting At Tigers (ASL Digest # 7.03)
SL 41: Swatting at Tigers (Hit the Beach # 5.1)
MMMM 2: Eve of Destruction (March Madness 2000)
#3: First Trial-By-Fire (To Battle By Air 1)
TAP #19: Sayre's Stand (Total Axis Pack II: A World Aflame)
U30: Swatting at Tigers (Turning the Tide)
ESG #58: The Vindicators (Dezign Pak 5)
RPT41: Sicilian Debut (Rally Point # 5)
AK 95: The Gauntlet (Afrikakorps - AK012 El Guettar Stakes)
S48: Converging Assaults (ASL Starter Kit Expansion Pack #1 1st Edition)
BFP-98: Place of Honor (BFP 4: Crucible of Steel)
BFP-99: Ivanovskii (BFP 4: Crucible of Steel)
BFP-100: Tiger Vanguard (BFP 4: Crucible of Steel)
HB3 #2: Battle At Arm's Length (Hell's Bridgehead 3)
HB3 #3: Just Over The Highway (Hell's Bridgehead 3)
HB3 #4: Graveyard Of Steel (Hell's Bridgehead 3)
ASLSK/VV01: Contre Attaque À Gela (Vae Victis # 91)
MM16: Eve of Destruction (March Madness 2012 Double-Blind Pack)
ESG125: Bulldozed (Dezign Pak 10)
MM16: Eve of Destruction (March Madness 2015 - The Very Best of.. .(Vol. 1))
FT244: Venturi Effect (Franc-Tireur #14)
T-TERROR #5: Action at Hill 226.6 (Teutonic Terror 1)
BR4: Hill 41 (Biazza Ridge)
BR6: Farello (Biazza Ridge)
BR5: Overrun of the 26th (Biazza Ridge)
BR7: Gavin Counterattack (Biazza Ridge)
BR8: Tigers Attack (Biazza Ridge)
S48: Converging Assaults (ASL Starter Kit Expansion Pack #1 2nd Edition)
55: Retribution (ASL 7a - Hollow Legions (3rd Edition))
PRK2: Prokhorovka Axis, 11 July (PROKHOROVKA!)
PRK3: Vasil'evka, 11 July (PROKHOROVKA!)
PRK4: A Night in a Sovkhoz (PROKHOROVKA!)
55: Retribution (ASL 7 - Hollow Legions (1st Edition))
ASLN27: An Aborted Counter-Attack (Critical Hit #8.1)
RPT199: Gruppo Tattico Ronco (Rally Point #20)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

The German III Panzer Korps was desperate to cross the Donets River and link up with II SS Panzer Korps at Prokhorovka, thereby encircling large Soviet forces. The Germans hatched a plan for a bold coup-de-main on a crossing point at Rzhavets. Under cover of darkness, a kampfgruppe would seize the bridge and hold out until the main body of the panzer korps could reinforce and exploit. Using a captured T-34 with German markings, the column from the 11th Panzer Regiment and 114th Panzergrenadiers first bluffed its way past a column of 22 Russian T-34s heading to the front. Approaching the town, the German T-34 broke down and had to be pushed off the road. It was at this point that the Russians became suspicious, with a number of enemy tanks turning around to investigate. A close-quarters firefight between the German ghost column and the Soviets erupted. The German engineers raced into town but took a wrong turn, giving the Russians time to blow the bridge. But finding a foot bridge, the Germans managed to cross the Northern Donets in force and secure a bridgehead.
Attacker: German (Kampfgruppe, II Battalion, 114th Panzergrenadier Regiment and 11th Panzer Regiment)
Defender: Russian (81st, 92nd and 107th Guards Rifle Divisions and 96th Tank Brigade)  
7.5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:12.0 D:25.0
AFVs: A:16
T-34 M40
PzKpfw IVH x 4
PzKpfw IIIJ x 3
SPW 251/1 x 4
SPW 251/16 x 2
SPW 251/9
SPW 251/sMG

AFVs: D:10
T-34 M43 x 7
T-70 x 3
GAZ-MM x 6

Guns: A:0 D:2
76.2mm PP obr. 27
45mm PTP obr. 32

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night rules. No islands, Treat Marsh as Woods. Stone bridge and footbridge placed per LOS rules.
Map Board(s):
7 10 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country7
ASL 5a - For King and Country10
ASL 4 - Partisan!10
Overlays: X11 X13 X18 Wd5
Errata (source)
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hoxson1 Linked the scenario to ROAR2020-11-10 21:40:01
hoxson1 Modified the overview2020-01-16 18:52:04
hoxson1 Uploaded the Board image2020-01-16 18:51:26
hoxson1 Uploaded an Image2020-01-16 18:14:50
hoxson1 Modified the misc. rules2020-01-16 18:13:34
FileDescriptionUserViews
(night germ-sov.png)Imagehoxson11068
(night germ russ tanks woods.png)Imagehoxson1970
(ghost in woods map.png)Map Imagehoxson1961
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3655
To-Play list count: 0
Estimated Play time: 21.8 hours
Recorded Games: 0
Archive recorded plays:
German0
Russian0
Drawn:0

ROAR Data: (as of today)
Ghosts in the Machines [Confirmed]
[A] German 0
[D] Russian 0
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