Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 129 (20 on the archive and 109 on ROAR)
Attacker wins (Japanese): 59
Defender wins (Gurkha/Chinese): 70
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1174 | 1143 | 54% | 2021-11-07 | Lost |
| 1274 | 1156 | 66% | 2020-01-15 | Lost |
| 1150 | 1044 | 65% | 2016-07-30 | Lost |
| 1037 | 1091 | 42% | 2015-11-07 | Lost |
| 969 | 1029 | 41% | 2013-06-20 | Lost |
| 959 | 1038 | 39% | 2013-06-20 | Won |
| 992 | 1138 | 30% | 2013-06-20 | Lost |
| 1099 | 1124 | 46% | 2013-01-15 | Lost |
| 1123 | 1090 | 55% | 2011-08-01 | Won |
| 1029 | 1013 | 52% | 2010-12-04 | Won |
| 1095 | 986 | 65% | 2007-06-25 | Won |
| 943 | 832 | 65% | 2006-08-24 | Won |
| 999 | 982 | 52% | 2006-03-11 | Won |
| 1053 | 1053 | 50% | 2005-09-28 | Won |
| 1053 | 1178 | 33% | 2005-09-27 | Won |
| 982 | 979 | 50% | 2005-03-12 | Lost |
| 1041 | 1085 | 44% | 2004-05-09 | Lost |
| 1037 | 1138 | 36% | 2003-11-08 | Won |
| 1096 | 1037 | 58% | 2001-10-05 | Won |
Attacking (10 wins) average ELOs: 1058.2 vs 1059.8 has a 49.77% of winning (if the scenario was perfectly balanced).