Rupee Reward
Scenario balance report
Games with no balance used/recorded: 49 (9 on the archive and 40 on ROAR)
Attacker wins (Chinese): 22
Defender wins (Japanese): 27
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1127 | 1182 | 42% | 2025-11-14 | Won |
| 1051 | 977 | 60% | 2021-03-14 | Lost |
| 1005 | 1233 | 21% | 2008-06-20 | Won |
| 1070 | 1263 | 25% | 2007-07-18 | Lost |
| 960 | 992 | 45% | 2006-03-12 | Lost |
| 1035 | 1269 | 21% | 2006-01-01 | Won |
| 1003 | 1069 | 41% | 2005-12-03 | Won |
| 1140 | 1051 | 63% | 2005-10-09 | Won |
| 970 | 1039 | 40% | | Lost |
Attacking (5 wins) average ELOs: 1040.1 vs 1119.4 has a 38.78% of winning (if the scenario was perfectly balanced).