Rupee Reward
Scenario balance report
Games with no balance used/recorded: 48 (8 on the archive and 40 on ROAR)
Attacker wins (Chinese): 22
Defender wins (Japanese): 26
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1163 | 1163 | 50% | 2025-11-14 | Won |
| 1003 | 1014 | 48% | 2021-03-14 | Lost |
| 1006 | 1228 | 22% | 2008-06-20 | Won |
| 960 | 1043 | 38% | 2006-03-12 | Lost |
| 1035 | 1293 | 18% | 2006-01-01 | Won |
| 1122 | 1068 | 58% | 2005-12-03 | Won |
| 1151 | 1003 | 70% | 2005-10-09 | Won |
| 962 | 1117 | 29% | | Lost |
Attacking (5 wins) average ELOs: 1050.3 vs 1116.1 has a 40.63% of winning (if the scenario was perfectly balanced).