Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 21 (5 on the archive and 16 on ROAR)
Attacker wins (American (USMC)): 10
Defender wins (Japanese): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1111 | 1126 | 48% | 2022-06-16 | | Won |
| 1133 | 1126 | 51% | 2022-06-16 | | Won |
| 692 | 990 | 15% | 2020-11-20 | | Lost |
| 1116 | 918 | 76% | 2020-01-21 | | Lost |
| 892 | 1000 | 35% | 2019-03-16 | | Lost |
Attacking (2 wins) average ELOs: 988.8 vs 1032 has a 43.81% of winning (if the scenario was perfectly balanced).