Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 5
Attacker wins (American (USMC)): 2
Defender wins (Japanese): 3
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1014 | 922 | 63% | 2022-06-16 | Won |
| 1141 | 922 | 78% | 2022-06-16 | Won |
| 999 | 1006 | 49% | 2020-11-20 | Lost |
| 924 | 858 | 59% | 2020-01-21 | Lost |
| 1000 | 1030 | 46% | 2019-03-16 | Lost |
Attacking (2 wins) average ELOs: 1015.6 vs 947.6 has a 59.66% of winning (if the scenario was perfectly balanced).