Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 5
Attacker wins (American (USMC)): 2
Defender wins (Japanese): 3
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1191 | 1000 | 75% | 2022-06-16 | Won |
| 1203 | 1000 | 76% | 2022-06-16 | Won |
| 755 | 978 | 22% | 2020-11-20 | Lost |
| 1060 | 919 | 69% | 2020-01-21 | Lost |
| 879 | 805 | 60% | 2019-03-16 | Lost |
Attacking (2 wins) average ELOs: 1017.6 vs 940.4 has a 60.93% of winning (if the scenario was perfectly balanced).