Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 4
Attacker wins (American (USMC)): 2
Defender wins (Japanese): 2
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1196 | 973 | 78% | 2022-06-16 | Won |
1104 | 973 | 68% | 2022-06-16 | Won |
1030 | 954 | 61% | 2020-01-21 | Lost |
879 | 1161 | 16% | 2019-03-16 | Lost |
Attacking (2 wins) average ELOs: 1052.3 vs 1015.3 has a 55.3% of winning (if the scenario was perfectly balanced).