Hot Boxing
Scenario balance report
Games with no balance used/recorded: 41 (11 on the archive and 30 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 19
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1139 | 986 | 71% | 2018-01-23 | Lost |
1137 | 1137 | 50% | 2016-04-09 | Lost |
1168 | 1139 | 54% | 2015-10-17 | Won |
1083 | 1083 | 50% | 2015-05-30 | Lost |
937 | 963 | 46% | 2014-10-08 | Lost |
1148 | 891 | 81% | 2014-03-21 | Lost |
916 | 966 | 43% | 2013-10-26 | Lost |
1184 | 1251 | 40% | 2013-10-14 | Tied |
1100 | 1016 | 62% | 2013-10-13 | Lost |
1100 | 1043 | 58% | 2013-10-13 | Lost |
1133 | 1138 | 49% | 2013-10-05 | Won |
Attacking (2 wins) average ELOs: 1095 vs 1055.7 has a 55.63% of winning (if the scenario was perfectly balanced).