Hot Boxing
Scenario balance report
Games with no balance used/recorded: 42 (12 on the archive and 30 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 20
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1147 | 986 | 72% | 2018-01-23 | Lost |
1137 | 1137 | 50% | 2016-04-09 | Lost |
1175 | 1147 | 54% | 2015-10-17 | Won |
938 | 919 | 53% | 2015-06-28 | Lost |
1082 | 1082 | 50% | 2015-05-30 | Lost |
966 | 963 | 50% | 2014-10-08 | Lost |
1158 | 891 | 82% | 2014-03-21 | Lost |
916 | 945 | 46% | 2013-10-26 | Lost |
1141 | 1251 | 35% | 2013-10-14 | Tied |
1110 | 1016 | 63% | 2013-10-13 | Lost |
1110 | 1043 | 60% | 2013-10-13 | Lost |
1132 | 1133 | 50% | 2013-10-05 | Won |
Attacking (2 wins) average ELOs: 1084.3 vs 1042.8 has a 55.96% of winning (if the scenario was perfectly balanced).