Non-Stop Gurkhas
Scenario balance report
Games with no balance used/recorded: 37 (12 on the archive and 25 on ROAR)
Attacker wins (Japanese): 17
Defender wins (Gurkha): 20
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1172 | 1142 | 54% | 2023-09-22 | Lost |
987 | 1027 | 44% | 2023-06-11 | Lost |
916 | 1104 | 25% | 2022-11-19 | Lost |
1175 | 938 | 80% | 2020-12-07 | Lost |
1273 | 1083 | 75% | 2020-10-10 | Won |
1175 | 804 | 89% | 2020-07-27 | Won |
1049 | 1008 | 56% | 2019-10-12 | Lost |
925 | 1000 | 39% | 2017-02-01 | Lost |
992 | 975 | 52% | 2016-08-20 | Lost |
1000 | 1144 | 30% | 2016-03-12 | Lost |
1113 | 1083 | 54% | 2015-10-24 | Lost |
880 | 1087 | 23% | 2015-10-09 | Won |
Attacking (3 wins) average ELOs: 1054.8 vs 1032.9 has a 53.14% of winning (if the scenario was perfectly balanced).