The Grim Reaper's Lair
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (American): 1
Defender wins (Japanese): 5
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1088 | 951 | 69% | 2026-04-09 | A | Won |
| 1085 | 992 | 63% | 2026-01-17 | | Lost |
| 1085 | 992 | 63% | 2026-01-17 | | Lost |
| 1000 | 1088 | 38% | 2024-05-26 | | Lost |
| 1078 | 1000 | 61% | 2023-01-05 | | Won |
| 1164 | 1000 | 72% | 2022-07-17 | | Lost |
| 1056 | 1120 | 41% | 2022-07-09 | | Lost |
Attacking (2 wins) average ELOs: 1079.4 vs 1020.4 has a 58.41% of winning (if the scenario was perfectly balanced).