or to see your play details)
Designed originally as a special item for tournament directors to give out as a prize, it was not initially intended for general release.
The scenarios are all very small, and most include individual soldier counters (14 of which, Australian and Japanese, appear in the countermix). These are not leaders or heroes, but rather normal individual soldiers, and rules are included for deploying half-squads into such soldiers. They are treated essentially as substandard heroes.
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|BC23: Kill 'Em||0||0||Finisterre Ranges, New Guinea||PTO||Australian||Japanese||0.8 hrs||Unknown||0%|
|BC24: Shaggy Shootout||0||2||Shaggy Ridge, New Guinea||PTO||Australian||Japanese||1.9 hrs||Balanced||0%|
|BC25: Tommy Tarzan||0||0||Shaggy Ridge, New Guinea||PTO||Australian||Japanese||0.7 hrs||Unknown||0%|
|BC26: Two Man Front||0||0||Shaggy Ridge, New Guinea||PTO||Australian||Japanese||0.1 hrs||Unknown||0%|
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 0.75hrs
Average rating of scenarios: n/a
Total playing time: 3.5hrs