HASL 11 - Sword & Fire: Manila
Published by: Multi-Man Publishing. May 2022
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
Manila, on the Philippine Island of Luzon, was known throughout the world as "The Pearl of the Orient" for its lush gardens, modern buildings, and vibrant nightlife. It was also a strategically critical naval base, featuring the largest deep-water port in the Pacific. With the fall of the Philippines in 1942, the Japanese turned Manila into an enormous supply depot serving as a hub from which supplies could be shipped to bases across the Pacific, all the while ruling the Philippines with an iron fist. After more than two years of brutal Japanese occupation, General Douglas MacArthur "returned" to the Philippines in October 1944 at Leyte Gulf. In January 1945, the Americans invaded Luzon. They reached the outskirts of Manila in the first week of February and prepared to assault the city. The Japanese commander of Manila, Admiral Sanji Iwabuchi, had no grand plan for victory; just a fight to the death, taking as many American lives as possible.
Sword and Fire: Manila is a Historical Advanced Squad Leader (HASL) module covering the month-long American effort to wrest control of "The Pearl" from the Japanese. Arrayed against the attackers was a mixture of veteran Japanese Marine and Army units and inexperienced Naval units composed of sailors, aircraft crewmen, and conscripted laborers with little or no formal ground combat training or experience. They were well-equipped with numerous machine guns as well as anti-aircraft guns ranging from 12.7mm to 120mm. They would fight for every building, every courtyard, and every garden as the defenses fell back upon the ancient walls of Intramuros. Built by the Spaniards in 1571 as a fortress town, this walled city would be Iwabuchi’s “Alamo”.
Sword and Fire: Manila features rules for the city's unique terrain types such as Multi-Material, Adobe, and Steel-Walled Buildings; Stone Monuments; Bomb Craters; the many detailed elements of Intramuros; and a host of others. Twenty-five scenarios and five Campaign Games (CG) – ranging in size from 6-15 CG Dates – are played out on the six map sheets depicting the city.
Sword and Fire: Manila components:
• six 24” x 37” maps
• four countersheets
• 25 ASL scenarios
• Sword & Fire: Manila rules (with five Campaign Games)
• two Chapter Dividers
• four Player Aid cards
• one box & lid
Sword and Fire: Manila is a Historical Advanced Squad Leader (HASL) module covering the month-long American effort to wrest control of "The Pearl" from the Japanese. Arrayed against the attackers was a mixture of veteran Japanese Marine and Army units and inexperienced Naval units composed of sailors, aircraft crewmen, and conscripted laborers with little or no formal ground combat training or experience. They were well-equipped with numerous machine guns as well as anti-aircraft guns ranging from 12.7mm to 120mm. They would fight for every building, every courtyard, and every garden as the defenses fell back upon the ancient walls of Intramuros. Built by the Spaniards in 1571 as a fortress town, this walled city would be Iwabuchi’s “Alamo”.
Sword and Fire: Manila features rules for the city's unique terrain types such as Multi-Material, Adobe, and Steel-Walled Buildings; Stone Monuments; Bomb Craters; the many detailed elements of Intramuros; and a host of others. Twenty-five scenarios and five Campaign Games (CG) – ranging in size from 6-15 CG Dates – are played out on the six map sheets depicting the city.
Sword and Fire: Manila components:
• six 24” x 37” maps
• four countersheets
• 25 ASL scenarios
• Sword & Fire: Manila rules (with five Campaign Games)
• two Chapter Dividers
• four Player Aid cards
• one box & lid
Map board(s):
Board: SFM1, SFM2, SFM3, SFM4, SFM5, SFM6
Articles and Resources:
No articles entered for this publication. Add one?Reviews:
No reviews right now, why not write one?
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
SF01: Race to the River | 0 | 30 | 6.88 | Manila, Luzon, Philippines | PTO | American | Japanese | 12.9 hrs | 76% Japanese | 13% |
SF02: Power Struggle on Provisor | 0 | 22 | 5.92 | Isla Provisor, Manila, Luzon, Philippines | PTO | American | Japanese | 5.2 hrs | 95% American | 9% |
SF03: The Grim Reaper's Lair | 0 | 4 | 6.40 | Paco Cemetery, Manila, Luzon, Philippines | PTO | American | Japanese | 4.5 hrs | 71% Japanese | 2% |
SF04: Light 'em Up | 0 | 11 | 6.62 | Tabacalega Cigar Factory, Manila, Luzon, Philippines | PTO | American | Japanese | 2.7 hrs | 59% American | 5% |
SF05: No Safe Refuge | 0 | 3 | 3.33 | Manila, Luzon, Philippines | PTO | American | Japanese | 20.1 hrs | 89% American | 1% |
SF06: Deliver Us from Evil | 0 | 1 | 2.00 | Manila, Luzon, Philippines | PTO | American | Japanese | 10.5 hrs | Balanced | 0% |
SF07: Breakin' Into the Slammer | 0 | 3 | 6.20 | Manila, Luzon, Philippines | PTO | American | Japanese | 15.3 hrs | 60% Japanese | 1% |
SF08: Meeting at the Elks Club | 0 | 1 | 5.50 | Manila, Luzon, Philippines | PTO | American | Japanese | 5.7 hrs | 100% American | 0% |
SF09: First, Do No Harm | 0 | 2 | 4.50 | Manila, Luzon, Philippines | PTO | American | Japanese | 13.3 hrs | 63% Japanese | 1% |
SF10: High Rent Hooligans | 0 | 1 | 8.00 | South Port Area, Manila, Luzon, Philippines | PTO | American | Japanese | 7.2 hrs | 67% Japanese | 0% |
SF11: Venture Into Carnage | 0 | 2 | Manila, Luzon, Philippines | PTO | American | Japanese | 7.7 hrs | Balanced | 1% | |
SF12: Checkout Time | 0 | 1 | 8.00 | Manila, Luzon, Philippines | PTO | American | Japanese | 11.5 hrs | 100% American | 0% |
SF13: You Can Fight City Hall | 0 | 0 | Manila, Luzon, Philippines | PTO | American | Japanese | 9 hrs | Unknown | 0% | |
SF14: The Price of Postage | 0 | 0 | Manila, Luzon, Philippines | PTO | American | Japanese | 3.6 hrs | 100% American | 0% | |
SF15: No Greater Love | 0 | 3 | 5.67 | South Port Area, Manila, Luzon, Philippines | PTO | American | Japanese | 5.5 hrs | 75% American | 1% |
SF16: Struggle Without End | 0 | 1 | 8.00 | Manila, Luzon, Philippines | PTO | American | Japanese | 9.4 hrs | 60% Japanese | 0% |
SF17: Assault Across the Pasig | 0 | 1 | 8.00 | Intramuros, Manila, Luzon, Philippines | PTO | American | Japanese | 18 hrs | 100% Japanese | 0% |
SF18: And the Walls Come A-Tumblin' Down | 0 | 0 | Intramuros, Manila, Luzon, Philippines | PTO | American | Japanese | 6.4 hrs | Unknown | 0% | |
SF19: Fortress Within A Fortress | 0 | 0 | Fort Santiago, Manila, Luzon, Philippines | PTO | American | Japanese | 4.3 hrs | Balanced | 0% | |
SF20: Through the Breach, Into the Fire | 0 | 9 | 7.45 | Intramuros, Manila, Luzon, Philippines | PTO | American | Japanese | 3 hrs | Balanced | 4% |
SF21: A Mass for Humanity | 0 | 3 | 7.50 | Intramuros, Manila, Luzon, Philippines | PTO | American | Japanese | 5.3 hrs | 57% Japanese | 1% |
SF22: Bamboo Spear Banzai | 0 | 1 | 7.00 | South Port Area, Manila, Luzon, Philippines | PTO | American | Japanese | 3.9 hrs | 86% Japanese | 0% |
SF23: Iwabuchi's Sarcophagus | 0 | 0 | Manila, Luzon, Philippines | PTO | American | Japanese | 5.5 hrs | 100% American | 0% | |
SF24: Dash for the Stairs | 0 | 2 | 8.00 | Manila, Luzon, Philippines | PTO | American | Japanese | 3.2 hrs | Balanced | 1% |
SF25: A Change in the Government | 0 | 0 | Manila, Luzon, Philippines | PTO | American | Japanese | 21 hrs | Unknown | 0% | |
SF CG I: Clearing the North Shore | 0 | 0 | Manila, Luzon, Philippines | PTO | American | Japanese | 65.1 hrs | Unknown | 0% | |
SF CG V: Destruction of the Pearl | 0 | 1 | Manila, Luzon, Philippines | PTO | American | Japanese | 358.7 hrs | 100% American | 0% | |
SF CG II: Fighting for the Fortresses | 0 | 0 | Manila, Luzon, Philippines | PTO | American | Japanese | 151 hrs | Unknown | 0% | |
SF CG IV: The Walled City | 0 | 0 | Intramuros, Manila, Luzon, Philippines | PTO | American | Japanese | 144.8 hrs | Unknown | 0% | |
SF CG III: 1st Cavalry Moves North | 0 | 0 | Manila, Luzon, Philippines | PTO | American | Japanese | 167.3 hrs | Unknown | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 8.35hrs
Average rating of scenarios: 6.39
Total playing time: 1101.6hrs