ASL Journal # 2

Published by: Multi-Man Publishing. January 2000
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Introduction:

Journal was first printed in 2000, reprinted in 2010. Scenario and Counter errata corrected, Internet Resources updated. No additional scenarios.

Articles and Resources:

TitleAuthorDescriptionPage/url
A View From The MoundCurt SchillingReview4
Kakazu Ridge: Historical Background and Designers NotesDan DolanReference Material5-11, 14
Assaulting A Cave Complex: A One-Turn Study of Kakazu RidgeJ.R. TracyAnalysis12-13
Internet Resources for the ASL PlayerCarl D. FagoReference Material14, 25
The Guns of NaroMatt ShostakAnalysis19-21
SASL is NOT ASLRobert DelwoodRules and Strategy22-25
Designer's Notes: Pegasus BridgeTim Van SantReference Material26-28
Behind the Scenes: Pegasus Bridge Developer's NotesBrian YouseAnalysis29-30
Can You Ever Be Sure?: Historical Research and ASLCurt SchillingReference Material41-42, 47
A Comprehensive Rout ExampleTom RepettiRules and Strategy44-47
Chestnuts of Iron: The Capture of BaltaJim StahlerAnalysis48-52
Jump Training: a phase by phase guide to Air Drops in ASLSimon SpinettiRules and Strategy57-58
Zen and the Art of Using ArmorMatt ShostakRules and Strategy59-60, 65-66
Armored Tactical ExamplesCaptain Chas Smith, U.S. ArmyAnalysis67-68

Reviews:

No reviews right now, why not write one?

Scenarios:

ScenarioPlayedTotalRatingLocationTheatreAttackerDefenderLengthBalancePopularity*
J13: The Gorge022 7.00Kakazu Ridge, OkinawaPTOAmericanJapanese5.4 hrs77% Japanese1%
J14: On the Hoss' Side020 6.14Kakazu Ridge West, OkinawaPTOAmericanJapanese5.4 hrsBalanced1%
J15: Turning Off the Spigot023 5.20Kakazu Ridge, OkinawaPTOAmericanJapanese4.5 hrs77% Japanese1%
J16: Kakazu's Tombs06 5.00Kakazu Ridge, OkinawaPTOJapaneseAmerican10.2 hrs83% American0%
J17: Clearing Kakazu032 6.78Kakazu Ridge, OkinawaPTOAmericanJapanese4.7 hrs66% American2%
J18: The Pinnacle027 6.67Ie ShimaPTOAmericanJapanese10.2 hrsBalanced1%
J19: Merzenhausen Zoo072 7.48Merzenhausen, GermanyWTOAmerican / BritishGerman13 hrs56% German4%
J20: The Guns of Naro095 6.48North of Naro, Sicily, ItalyMTOAmericanItalian5.1 hrsBalanced5%
J21: Scobie Preserves048 4.88Piraeus, GreeceMTOPartisan (ELAS)British3.4 hrs73% British2%
J22: Oh Joy!0107 6.15Stalingrad, USSRETORussianGerman4 hrsBalanced5%
J23: Kampfgruppe at Karachev0189 6.59Kusmenkovo, USSRETORussianGerman4.7 hrs57% German9%
J24: Smashing the 3rd0147 6.61South of Wolomin, Poland ETOGermanRussian9.9 hrs58% German7%
J25: The Weigh In053 6.43Piotrkow, PolandETOGermanPolish12.9 hrs67% Polish3%
J26: Round Two056 5.91Sochaczew, PolandETOGerman (SS)Polish9 hrs60% German (SS)3%
J27: High Tide at Heiligenbeil0148 5.95Heiligenbeil, East PrussiaETORussianGerman5.2 hrs58% Russian7%
J28: Inhumaine081 6.03Humaine, BelgiumWTOAmerican / BritishGerman4.1 hrs59% American / British4%
J29: The Capture of Balta066 6.60Balta, UkraineETORussianGerman / Romanian17.6 hrs66% Russian3%
J30: Nocturnal Attrition075 5.84Sidi Rezeg, LibyaDTONew ZealandItalian4.1 hrs70% New Zealand4%
J31: Lovat First Sight010 6.00Benouville and Le Port, FranceWTOBritishGerman10.7 hrs65% British1%
J32: Panzer Graveyard0289 6.72Minturno, ItalyMTOGermanBritish5.7 hrs56% German14%
J33: The Slaughterhouse0194 7.04Graudenz, East PrussiaETORussianGerman8.4 hrs59% German10%
J34: Men of the Mountains0186 7.05Outside Ceyinje, MontenegroMTOPartisan (Montenegrin)Italian4.7 hrs58% Partisan (Montenegrin)9%
J35: Siam Sambal091 6.18Yang Dang Khum, CambodiaCBIVichy FrenchSiamese9.1 hrsBalanced5%
PB06a: It's About Time - Historical Variant012 6.00BĂ©nouville and Le Port, FranceWTOBritishGerman26.7 hrs92% British1%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 5.55hrs

Average rating of scenarios: 6.28

Total playing time: 198.7hrs

All Rights Reserved. (c)2022 Dave Ramsey.