ASL Journal # 2

Published by: Multi-Man Publishing. January 2000
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Introduction:

Journal was first printed in 2000, reprinted in 2010. Scenario and Counter errata corrected, Internet Resources updated. No additional scenarios.

Map board(s):

Board: MMP: KR

Articles and Resources:

TitleAuthorDescriptionPage/url
A View From The MoundCurt SchillingReview4
Kakazu Ridge: Historical Background and Designers NotesDan DolanReference Material5-11, 14
Assaulting A Cave Complex: A One-Turn Study of Kakazu RidgeJ.R. TracyAnalysis12-13
Internet Resources for the ASL PlayerCarl D. FagoReference Material14, 25
The Guns of NaroMatt ShostakAnalysis19-21
SASL is NOT ASLRobert DelwoodRules and Strategy22-25
Designer's Notes: Pegasus BridgeTim Van SantReference Material26-28
Behind the Scenes: Pegasus Bridge Developer's NotesBrian YouseAnalysis29-30
Can You Ever Be Sure?: Historical Research and ASLCurt SchillingReference Material41-42, 47
A Comprehensive Rout ExampleTom RepettiRules and Strategy44-47
Chestnuts of Iron: The Capture of BaltaJim StahlerAnalysis48-52
Jump Training: a phase by phase guide to Air Drops in ASLSimon SpinettiRules and Strategy57-58
Zen and the Art of Using ArmorMatt ShostakRules and Strategy59-60, 65-66
Armored Tactical ExamplesCaptain Chas Smith, U.S. ArmyAnalysis67-68

Reviews:

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Scenarios:

ScenarioPlayedTotalRatingLocationTheatreAttackerDefenderLengthBalancePopularity*
J13: The Gorge03 6.60Kakazu Ridge, OkinawaPTOAmericanJapanese5.4 hrs67% Japanese0%
J14: On the Hoss' Side06 6.11Kakazu Ridge West, OkinawaPTOAmericanJapanese5.4 hrs67% American0%
J15: Turning Off the Spigot04 5.17Kakazu Ridge, OkinawaPTOAmericanJapanese4.5 hrs67% Japanese0%
J16: Kakazu's Tombs02 5.00Kakazu Ridge, OkinawaPTOJapaneseAmerican10.2 hrsBalanced0%
J17: Clearing Kakazu06 6.60Kakazu Ridge, OkinawaPTOAmericanJapanese4.7 hrsBalanced0%
J18: The Pinnacle07 6.67Ie ShimaPTOAmericanJapanese10.2 hrsBalanced0%
J19: Merzenhausen Zoo074 7.61Merzenhausen, GermanyWTOAmerican / BritishGerman13 hrs56% German4%
J20: The Guns of Naro019 6.48North of Naro, Sicily, ItalyMTOAmericanItalian5.1 hrsBalanced1%
J21: Scobie Preserves07 4.88Piraeus, GreeceMTOPartisan (ELAS)British3.4 hrs86% British0%
J22: Oh Joy!017 6.15Stalingrad, USSRETORussianGerman4 hrs57% German1%
J23: Kampfgruppe at Karachev033 6.61Kusmenkovo, USSRETORussianGerman4.7 hrsBalanced2%
J24: Smashing the 3rd022 6.61South of Wolomin, Poland ETOGermanRussian9.9 hrs71% German1%
J25: The Weigh In06 6.43Piotrkow, PolandETOGermanPolish12.9 hrs60% Polish0%
J26: Round Two09 6.23Sochaczew, PolandETOGerman (SS)Polish9 hrsBalanced0%
J27: High Tide at Heiligenbeil0150 6.00Heiligenbeil, East PrussiaETORussianGerman5.2 hrs57% Russian7%
J28: Inhumaine081 6.03Humaine, BelgiumWTOAmerican / BritishGerman4.1 hrs59% American / British4%
J29: The Capture of Balta013 6.60Balta, UkraineETORussianGerman / Romanian17.6 hrs73% Russian1%
J30: Nocturnal Attrition014 5.84Sidi Rezeg, LibyaDTONew ZealandItalian4.1 hrs60% Italian1%
J31: Lovat First Sight05 6.00Benouville and Le Port, FranceWTOBritishGerman10.7 hrs60% British0%
J32: Panzer Graveyard047 6.61Minturno, ItalyMTOGermanBritish5.7 hrs73% German2%
J33: The Slaughterhouse024 7.10Graudenz, East PrussiaETORussianGerman8.4 hrs57% German1%
J34: Men of the Mountains0191 7.13Outside Ceyinje, MontenegroMTOPartisan (Montenegrin)Italian4.7 hrs58% Partisan (Montenegrin)9%
J35: Siam Sambal08 6.18Yang Dang Khum, CambodiaCBIVichy FrenchSiamese9.1 hrs75% Vichy French0%
PB06a: It's About Time - Historical Variant05 6.00BĂ©nouville and Le Port, FranceWTOBritishGerman26.7 hrs100% British0%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 5.55hrs

Average rating of scenarios: 6.28

Total playing time: 198.7hrs

All Rights Reserved. (c)2022 Dave Ramsey.