ASL Starter Kit #1
Published by: Multi-Man Publishing. January 2004
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Introduction:
Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook.
The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired.
Contents:
• 2 8x22 Geomorphic Maps (y and z) for the ASL System
• 1 full Countersheet of 1/2" counters
• 6 scenarios printed on 3 individual cardstock sheets
• 1 Quick Reference Data Chart printed on cardstock sheet
• 1 12-page rules booklet with plentiful color illustrations
• 2 dice
The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired.
Contents:
• 2 8x22 Geomorphic Maps (y and z) for the ASL System
• 1 full Countersheet of 1/2" counters
• 6 scenarios printed on 3 individual cardstock sheets
• 1 Quick Reference Data Chart printed on cardstock sheet
• 1 12-page rules booklet with plentiful color illustrations
• 2 dice
Map board(s):
Board: y, z
Articles and Resources:
No articles entered for this publication. Add one?Reviews:
This publication has been rated: 8/10 by 1 users. Write a reviewSolid opener Klara Kundzicz: 8.0 out of 10. [Review score: 0] [Agree] [Disagree] This module is a must have for any wargamers that want to step in into the world of ASL, its not complicated, the scenarios are well balanced while each new scenario steps up in complexity from the previous, for example in S1, we do not get any support weapons nor SSR, in S2 homever we are introduced to SW and we get a simple SSR. The scenarios overall are really enjoyable and i have replayed them... Read full review... |
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
S01: Retaking Vierville | 0 | 307 | 6.58 | Vierville, France | WTO | German | American | 2.7 hrs | 56% American | 13% |
S02: War of the Rats | 0 | 233 | 6.82 | Stalingrad, Russia | ETO | German | Russian | 3.3 hrs | Balanced | 10% |
S03: Simple Equation | 0 | 306 | 6.33 | Aachen, Germany | WTO | American | German | 4 hrs | 61% American | 13% |
S04: Welcome Back | 0 | 269 | 6.65 | Hosingen, Luxembourg | WTO | German | American | 2.9 hrs | Balanced | 12% |
S05: Clearing Colleville | 0 | 119 | 6.65 | Colleville, Normandy | WTO | American | German | 3.1 hrs | 57% German | 5% |
S06: Released from the East | 0 | 96 | 6.85 | Istra, Russia | ETO | Russian | German (SS) | 2.9 hrs | 59% Russian | 4% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 3hrs
Average rating of scenarios: 6.65
Total playing time: 18.9hrs