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High Ground!

Published by: Heat of Battle
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Introduction:

HOB's High Ground! features two geomorphic playing boards and 8 new scenarios to be used as an expansion to the Advanced Squad Leader rules set. These boards create a large four-level hill, large saddle, or valley that allows players to experience the importance of gaining the high ground in World War II battles.

This expansion includes 8 scenarios; Australians vs. the Italians near Tobruk, American and Japanese on Guadalcanal, British and Japanese in Burma, Italian and Greeks in Albania, Germans and Greeks in Greece, French and Italians in the Alps, Germans vs. the Russians in the Ukraine, and again near Kursk.

To play all the scenarios you need boards 8, 16, 18, 22, 30, 31, 33 and 37.

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Scenarios:

ScenarioPersonal
play count
RatingLocationTheatreAttackerDefenderLengthPopularity*
HG! 1: Pinched a Tank0 7.00Fort Pilastrino, Tobruk, TunisiaDTOAustralianItalian9.9 hrs3%
HG! 2: The Gifu0 6.00The Gifu, Guadalcanal, Solomon IslandsPTOAmericanJapanese3.4 hrs7%
HG! 3: Bumps Along the Tiddim Road0 7.00Sakawng, BurmaCBIGurkhaJapanese5.8 hrs2%
HG! 4: Cohort and the Phalanx0 6.30Perati, AlbaniaMTOItalianGreek5.5 hrs55%
HG! 5: Mount Istibei0 5.00Mount Istibei, GreeceMTOGermanGreek6.7 hrs5%
HG! 6: Corniche Game0 5.00Mentone, Southern FranceMTOItalianFrench9 hrs6%
HG! 7: Skill in Khilki0 Khilki, Western UkraineETORussianGerman5.2 hrs3%
HG! 8: Stampede at Hill 253.50 6.00Ponyri, Kursk, USSRETOGermanRussian6.9 hrs18%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 6.25hrs

Average rating of scenarios: 6.04

Total playing time: 52.4hrs

All Rights Reserved Dave Ramsey.