Onslaught to Orsha
or to see your play details)
The 16th Guards Rifle Division was one of three heavily reinforced infantry divisions that were to create holes in the German lines and allow tank forces of the 2nd Guards Tank Corps of the 5th Tank Army to make rapid and deep penetrations along the Moscow-Minsk Highway. The zone of the 16th was south of the highway, and along the Smolensk-Minsk Railroad. They were reinforced with the following units: 148th Tank Regiment (PT mineroller tanks), 63rd Guards Heavy Tank Regiment (KVs), 517th Tank Regiment (FT tanks), elements of several Self-Propelled Artillery Regiments, 2nd Guards Assault Engineer-Sapper Brigade, as well as numerous towed artillery units. The Soviet forces trained as a combined arms team prior to the attack, and were well prepared. In most sectors of Army Group Center, the Germans had relatively thin lines, and most armor and heavy artillery was stripped to defend expected areas of attack. The area of the highway had seen much heavy fighting in the winter of 1943-44, and the Germans expected an attack to come in this direction. When German intelligence detected the buildup of artillery and armored forces, as well as the movement of ammunition, their reaction was to ensure forces in this area retained significant combat strength. The 78th Sturm Division, already the most powerful infantry division in Army Group Center, maintained its structure which included the 189th Assault Gun Battalion (StuG), a Heavy Tank Destroyer Battalion (PzJgIII/IVs), 5th Nebelwerfer Battalion (120mm Mortars), and Army Antiaircraft Battalion 293 (mix of 88s/20s). These forces defended from probably the most dense network of mines, trenches, and bunkers in Army Group Center, including special rotating bunkers housing machine-guns.
Years of extensive on-sight research along with vigorous play testing by the veteran game designers at Heat of Battle brings you ONSLAUGHT TO ORSHA.
ONSLAUGHT TO ORSHA contains:
Color 29x56" historical map featuring 1" hexes of the Smolensk-Minsk Railroad area
Chapter OtO, that includes rules for new units, terrain types and vehicle notes
Campaign Game, 22 scenarios and 2 Solitaire Missions
17 Page Map Study and Order of Battle
And, over 180 new, full color counters covering vehicles and weapons not seen in an tactical wargame system are included for free!
|Operation Bagration Map Study||Chas Smith||Reference Material||OTO34-OTO37|
|After Action Report||After Action Report||OTO37-OTO39|
|Orders of Battle||Reference Material||OTO40-OTO50|
Reviews:This publication has been rated: 10/10 by 1 users. Write a review
|Zowie - it's cool.|
nathan wegener: 10.0 out of 10. [Review score: 5] [Agree] [Disagree]
I just received my out of print copy of OTO! This has to be the single most impressive piece of gaming material I have ever seen. I remember almost 20 years ago when I first got my ASL Rulebook. I was blown away by the style and substance. I know I paid more for it than I did my ASLRB and BV back then but I am equally blown away by the components in this beauty. The massive colorful map, the... Read full review...
|OB1: Down in a Hole||0||4.75||East of Gorki, Belorussia||ETO||Russian||German||5.8 hrs||6%|
|OB2: Hornet's Nest||0||4.67||East of Gorki, Belorussia||ETO||Russian||German||11.8 hrs||6%|
|OB3: Close Quarters||0||6.00||Rogachev, Belorussia||ETO||Russian||German||4.7 hrs||6%|
|OB4: Motoring to Mogilev||0||6.50||Chernevka, Belorussia||ETO||Russian||German||3.3 hrs||7%|
|OB5: Tangle at Tolochin||0||6.00||Tolochin, Belorussia||ETO||Russian||German||10.4 hrs||3%|
|OB6: Hoffmeister's Charge||0||7.75||Titkova, Belorussia||ETO||German||Russian||11.2 hrs||5%|
|OB7: Where's the Beef?||0||6.00||Kostriza, Belorussia||ETO||Russian||German||6.7 hrs||6%|
|OB8: Bloody Bobruisk||0||6.00||Bobruisk, Belorussia||ETO||Russian||German||14.1 hrs||6%|
|OB9: Oriola Force||0||7.00||Krugloye, Belorussia||ETO||German||Russian||5 hrs||12%|
|OB10: Lapitschi Fit||0||7.00||Lapitschi, Belorussia||ETO||German||Russian||8.6 hrs||1%|
|OB11: Shootout at Slutsk||0||5.00||Slutsk, Belorussia||ETO||Russian||German||12.7 hrs||2%|
|OB12: Bridgehead on the Berezina||0||7.67||Near Glovino, Belorussia||ETO||Russian||German||7.2 hrs||3%|
|OB13: The Cat's Lair||0||6.00||Radoskovichi, Belorussia||ETO||Russian||German||11 hrs||12%|
|OB14: Berated at Baranovichi||0||5.20||Baranovichi, Belorussia||ETO||Russian||German||7.3 hrs||6%|
|OTO1: Funnel of Death||0||South of the Minsk-Moscow Highway, Belorussia||ETO||Russian||German||31.1 hrs||1%|
|OTO2: Bunker Burning||0||6.50||South of the Minsk-Moscow Highway, Belorussia||ETO||Russian||German||5.1 hrs||5%|
|OTO3: Fire from the Hole||0||7.00||South of the Minsk-Moscow Highway, Belorussia||ETO||Russian||German||5.1 hrs||1%|
|OTO4: The Orsha Plain||0||7.67||South of the Minsk-Moscow Highway, Belorussia||ETO||Russian||German||9.9 hrs||2%|
|OTO5: Another Bloody Morning||0||South of the Minsk-Moscow Highway, Belorussia||ETO||Russian||German||19.2 hrs||1%|
|OTO6: Sparkplug||0||5.50||South of the Minsk-Moscow Highway, Belorussia||ETO||Russian||German||3.9 hrs||2%|
|OTO7: Falling Like Dominos||0||6.00||South of the Minsk-Moscow Highway, Belorussia||ETO||Russian||German||3.4 hrs||2%|
|OTO8: Tooth and Nail||0||South of the Minsk-Moscow Highway, Belorussia||ETO||Russian||German||9.9 hrs||1%|
|OTO-S1: Breakthrough to Orsha||0||Near Orsha, Belorussia||ETO||0%|
|OTO-S2: The Cross Roads||0||Near Orsha, Belorussia||ETO||0%|
|OTO CG 1: On Track to Orsha||0||8.00||Smolensk-Minsk Railroad, Russia||ETO||Russian||German||3%|
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 7.95hrs
Average rating of scenarios: 6.31
Total playing time: 207.4hrs