Would never have picked this as SotM as it has nothing interesting to offer. Pretty blase if you ask me. But Tom and I agreed to play. Difficult for both players but the Brit is going to need some luck and will find it much harder to recover from mistakes. Took a pasting early on but managed to make a game of it for awhile with two really big DR but in the end the Germans got the win. I doubt I'll play it again as either side.
My Greeks stood tall and delayed Tom far longer than either of us expected. He managed to get two squads around the allied right which the Australian reinforcements easily sealed off from reaching the VC hexes given the little time which was left. However, the one issue which plagued me the entire scenario was ineffective fire. No matter the negative, I couldn't even force Tom to roll even a lowly PTC. The only German unit KIA was the 1/2 track by the ATR and only two broke the entire game. The end came when the Allied right was wiped out in a single fire phase by ROF in which I failed 4 NMC/1MC in a row. Sadly this was a game I was in position to win but the dice really did me no favors.
Looking at the reviews here it looks like this is a game where if the Greeks stand strong and allow the Australians to enter relatively unmolested then the Allies have a chance of victory. Otherwise, the Australian force has to little leadership to mount an effective counterattack.