The Commissar's House ETO (id:#55969)
Prior Publication: AH: 1st Edition/MMP: 2nd Edition
The Barrikady, Stalingrad, USSR
1942-11-09 (10 others)
HASL A02: The Commissar's House (AH:ASL Annual `92)
O118.4: Encounter (On All Fronts #118)
VV26: Baroud D'Honneur? (Vae Victis # 35)
AK 37: Rolling Thunder (Afrikakorps - AK005 Operation Torch)
ESG #75: Chopped off at the Knees (Dezign Pak 6)
WP12: Rock the Kasbah (Winpak #2)
GS11: Guns of Kasbah (Quickfire Challenge 2)
RB10: The Commissar's House (HASL 10a - Red Factories)
04: The Commissar's House (ASL 1 - Beyond Valor (2nd Edition) )
04: The Commissar's House (ASL 1 - Beyond Valor (1st Edition) )
O118.4: Encounter (On All Fronts #118)
VV26: Baroud D'Honneur? (Vae Victis # 35)
AK 37: Rolling Thunder (Afrikakorps - AK005 Operation Torch)
ESG #75: Chopped off at the Knees (Dezign Pak 6)
WP12: Rock the Kasbah (Winpak #2)
GS11: Guns of Kasbah (Quickfire Challenge 2)
RB10: The Commissar's House (HASL 10a - Red Factories)
04: The Commissar's House (ASL 1 - Beyond Valor (2nd Edition) )
04: The Commissar's House (ASL 1 - Beyond Valor (1st Edition) )
Designer: Steve Swann
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanRussian
Overview:
The Sixth Army was being bled white amidst the ruins. The rifle strength of whole companies was often reduced to little more than a squad in an attempt to take a single house. The battle lines were now drawn through the hallways of individual buildings rather than by street or city blocks. The Germans decided to bring in fresh specialized units for the final assault; five battalions of elite pioneers specially trained in street fighting and veterans of the bitter street battles of Voronezh were summoned to take the last stubborn outposts between the machine shops of the Barrikady Gun Factory and the Volga. However, the pioneers of Major Rettenmaier had never seen a battle the equal of that for the “Commissar’s House”.Attacker: German (50th Pioneer Battalion / 577th Infantry Regiment, 305th Infantry Division)
Defender: Russian (118th Rifle Regiment, 138th Rifle Division)
8.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:25.0 D:25.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | D: BT, FB, Sewer |
Map Board(s): | 1 | 20 |
Overlays: | NONE |
Errata (source)
In SSR 3, the Russians should have Level A Booby Trap capability — not Level C. | MMP |
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Scenario info
Last Played:
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Action | Date |
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usmcwo1 Added a playing | 2023-03-10 19:45:57 |
Hutch Updated the Scenario ID | 2023-03-05 20:14:32 |
Lorenzoknight Added a playing | 2022-11-25 17:43:04 |
Lorenzoknight Rated the scenario | 2022-11-25 17:42:33 |
Nicho11 Added a playing | 2022-09-28 07:40:00 |
File | Description | User | Views |
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(commisar house stalingrad.png) | Image | hoxson1 | 1087 |
(!germ-soviet.png) | Image | hoxson1 | 706 |
(asl004.gif) | Map Image | morrigu | 1460 |
Description | Uploaded by |
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Scenario Misc Rules - Please Comment! | richfam |
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