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The Commissar's House ETO (id:#66036)
(ASL 1 - Beyond Valor (2nd Edition) ID: 04)   [next]   [previous]
Prior Publication: Beyond Valor
See Also: The Commissar's House by Multi-Man Publishing The Commissar's House by Avalon Hill The Commissar's House by Multi-Man Publishing The Commissar's House by Avalon Hill
The Barrikady, Stalingrad, USSR 1942-11-09 (12 others)
04: The Commissar's House (ASL 1 - Beyond Valor (3rd Edition))
HASL A02: The Commissar's House (AH:ASL Annual `92)
O118.4: Encounter (On All Fronts #118)
VV26: Baroud D'Honneur? (Vae Victis # 35)
AK 37: Rolling Thunder (Afrikakorps - AK005 Operation Torch)
ESG #75: Chopped off at the Knees (Dezign Pak 6)
WP12: Rock the Kasbah (Winpak #2)
GS11: Guns of Kasbah (Quickfire Challenge 2)
RB10: The Commissar's House (HASL 10a - Red Factories)
SF-Rng1c: Special Forces-Lethal St. Cloud (Internet: Steven Swann)
04: The Commissar's House (ASL 1 - Beyond Valor (1st Edition) )
J251: Desperate Try (ASL Journal #15)
Designer: Steven Swann
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
49.538461538462%

Overview:

The Sixth Army was being bled white amidst the ruins. The rifle strength of whole companies was often reduced to little more than a squad in an attempt to take a single house. The battle lines were now drawn through the hallways of individual buildings rather than by street or city blocks. The Germans decided to bring in fresh specialized units for the final assault; five battalions of elite pioneers specially trained in street fighting and veterans of the bitter street battles of Voronezh were summoned to take the last stubborn outposts between the machine shops of the Barrikady Gun Factory and the Volga. However, the pioneers of Major Rettenmaier had never seen a battle the equal of that for the “Commissar’s House”.
Attacker: German (305th Infantry Division)
Defender: Russian (138th Rifle Division)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:25.0 D:25.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: RB SSR's: D: FB (B23.9), BT (B28.9), Sewer (B8)
Map Board(s):
20 1 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)1
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (3rd Edition)20
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-08-19 14:58:23
Hutch Set the designer field2023-09-24 23:33:53
Hutch Updated the Scenario ID2023-03-05 21:20:08
hoxson1 Linked the scenario to ROAR2022-09-13 18:45:54
hoxson1 Modified the overlays2022-09-13 18:45:32
FileDescriptionUserViews
(!germ-soviet.png)Imagehoxson1529
(asl004.gif)Map Imagehoxson1608
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 9.9 hours
Recorded Games: 0
Archive recorded plays:
German0
Russian0
Drawn:0

ROAR Data: (as of today)
The Commissar's House [Confirmed]
[A] German 161
[D] Russian 164
All Rights Reserved. (c)2022 Dave Ramsey.